Sangfielle 01: The Curse of Eastern Folly Pt. 1

Sangfielle 01: The Curse of Eastern Folly Pt. 1

This episode carries content warnings for discussion of death and an allusion to drowning.

Welcome to Sangfielle. This episode marks not only the beginning of a new season for us, but a whole new world. For the last six years, our main series campaigns have mostly taken part in one of two worlds, even though they sometimes have huge time jumps and setting resets in them. So, if you're just jumping on, this is a pretty good place to do it. You'll be along for the ride with everyone else, with no old continuity to worry about. New characters, new places, new world.

So, what is this world? What is Sangfielle? Well, the big picture is what I say in this episode's intro: Once, this was the agriculutural heartland of a vast empire which had slowly conquered this continent. Then, about 200 years ago, things started changing, and what was already a somewhat magical world became cursed and increasingly detatched from "reality." Now it's a sort of re-frontier, with touches of dark fantasy, a bit of gothic and cosmic horror, some weird west and southern gothic flair, and a little bit of general mystery on top for good measure.

That's all you really need to know. Yes, there is a history to this continent, one of imperial devils, slave revolts, unchained magical scholars, black-clad magistrates... it goes on and on. And all of that is fine and good, and you can read a bit about it below and hear us talk about it towards the start of the episode.

But none of it really matters. Think of the big lore dump as a bonus, but there won't be a pop quiz or a test. What matters is what's in front of us.

And what's in front of us is a strange little mining town in the northern hills. And today, using The Ground Itself by Everest Pipkin, we're going to learn about that town. And in just a few weeks, we'll use this little town as a home base (or a "Haven" in the nomenclature of Heart: The City Beneath by Grant Howitt and Christopher Taylor) for all sorts of adventure.

Before we get there, though, we start here, with a patch of land, some caves, and time.

This week on Sangfielle: The Curse of Eastern Folly Pt. 1

The Alamanac of the Heartland Rider

Peoples

Caprak (cap-ROK): The goat folks of the north put up with a lot. Dust, ash, snow. Rocky mountains with very little arable soil. They made it work, but it was the fear of all the ways it might fail that led to the Magistratum.

Carpana (car - pahn - a): Back before Aldomnia strode across Sangfielle, the Carpana were one of the many peoples who lived here. They're little folks, three to four feet tall or so. A little like capybara, I suppose. They used to make their homes in the trees, well, not the trees per se, but in villages built on and between the branches of the lake-side forests across the heartland. Seemed like it was a good life. Lots of fruit, maybe some fish from the lakes? Little communities of 30 or 40. Anyway, then Aldomina came in, pushed them and so many others to the most barren parts of the mountains. After the panic, some moved back to their homes, but others had found new ways to live. That's how it goes.

Devils: It's hard to speak to devils writ large, since the only devils I've ever met are those from Aldomina, and maybe those still in hell are different. But of those I've met, I've happened across two distinct varieties. The first are those who come from the Throne of Dominion itself, and they're haughty bastards always searching for a new way to demean you. The second are those who, when the panic hit, got left behind. What must it be like, I wonder, when your "grand civilization" reveals that you're no different than the rest of the muck it left to die? It ain't as bad as what we went through, that's for sure, but still, you meet the devils (and their descendents) that call the heartland home, and you can tell they carry that betrayal on them like a mark.

Drakkan (drah-KAHN): They say we descended from the legendary dragons from some more wondrous age, but I don't know that I buy it. I've always thought we look like seahorses. Skin pulled across spiny, exo-skeletal armor. Many of us spent generations enslaved by Aldomina, who put us to work across Sangfielle, only to be left to its devices when the panic set in. Thankfully, in the southwest, we've taken a home for ourselves, and one day, once the almanac is complete, I hope to make it back there.

Heritrixes (hare-uh-trixes): Heritrixes are immaterial beings, sometimes confused for ghosts, demons, or other sorts of supernatural spirits, who enter into contracts with physical hosts. In exchange for their expertise and magical power, Heritrixes are allowed to take control of the host's body for an agreed upon period of time, giving them a way to experience the material world. I'd say that I wouldn't sign an agreement like that, but who's to know?

Human: A smooth-skinned, hornless type of person, mostly found in the Heartland and in the Unschola Republica these days. Unremarkable. "Except in variety," you'll often hear a human say, revealing only that they're more prideful than wise.

