
0$ Marketing, Steam Demos & Custom Game Engine
This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. I...
12 Joulu 20252h 20min

Industry Veteran About Coding for Games
This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starf...
4 Joulu 20251h 58min

How to Make Brilliant Games With 0 Combat
This is a conversation with Danny Weinbaum from @EastshadeStudios, the creators of one of my favorite roleplaying games, Eastshade, currently working on a new game called "Songs of Glimmerwick". How d...
20 Marras 20252h 38min

This Young Solo Dev Built a Steam Hit in 4 Months
This is a conversation with @zoroarts8930, a young solo dev who managed to land an indie hit with his co-op game Paddle Paddle Paddle. We talk about that success, how to potentially replicate it and a...
13 Marras 20251h 37min

Grow Your Game Dev Success Gradually
This is a conversation with Stephen Huang from @isto_inc. They made games such as "Get to Work" and "Atrio: The Dark Wild", each game more successful than the last. Sptephen tells his story and shares...
6 Marras 20252h 6min

Their Second Game Did Worse, Now What?
This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and...
30 Loka 20252h 12min

Making a Cozy Game Hit in 5 Months
This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing an...
23 Loka 20251h 26min





















