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From Sims to Sapiens: Crafting Reality with Code

From Sims to Sapiens: Crafting Reality with Code

39:032023-11-06

Jaksokuvaus

Is it possible to construct a virtual society that authentically replicates human behavior? AI Town, a virtual town experiment where AI residents live, interact, and engage, provides valuable insights into the future of AI's believability and its interaction with humanity.In this panel discussion, Joon Park, the author of 'Generative Agents: Interactive Simulacra of Human Behavior,' and Martin Casado from a16z, discuss  the influence and potential of Generative Agents, exploring their practical applications in the real world.Topics Covered00:00 - Simulating human behaviors04:49 - What are generative agents?07:47 - Simulations, new technology, and LLMs11:45 - The architecture behind simulating human behavior16:37 - Generative agents interactions: observing, planning, and reflecting20:22 - What is the value in advancing generative agents?24:01 - Use cases for simulation behavior technology29:31 - What are the ethical frameworks?33:12 - Q&A from the audience Resources: Find AI Town: }https://www.convex.dev/ai-townRead the paper ‘Generative Agents: Interactive Simulacra of Human Behavior’: }https://arxiv.org/pdf/2304.03442.pdfFind Joon on Twitter: }https://twitter.com/joon_s_pkFind Martin on Twitter: }https://twitter.com/martin_casadoFind a16z on Twitter: }https://twitter.com/a16zFind a16z on LinkedIn: }https://www.linkedin.com/company/a16zSubscribe on your favorite podcast app: }https://a16z.simplecast.com/Follow our host: }https://twitter.com/stephsmithioPlease note that the content here is for informational purposes only; should NOT be taken as legal, business, tax, or investment advice or be used to evaluate any investment or security; and is not directed at any investors or potential investors in any a16z fund. a16z and its affiliates may maintain investments in the companies discussed. For more details please see a16z.com/disclosures.

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