Ojantani: Bigness doesn't always mean boisterousness. The Ojantani, who share traits with buffalo and water oxen the way I do with the colorful seahorses of the Kay'van seas, are as often melancholic or timorous as they are the loud, stereotypical minotaur sort. If there is a cultural trait among the Ojantani I've been fortunate enough to ride with, it's that they are always interested in how things fit together, and in whether or not something (or someone) has found its proper place—met with dignity and value—in this world.

Places

ALDOMINA (al-doh-mee-nah): What once stood as the name of the whole continent is now only the name of the Confederation that runs across the eastern half of the territory surrounding the Sangfielle, currently constituted by three sub-states called Cantons.

The First Canton, aka the Throne of Dominion: Once a fledgling human empire but nearly 1900 years ago, a minor duke of some great hell led an effort to take it over. Who can blame them, the hells seem like a bad place to be. So, they took this once human empire over through a combination of bargaining, subterfuge, and force. And once they did it, and pushed what was an already spreading empire even further in that direction.

The Second Canton, aka The Pale Magistratum (ma-juh-strah-tuhm): If Aldomina has a superego, it is the Pale Magistratum. Though its populace now lives in dense cities, the first settlers of the ash-and-snow covered Second Canton led hardscrabble lives. In order to enforce rationing and harshly punish anyone who directly or indirectly harmed a member of a settlement, the culture ordered itself around its Magistrates—holy marshals given weapons blessed by Fulmina, goddess of immediate justice, and the right to use that power as they see fit. Today, these Magistrates exist in a complex hierarchy, but even the lowest ranking members of the order are fearsome arbiters of what they perceive as justice.

Unschola Republica, formerly the Third Canton (oon-skoh-la): For a millenia, the alchemists, mage-practitioners, and cryptotheological scholars of the Third Canton complained in secret about the leash kept on them by Aldomina's distant leaders. In their towering universities, they taught approved curricula but hid their most occult research, biding their time for a day they could split away from the confederation. And when the Drakkan revolted, they found their opportunity, using the Kay'van uprising as a cover for their own split. Can't blame them for that, but I'll always remember that it was opportunity, and not morality, that led them to side with us.

Free Seas of Kay'va, formerly the Fourth Canton (kai-vah): Kay'va means "Our House," and there could be no better name for my homeland. We call it "The Free Seas," but it's actually a free association of communes, which we first established after our revolt over 300 years ago. Led by rebel slave and autodidact Cecile Cartine—founder of the worker-collectivist ideology which came to be known as Cartinism—not only did we managed to establish autonomy, but we also shook the very foundations of a damn near millennia old empire in the process. When it came time to build Concentus, the ringed city, I suppose we wanted to prove that it could do just as well, if not better, than any of the other nations of the continent. Which is probably why our chunk of the city is so often decorated with the flag of the revolution: a blue field, with golden sextant and machete connecting the waves to the stars.

The Fifth Canton, the Protectorate Kingdom of Ojantan (oh-JAHN-tahn): The most recent Canton of Aldomina, added only around 350 years ago, just a generation before the Kay'van revolt. Previous to that, Ojantan was its own rival kingdom, stretching across the southern half of the continent. Because of being so recently conquered, the Ojantani dragged their feet and sabotaged efforts to move forces through their land towards Kay'va strongholds, contributing to the success of the revolution. In the old days, Ojantani was a solid place to live. Each person—even the living embodiments of their god folk—found their place in a grand social diagram. Unfortunately, sounds like some folks wanted to draw that diagram a little different.

Sangfielle, the Heartland: Fought over for centuries, Aldomina rose to prominence millenia ago when it finally conquered this fertile land. A breadbasket for the whole Dominion, each canton once had part of the territory (though the Throne kept most of it for itself). This is territory haunted twice: first by a bloody, buried past, and second by an uncanny, indifferent future. Many fled, but many more did not have that luxury. Today, two centuries later, the heartland has become a re-frontier, a home to survivors clinging to each other and to those explorers, occultists, technologists, and devotees of the strange, called to this land of ash, metal, and ichor.

Concentus, the Ringed City (kun-CHEN-tus): When the panic set in, the five great states responded in kind. For the first time since the Kay'van revolution, delegates from each power met and agreed that something must be done to contain the ill wind sweeping across the once verdant country. And so, Concentus was built as a collaboration. A vast ringed city, covered in magical wards, filled with those eager to delve into the heartland or to push back its most fearsome creatures. Because of relics and inventions recovered from the depths of the heartland, the gaslit city of Concentus is now the most technologically advanced metropolis of the continent. And yet, each moonrise feels like it may be the last...

Eastern Folly: A little mining town, touched by the heartland's truth.

