935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist. Show Notes 00:00 Welcome to Syntax! 00:44 Why a Sega game? Sega Genesis. Sega Master System. MKBHD Retro Tech: Sega. 06:55 What is it running on? 07:49 Working with assembly code. 10:11 Sega Genesis Development Kit. Stephane-D GitHub. 10:54 Awesome Megadrive. 12:02 Booting on an emulator. 13:07 Gens and KMod. 15:54 Compiling stage. 17:44 Genesis Code VS Code Extension. 18:22 Images and Assets. 19:46 Loading images with bitmap. 23:50 Megacat Studios. 25:21 Z index? Faking Parallax. 27:34 Specific code examples. 27:51 Platformer Engine. 30:01 Platformer Sample Game. 30:44 LDTK (Level Designer Toolkit). 33:13 Tiled Collision mapping. 37:42 What about debugging? 39:37 Loading in levels. RetroGameMechanicsExplained. Sega Mega-CD Development Unit. 43:56 Challenges with graphics. 49:56 Adding music. Super Cartridge. Flahskit Programmer MD. Flashkit Cart MD. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

Jaksot(978)

978: Should A New Coder Use AI?

978: Should A New Coder Use AI?

Wes and Scott answer your questions about AI agents, learning to code with AI, pagination patterns, skilling up from outdated tech stacks, balancing side projects with family life, real-world hacking ...

11 Helmi 1h 2min

977: We built a CSS Challenge platform

977: We built a CSS Challenge platform

Scott and Wes break down how they built SynHax, the real-time CSS Battle app powering the upcoming Mad CSS tournament. From SvelteKit and Zero to diffing algorithms, sync conflicts, and a last-minute ...

9 Helmi 41min

976: Pi - The AI Harness That Powers OpenClaw W/ Armin Ronacher & Mario Zechner

976: Pi - The AI Harness That Powers OpenClaw W/ Armin Ronacher & Mario Zechner

Wes and Scott talk with Armin Ronacher and Mario Zechner about PI, a minimalist agent harness powering tools like OpenClaw. They unpack why Bash is “all you need,” the risks of agents, workflow adapta...

4 Helmi 57min

975: What’s Missing From the Web Platform?

975: What’s Missing From the Web Platform?

Scott and Wes run through their wishlist for the web platform, digging into the UI primitives, DOM APIs, and browser features they wish existed (or didn’t suck). From better form controls and drag-and...

2 Helmi 50min

974: Clawdbot (Moltbot), Agents and the Age of Personal Software

974: Clawdbot (Moltbot), Agents and the Age of Personal Software

Wes and Scott talk about building hyper-specific personal software with AI. They explore personal agents, home automation, JSON-as-a-database, and how LLMs unlock fast, custom apps that reduce frictio...

28 Tammi 46min

973: The Web’s Next Form: MCP UI (with Kent C. Dodds)

973: The Web’s Next Form: MCP UI (with Kent C. Dodds)

Scott and Wes sit down with Kent C. Dodds to break down MCP, context engineering, and what it really takes to build effective AI-powered tools. They dig into practical examples, UI patterns, performan...

26 Tammi 48min

972: These Things Make Your App Feel Like Crap on Mobile

972: These Things Make Your App Feel Like Crap on Mobile

Wes and Scott talk about why mobile web apps often feel “janky” compared to native—and how to fix it. They cover input zooming, accidental horizontal scroll, pointer/user-select quirks, frame rate con...

21 Tammi 38min

971: Stackoverflow and Firefox are Dead?

971: Stackoverflow and Firefox are Dead?

Is Stack Overflow actually dying, and what does that mean in an AI-driven dev world? Scott and Wes break down the latest web dev news, from Firefox’s AI crossroads and Apple’s browser engine changes t...

19 Tammi 46min

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