(Bonus) Goldeneye 007 With - John Gruber

(Bonus) Goldeneye 007 With - John Gruber

Did Nintendo try to kill GoldenEye 007 before it was completed? Why did Shigeru Miyamoto keep telling the development team to tone down the violence. And why did the famous multiplayer aspect of the game almost didn’t happen? It’s slappers only on Rad History, because we’re diving into the history of THE game of the late 1990s, GoldenEye 007. With Special Guest: John Gruber Learn more about your ad choices. Visit megaphone.fm/adchoices

Suosittua kategoriassa Politiikka ja uutiset

aikalisa
ootsa-kuullut-tasta-2
rss-ootsa-kuullut-tasta
tervo-halme
politiikan-puskaradio
viisupodi
et-sa-noin-voi-sanoo-esittaa
rss-podme-livebox
radio-antro
rss-asiastudio
otetaan-yhdet
rss-vaalirankkurit-podcast
linda-maria
rss-kaikki-uusiksi
rss-tasta-on-kyse-ivan-puopolo-verkkouutiset
io-techin-tekniikkapodcast
the-ulkopolitist
rss-kiina-ilmiot
rss-mina-ukkola
rss-hyvaa-huomenta-bryssel