Adam Volker and Bohdon Sayre of Flight School Studio

Adam Volker and Bohdon Sayre of Flight School Studio

Robin Hunicke chats with Adam Volker and Bohdon Sayre of Flight School Studio. Together they discuss building traditional and non-traditional indie games; growing a studio and hiring and learning from developers of different backgrounds; issues with discoverability; and how engaging in a wide range of creative activities can enhance and enrich the development process.

Flight School Studio is a studio of artists and technicians. Collectively, the studio's creative team boasts top creative accolades, such as Academy, Emmy, Annie, Cannes Lion and Lumiere Awards. In addition to developing self-released titles (Manifest 99, Island Time VR, Creature in the Well, and Stonefly), the team collaborates on innovative entertainment with agency and brand partners (Oculus, Google, Lionsgate, Sony, Dell, American Express, GM, SAP, Verizon, AT&T).

Follow us on Twitter @Official_AIAS, Facebook or visit us at interactive.org.

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Jaksot(266)

How to Create an Immersive Climbing Game with Cairn

How to Create an Immersive Climbing Game with Cairn

Chris Charla chats with The Game Bakers' Audrey Leprince and Emeric Thoa about their latest release, the climbing adventure Cairn. Together they discuss the history of their studio with titles like Fu...

5 Loka 1h 17min

MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco

MARVEL Tōkon: Fighting Souls with Sony Interactive Entertainment's Reed Baird and Marvel Games' Michael Francisco

Jun Shen Chia chats with Michael Francisco, Senior Product Development Manager, Marvel Games and Reed Baird, Senior Producer, SIE PlayStation Studios XDEV. Together they discuss the development of MA...

28 Syys 1h 40min

LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith

LEGO Batman: Legacy of the Dark Knight with TT Games' Jonathan Smith

Trent Kusters chats with Jonathan Smith, Vice President, Product at TT Games. Together they discuss his path from the LEGO Company to TT Games and helping define the pillars of a LEGO game; the import...

14 Syys 57min

How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen

How A Viral Animation Turned Into a Sword-Fighting Dinosaur Game with Jean Nguyen

Adam Orth chats with Jean Nguyen, the creator behind the viral hit Dinoblade. Together they discuss his early work in games through animation; the story of his viral animation featuring a Spinosaurus ...

31 Elo 1h 13min

Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

Slay the Spire 2 and Building the Deckbuilder Genre with Mega Crit's Casey Yano

Karrie Shao chats with Mega Crit Games Co-Founder Casey Yano. Together they discuss developing the Slay the Spire series which helped kick off the deckbuilder genre; design pillars and an emphasis on ...

24 Elo 1h 36min

Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

Actor Judy Alice Lee on Hades II's 12,000+ Lines of Dialogue

Alexa Ray Corriea chats with actor Judy Alice Lee. Together they discuss how she began her career as a recording engineer before finding herself inside the acting booth; how game accents differ from r...

10 Elo 1h 11min

Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next

Yacht Club Games' Sean Velasco on Mina the Hollower, Scope Creep, and What's Next

Trent Kusters chats with Yacht Club Games' Founder Sean Velasco. Together they discuss Yacht Club's follow up to the Shovel Knight series, Mina the Hollower including what they wanted to do differentl...

27 Heinä 1h 12min

How 007 First Light Adds to the James Bond Legacy with Hakan Abrak

How 007 First Light Adds to the James Bond Legacy with Hakan Abrak

Trent Kusters chats with Hakan Abrak, CEO & Co-Owner of IO Interactive. Hakan is also the Game Director on IOI's take on the Bond legacy with 007 First Light. Together they discuss how IOI met with MG...

20 Heinä 1h 25min

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