Quantic Dream Founder & Director, David Cage

Quantic Dream Founder & Director, David Cage

Ted Price chats with David Cage about maintaining balance at an independent studio while juggling multiple responsibilities, his philosophy on writing and directing video games, Quantic Dream's new publishing arm, and what they look for when evaluating pitches from independent developers.

David Cage founded Quantic Dream in 1997, with the ambition of using interactivity as a new means of expression. Quantic Dream has released several award winning titles including Detroit: Become Human, Beyond: Two Souls, and Heavy Rain. Recently, Quantic Dream began to publish titles such as Jo-Mei's Sea of Solitude.

Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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Battlefield 6 Creative Director Thomas Andersson

Battlefield 6 Creative Director Thomas Andersson

Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson. Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create...

9 Maalis 1h 22min

The State of Games Writing with Writer & Narrative Director Cara Ellison

The State of Games Writing with Writer & Narrative Director Cara Ellison

Karrie Shao chats with writer and narrative designer Cara Ellison. Together they discuss her path from television to games; the global development scene and the difficulties facing developers today; h...

2 Maalis 1h 28min

Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

Adam Orth chats with Eyes Out co-founders Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their studio's debut game, SLEEP AWAKE. Together they discuss their distinct paths fro...

23 Helmi 1h 6min

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his th...

9 Helmi 1h 49min

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Guest host Tim Schafer (Double Fine Productions) chats with Jon Gibson (iam8bit) Meggan Scavio (AIAS), and Sibel Sunar (fortyseven communications) about their joint effort to celebrate the world of ga...

6 Helmi 29min

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of...

3 Helmi 1h 21min

History of the Anno series with Creative Director Manuel Reinher

History of the Anno series with Creative Director Manuel Reinher

Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher. Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and tech...

26 Tammi 1h 22min

Narrative Design in DISPATCH with Director Nick Herman

Narrative Design in DISPATCH with Director Nick Herman

Alexa Ray Corriea chats with Adhoc Studio's Nick Herman about their debut title, Dispatch. Together they discuss the difficulties of funding narrative based titles and how that led to their collaborat...

19 Tammi 1h 3min

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