Thief II: The Metal Age Review | Stealth Strepsil, Sound Vibes, Robot Rising

Thief II: The Metal Age Review | Stealth Strepsil, Sound Vibes, Robot Rising

We’re going back into the shadows and listening out for footsteps on tiled floors, as we revisit a series that all of us enjoyed back in season 1. We’re going back 25 years to 2000 to look at a massively influential first-person stealth game. We’re talking Thief II: The Metal Age.



On this episode of Stealth Boom Boom, we chat a little bit about the architecture of Meet Joe Black, co-operative thieving, and crunching to hit the release date. We also look at a trailer that Eddie Vedder (and by extension John McEnroe) would be happy with, some of the hopes developer Looking Glass Studios had for the franchise, and the closure of the studio only months after launch.



Here are some of the things you’re gonna hear us chat about in our review: staying in the pitch black shadows and extinguishing flames with your water arrows; walking on carpet and shooting at tiled floors with your moss arrows; the Stealth Strepsil; the guards that never shut up; many different ways to move; new magic potions; the Scouting Orb and whether there’s a need for it; the golden rule: get behind ‘em; a glitchy romance; cameras and big robots with faces; combat is punishment for being spotted; Dishonored; praise for quick save functionality; more objectives for higher difficulties; framing a lieutenant at the local police station; Kevin Keegan; a fondness for worldbuilding rather than plot; Blood Omen 2; sarky Garrett; religious texts; Karras as played by Droopy Dog; one of the best arguments; a UI that didn’t please Josh; and a specific sound that pleases everyone.



After all that, we take you through what some of the critics were saying about the game around the time it came out, and then we give you our final verdicts on whether Thief 2: The Metal Age is a Pass, a Play, or an Espionage Explosion.



For those who would like to play along at home, we'll be discussing, reviewing and dissecting Metal Gear Acid on the next episode of Stealth Boom Boom.



IMPORTANT LINKS TO THINGS



🎧 Subscribe to Stealth Boom Boom



🌤️ Stealth Boom Boom on Bluesky



🐦Stealth Boom Boom on Twitter

Hosted on Acast. See acast.com/privacy for more information.

Tämä jakso on lisätty Podme-palveluun avoimen RSS-syötteen kautta eikä se ole Podmen omaa tuotantoa. Siksi jakso saattaa sisältää mainontaa.

Jaksot(64)

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

The Operative: No One Lives Forever Review | 11 Senses, Cate Archer, Not Parody

A group of men that worked in the world of educational software used to get together and play Doom multiplayer one day wondered if they could make their own games. So, they called themselves Monolith ...

11 Marras 20252h 21min

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Alpha Protocol Review | Natural Dialogue, Invisible Thumping, Shooting Skill Trees

Despite being made up of people with many years of experience, Obsidian Entertainment – arguably one of the more beloved developers making games today – were still very much in their early years while...

28 Loka 20253h 4min

Sly 3: Honor Among Thieves  Review | A Growing Gang, Empty Hubs, Disconnected Story

Sly 3: Honor Among Thieves Review | A Growing Gang, Empty Hubs, Disconnected Story

For a record-breaking fourth time – a second time this year alone – we are looking at a game from the back catalogue of Sucker Punch Productions. And this series is special to this podcast, because it...

14 Loka 20252h 13min

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

Amnesia: The Dark Descent Review | Managing Sanity, Touching Objects, Unnerving Sound

We’re revisiting a developer on this episode that had an idea with with the Penumbra series that would revolutionise the horror genre. But not until they refined it and popularised said idea with the ...

30 Syys 20252h 6min

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

Ghost of Tsushima Review | Accessible Sekiro, The Feeling, Chasing Foxes

We’re back after our summer holidays and kicking off the second half of season 3 by looking at a particular Washington-based developer that we’ve looked at many times before, Sucker Punch Productions....

16 Syys 20252h 36min

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

Deus Ex Review | Active Augmentations, Stealth Exploration, A Reactive World

In the late 90s, John Romero convinced Warren Spector to join his studio in order to make the game of his dreams. This game was something Spector had been thinking about since 1993. It had a couple of...

13 Touko 20253h 2min

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

Batman Begins Review | Arkham Prototype, Scaring Goons, Acrobatic Gremlin

In 2005, filmmaker Christopher Nolan was about to become mainstream with the first movie in his superhero trilogy. Meanwhile, a group of developers in Derby were working on a video game tie-in for sai...

29 Huhti 20252h 12min

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Haunting Ground Review | Dog Bonding, Dark Themes, Dodging Pursuers

Imagine a game so successful that during the making of it, you actually end up coming up with three games. That’s what Capcom did when they were prototyping Resident Evil 4. They got that, they got De...

15 Huhti 20252h 24min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
ihan-oikeesti
sita
the-harlin-show
unicast
everypodi
rss-viihde-media
mutsiputki
tahtitehdas
20-30-40-podcast
mysteeripodcast
kaikkea-hyvaa
terkuin-jenna
oral-sex
himocast
kasper-ja-mikko
rss-nikotellen
moottoripodi-2
rss-ropettajainhuone