Colin Dunn - What it takes to design a breakthrough AI product

Colin Dunn - What it takes to design a breakthrough AI product

Visual Electric has quickly become my go-to product for image generation and in this week’s episode we get to learn from the founder and designer, Colin Dunn. The whole discussion is an excellent look at the design founder journey as well as a deep dive into AI-native creative tools. We get into the weeds about:

  • Visual Electric’s big bet to take on Canva
  • The hidden challenges with designing AI products
  • Colin's approach to early user and market research
  • The art and science of raising funds for your startup
  • Where the value will accrue in the landscape for creative tools
  • Where Colin draws the line between abstraction and power in UX
  • The wild backstory of how the company was named “Visual Electric”
  • Lessons learned learned from early startup ideas that were shot down

Key takeaways:

  1. AI is like electricity. Once we gained access to this new form of power, we immediately replaced candles with outlets. But it took 50+ years before the microwave and other staple household appliances were invented. When electricity came on the scene in the late 19th century it would’ve been impossible to imagine these types of products. Colin believes the electricity layer will quickly become commoditized, and instead is solely focused on building “appliances” for AI. Because someone is going to build the oven, the sewing machine, the coffee percolator, the electric can opener, etc. It might even be you 😉
  2. Choosing the level of abstraction is one of the core challenges with designing AI products. Most users don’t want to be burdened by all of the knobs and levers of the AI model. That’s why it’s essential that we define new patterns and mental models that make AI easy to understand. But you have to be careful, because “the more you abstract something, the less control users have over it”. One example Colin shares is why they’re considering combining the “reference slider” and “creativity slider”. It simplifies the UX but at the cost of control. And striking that balance is one of the challenging parts about designing Visual Electric.
  3. Language is an awkward medium for visual ideas. We need more effective ways to provide visual inputs if we want to generate high quality visual outputs.Want to get early access to Visual Electric’s new product? 👉 Click hereColin talks about his great his experience with User InterviewsGreg Rosen was the investor who helped Colin in the early daysJess Lee is the Sequoia partner they met withTom from Manual led the branding and chose the name “Visual Electric”Here’s Manual’s case study on designing the Visual Electric brandVisual Electric’s brand story page (which Ellis Hamburger helped with)

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Hannah Hearth - Design Careers in the Age of AI

Hannah Hearth - Design Careers in the Age of AI

Today's episode is with Hannah Hearth who recently became the Head of Product Design at Vercel. We talk about all of the changes that are happening in our industry and what it all means for designers. Everything from how AI tools are changing the practice of design to how this impact the way we think about our career paths.Some highlights:Hannah’s #1 trait for great designersThe most underrated storytelling tacticDoing more with less while not burning outExamples of how AI is changing the design processHow design orgs should think about adopting AI toolsHow much coding is happening on the Vercel design teamPreserving craft and design thinking with collapsed timelinesa lot more

9 Helmi 51min

Karl Koch - Tips for New Design Engineers

Karl Koch - Tips for New Design Engineers

Get 10% off Karl's Become a Design Engineer course: https://join.dive.club/karlToday’s episode is with Karl Koch (https://x.com/_kejk?lang=en) and it’s filled with practical tips for new design engineers looking to push past what AI gives you out of the box.We go deep into:- Adopting the design engineering mindset- What the job market looks like for design engineers- The difference between frontend and design engineers- Specific language to create better interaction design- The details Karl is sweating in his role at Duck Duck Go- + a lot moreGet 10% off Karl's Become a Design Engineer course: https://join.dive.club/karl

4 Helmi 45min

Why Rive is a big deal for the future of design

Why Rive is a big deal for the future of design

This episode is a deep dive into Rive—the engine powering experiences like Spotify Wrapped, next-gen car dashboards, and so much more.After hearing Luigi and Guido Rosso’s vision for the future of interactive software, I’m convinced it will be a big deal for designers 👀

2 Helmi 43min

Best AI Coding Tools for Designers

Best AI Coding Tools for Designers

One of the biggest parts of my design practice is knowing which tool to reach for when coding with AI.There are a lot of options and they’re changing every week 😅So in this episode, I break down:1. The mental model I use to think about different types of AI coding workflows2. How that model guides which tools I actually reach for day to day3. The new AI coding product I’m completely hooked on right now- Tools listed: - Lovable (https://lovable.dev/) - Figma Make (https://www.figma.com/make/) - Dessn (https://www.dessn.ai/) - Conductor (https://www.conductor.build/) - Warp (https://www.warp.dev/) - Inflight (https://www.inflight.co)

28 Tammi 19min

Xavier Jack - How To Vibe Code in 3D

Xavier Jack - How To Vibe Code in 3D

Sometimes you open up a website and it's so good that you're left wondering... how the heck did they pull that off?In this episode the designer of the original Amie website, Xavier Jack (https://x.com/KMkota0), is going to give us a little tutorial of what it looks like to bring web experiences to life with 3D.Some highlights:- How he prototyped the viral Amie website- How he made the Amie interactive balloons from scratch- How he uses mental models to understand 3D design tools- Amie.so (http://amie.so/)- Desktop.fm (https://desktop.fm/)- Three.tools (https://three.tools/)- Shopify Winter 2026 https://shopify.com/editions/winter2026- Wiggle bones https://wiggle.three.tools/docs/manual/getting-started- Blender (3D modeling software)- Three.js (JavaScript 3D library)

26 Tammi 45min

Matt Sellers - What a top 1% design portfolio looks like

Matt Sellers - What a top 1% design portfolio looks like

Last month the head of design at Lovable, Nad Chishtie, walked us through the portfolio of one of their recent design hires, Matt Sellers.So today's episode is a behind-the-scenes of what it actually takes to create a portfolio that gets you hired at one of today's top startups.He shares some really tactical mental models that I think everyone can benefit from.Some highlights:Why Matt removed 80%+ of his workWhat made Matt's micro copy so effectiveHow Matt built his micro animations in FramerThe finer details of Matt’s portfolio and micro-interactionsHow Matt changed his portfolio strategy and why it workedWhat it takes to make your portfolio an experience rather than a cataloga lot moreNad Chishtie’s episode

21 Tammi 33min

Stephen Haney - The 2026 AI Design Field Report (tools, process, and what's working)

Stephen Haney - The 2026 AI Design Field Report (tools, process, and what's working)

There's been a heck of a debate around the future of coding and design tools lately... but what's actually happening inside of today's top teams?Where is all this headed and how does the future of our tools shape the role of a designer?Today's episode is with Stephen Haney (https://x.com/sdothaney) who is the founder of the new design tool Paper.And for the last few months he's studied how design teams actually use AI in their everyday roles... everything from tooling to prototyping to process.He walks us through some of his key findings and how that's shaping his product strategy for Paper 👇Some highlights:- The “designer playground” approach- How AI adoption looks at startups vs. big companies- Why designers at big companies aren’t PRing to production- AI usage being mandated in performance reviews for designers- The new localhost sharing problem and how teams are solving it- Why local development is winning over cloud tools for design teams- Why companies use of AI tools doesn’t match what you see on Twitter- + a lot moreBasecamp’s “Shape Up” project management philosophy (https://basecamp.com/shapeup)

19 Tammi 48min

Dessn - Is this the future of AI prototyping?

Dessn - Is this the future of AI prototyping?

Gab and Nim are the co-founders of a startup called Dessn which allows designers to prototype in the context of their production codebase (without any of the setup).So I asked them to hook it up to the Inflight repo and give me a little demo to see what’s possible.I’m pretty sold 👀

14 Tammi 34min