Facts and Figures

The Empress Altapasqua: Around fifty years after the panic set in, Altapasqua told her people she would ride across this cursed land and purge it of its disease and danger. She only made it about three fourths of the way.

The Panic: People from the Cantons, people who didn't live here already, like to think that this all started about 200 years ago, but that's really just when the panic set in. First they noticed the soil had turned. Then it was the water. Then it was the dead walking, the ground slipping away. Then they got afraid. They call it "the panic," I think because it's easier to swallow than facing it head on and calling it what it is: "The Truth."

Organizations

The Boundless Conclave: Spread across the heartland, this religion is a (some say cynical) collection of hundreds of other faiths. Small sects, nearly forgotten cults, and unjealous gods make up this vast pantheon. As a lay member, you are allowed to use the facilities of any associated place of worship. As practicing clergy, joining the Conclave costs you some percentage of your tithe, but joins you to a network of other practitioners, places your god among the exalted many, and guarantees you at least some parishioners. In some ways, to join the Conclave is to make a bet: At least some of this stuff must be real, right? May as well throw in with everyone else and make the best of it.

The Caravan of the Coin: It goes like this: Once, a pair of brothers wanted an ox, and so they did what they were told never to do. They made a deal with Ribbadon, the great Frog God of Wealth. "Give us a silver coin," they said, and he did, on the condition that they return the coin that year, or else owe it and its double the next year, and so on, forever. Well, they bought the ox, and with that ox they bought a pair more, and soon they appeared quite rich.

I write "appeared" because, in fact, they were deeply indebted to old Ribbadon. As the two grew in age and worry, they sought to make good on their debt, but there was one problem: They had, of course, spent that silver coin many decades ago, so they were at a loss. Until, they realized, with all their wealth, they could forge a coin like the one they were given, and fool the old frog.

Wheelbarrows filled with silver and gold were led to Ribbadon's court, and in a single swipe of his tongue, he swallowed years of profit in an instant, and then bellowed his judgment. "You have paid me back one more coin than you owe me, yet one less than you took." The brothers knew instantly that their deception had been for naught, but before they could object, a curse descended. "There is no fortune too rich in taste for my tongue, and until I have my coin, on your tongues will be the only way to hold your fortune."

When the brothers, their kin, their descendents, and even their servants returned home, they found that anything they'd carried with them had been turned into something else of the same weight. Gold coins turned lead. Prayer books transformed into straw. A rock to a diamond.

This is why you see those caravans now, hauling mysterious cargo across the grasslands and deserts of the heartland. They're trading whatever it is they can, forever, in doomed worship of Ribbadon. Paying down interest. And looking for that old coin. They'll tell you that the lesson is that you cannot stop change, and so you must lean in to the chaos. Let yourself and everything you have be changed by curse of the heartland. And they'll demonstrate their new mastery over magics alchemical, illusionary, and alterative as proof of their philosophy's power.

And yet… sometimes they'll tell you nothing at all, the hypocrites, because in their mouths they carry cargo they are desperate to keep. It is as old Ribbadon implied: Whatever they hold on their tongues is kept from the curse.

The Disciples of the Triadic Pyre: I'll say as little as I can because there are few words one can write about them that won't guide them to you like a beacon, marking the ink, page, and writer to be burnt as fuel. The disciples worship a trio of gods that they call the Triadic Pyre, but it is hard to understand how these three beings—powerful though they may be—came first into alignment with each other.

From the Magistrates of the Second Canton, they took Fulmina, goddess of immediate justice, and appointed her ruler of the Flame's Spark. From the terrible hierarchies of the locomotive Shape that runs across the heartland, they found a burning god among iron trains, whose name my lips dare not utter lest it lay its tracks towards you and I both, and aligned that beast with the Fire Alight. And finally, whether as cruel corruption or in a moment of lightness, they adopted the Ojantani Arinpata, the Smiling God of Death as their deity of Ashen Remains.

Under it all is a simple belief: Even in the heartland where things sometimes find second or third life, in the end, everything burns, everything dies, everything ceases to be. And for the Disciples, the best place to be is holding the match.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora and Austin Walker

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Episoder(524)

Perpetua 22: A Roar Across Cenn 04

Perpetua 22: A Roar Across Cenn 04

Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate Swipe Special Abilities:  Dragon's Breath, Rub Some Dirt On It!, Dig In-Game Description: A massive, draconic mole shaking with an ancient power. Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon! This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!  In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!). Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!

3 Nov 2h 9min

Perpetua 21: A Roar Across Cenn 03

Perpetua 21: A Roar Across Cenn 03

All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly tempered. This week on Perpetua: A Roar Across Cenn 03 Perpetua Guide [In Progress v.05] Some Feedback [Page 22 of 24] Alukard83 What do you think you'd ask Castine if you could walk with him? FriendOfNei You actually can if you get the right answers during the Temple Infiltration. But that's a good question, I'll load my backup save and try to update the FAQ soon with as many answers as I can get from him soon! Alukard83 Oh thanks. But I meant in real life. Like would you ask about the future or about the past or maybe about some secret only he would know? TheDiamondRanger I'd ask him where the ultimate weapons are! TheUnforgivenIII Wow, a rare good question from Reverse Dracula. I think I'd ask about my grandparents (mom's side). Never really got to know them. XxZelgadyskXx I don't know that Castine knows about stuff like that. He seems more into like, statues and shovels and things made of metal. XD Alukard83 I mean he's a God right? God is omni-scient, so he'd have to know about things like TUIII's grandparents. Even if we just meant in Perpetua and not IRL, he could watch them from like… candle sticks and forks and stuff right. CarlsJr god doesn't exist lol Doom_Tree_Anne I think it's a good question, Alukard83! From what I've read, it's not clear what exactly Castine (or God, if she DOES exist, I'm agnostic) can or can't do. Sure, there's clearly a lot of miraculous and powerful stuff that happens in the story (game and IRL religions). But there are always limits, right? Like how Castine couldn't see into the Hexcloak office because Aegir did that trick with the light and with Caoimhe's sword, or how in real life, a supposedly benevolent (that means kind and loving) God lets bad things happen to people. But that doesn't mean that they aren't loving. Just that they aren't actually all powerful. A lot like us. Anyway I thought it was a good question so I wrote a fic about it over on the Creative Writing board. If you search for "Walking In Iron Shoes" you should be able to find it. Let me know what you think n.n;;; TheDiamondRanger What's a fic??? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

26 Okt 1h 6min

Perpetua 20: A Roar Across Cenn 02

Perpetua 20: A Roar Across Cenn 02

After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers? This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I've been waiting to put these in until we had stats, but I guess we just aren't getting those during the early acts. Jimmy Cone & Johnny Cakes [NMJJC] Traits: Arrogant, Ambitious, Competitive, Playful Stats: ??? Attacks: Ace Killer, Back to the Fundamentals, Big Little Bro Backhand, Big Little Bro Beachminton Bash, Classic Comeback Shot, Desperate Dexterous Swing, Dexterous Hit, Final Shot, Jimjam Slam, NORMAL OL' HIT, Patty-Cake Patty-Cake Baker's Lob, Rapid Fire Double Down Super Shot, Slippy Slappy Overhand, Signature Dexterous Hit, Veteran's Return Spells: ??? In-Game Description: Brotherly heirs to the Cenn City dessert empire. Sigh. I don't really get it. Why do they share a character profile page when they clearly have different stats? Why aren't their stats visible even after you beat them in Beachminton. Is their whole concept some sort of reference I don't get? I think this game is pretty funny, but every comedian has some bad jokes. Kley Kaina [NMKLA] Traits: Skeptical, Mysterious, Just, Vengeful Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Caoimhe's childhood friend, a Poison Elf who has trained to be a doctor. Somewhere along the way, they developed strange allegiances. You know when you watch an anime and you go "I hope that side character gets a whole episode?" That's how I feel about Kley. What's their deal!? Why are they so pissed off about Caoimhe joining the Hexcloaks. And what "strange allegiances" do they have? Delani Kaina [NMDLK] Traits: Faithful, Brusque, Determined, Demanding Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Kley Kaina's mother and a loyal follower of Castine. On a pilgrimage to Cenn. I wish she wasn't so mean to Kley, but I can't help but like her. It's funny that she has a big crush on Castine, it's sort of like being in love with a Greek God, but I guess that happened in myths too so why not in a game? Thereus Aegir [NMTHA] Traits: ??? Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Leader of the Hexcloaks. "Leader of the Hexcloaks." That's it!? You couldn't even say "Cruel leader of the Hexcloaks" or "Mysterious leader of the Hexcloaks?" Not saying more makes him even MORE mysterious. And why are his TRAITS hidden? It's not like he's hiding being a jackass, he just is one! Athon, Castine's High Cleric [NMATH] Traits: Devoted, Strict, Punctual, Knowledgeable Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Castine's chief attendant, responsible for the affairs of his Temple. Athon is sort of a mirror. If you choose all the hostile dialog options, he's a real prick back to you. If you choose all the more quiet, humble ones, he'll reflect respect back to you. I'm not sure it really matters if you piss this guy off or not, but if you don't want to get scolded, just be polite and patient. Castine, Living Metal [NMCLM] Traits: Curious, Mercurial, Empathetic, Caring Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Second newest member of the Ennead. Connected to metal and physical damage. I have some guesses about what "second newest" member of the Ennead means, but that's it for now. Here's my big theory though: There's gotta be some connection between him and Scintero, since Scintero is "Living Bolt" and Castine is "Living Metal," right? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

17 Okt 2h 24min

Perpetua 19: A Roar Across Cenn 01

Perpetua 19: A Roar Across Cenn 01

Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now known just as well for the smells of its sizzling food, its many seaside diversions, and the spiritual contemplation offered by the lunar temple that graces the moon resting at its center. There, Castine walks with pilgrims who have traveled seeking his company, his wisdom, or his divine favor. But however pure he's kept his temple, he could never keep it safe from the prying eyes of the other members of the Ennead: Ryme, Master of Ice. Lucena, Bringer of Light. Zephius, the Old Wind. Gritt of the Earth. Scintero, Living Bolt. Cinner, Soldier of Ash. Pharmakos the Poisoner. Caliginia, Fated Darkness. None of these divine beings are omniscient, and none omnipotent, but each is capable, powerful, and driven by their own ends, their own understanding of responsibility, and their own relationship to the Perpetuan Cycle. "What must they think," you might wonder, "about the Sourcerot, which threatens to end the world ahead of its scheduled decline? What must they think about these heroes journeying across continents in search of destiny?" Well, my own thoughts will be saved for now. But soon, in the city of Cenn, one so-called god will speak. This week on Perpetua: Perpetua Guide [In Progress v.05] MiniGames and Side Activities [MGSA] Wordzin [MGWZ] In-Game Description: A word-association game with its origins in the Elevana League town of Burzin. You're prompted with one word and then you're given a choice of words to pick that all could be associated with that first word. Your goal is to pick the same word as the second "dealer." At first, I thought that this game was totally random, but after talking to people on the forum, it sounds like you can start to predict what style of word the computer will pick based on which dealer modeler is being used. The one with the long fancy mustache tends to pick adjectives fancy words and is the only one who uses adverbs. The lady with the big eyes tends to pick animals and weapons. The guy with the apron on picks verbs the most (but not exclusively). When you get the twin dealers, though, it IS totally random! I guess it's like they have an inside joke going? Calstega Cook Off! [MGCO] In-Game Description: After the success of the first cooking competition, the people of Northcrook decided to run a regular Cook Off competition as part of a 'neighborhood revitalization' effort. The game basically counts on you paying attention during the first time this minigame shows up, because there is NO tutorialization after that. You're just dropped back into the town as if you're not even in a minigame. Once I loaded a save and was confused why I couldn't even leave the screen, because I forgot I saved after starting the Cook Off! So : Step 1: Pay attention to the theme of Cook Off is. They say this up top and will NOT repeat it. 2. Try to learn the judge's tastes. Most of the time you can do this through a few skill checks, but once I had to do a duel, and once they made me do this weird tower puzzle (a minigame INSIDE of a minigame!?). 3. Come with good ingredients. Even though you can normally buy ingredients inside of a settlement (you have been doing that, right?) you can't do it once you start the Cook Off! Beachminton [MGBM] In-Game Description: The favorite pastime of Cenn's beach goers. Hit the Sandy Shuttlecock onto your opponent's side, but be careful not to break it! I don't know anything about real badminton, except that every single word associated with it is funny. But Beachminton is pretty simple: Look at the sand ball to see how close it is to breaking apart: if it's in crisis you can see sand falling off of it while its in slow motion between rounds. If it's close to breaking, try to hit it with your weakest character and use any tricks you can to do low damage. If it's not close to breaking, try to hit it as hard as you can. At least that's how I play! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

10 Okt 1h 56min

Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They'll need the right location, the right gear, and the right magical protection. And then, of course, they'll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of.... As far as I'm concerned, this is the first real boss fight of the game, even if you're jumping between both West and East campaigns. The Kalsi fight has a potential "hard mode," but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena's weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He's the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he's a Villain and a Champion class enemy, so even if you try to grind to beat him, he's going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn't even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON'T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you're in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his "Reinforcements" ability to continually give him more Mechanics and Killers on his side! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

4 Okt 2h 50min

Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they'll learn just how limited the protection of this "protective custody" is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18] CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I'd see the day. Shouldn't this be its own thread though? CarlsSr They don't let me make threads on the forum for some reason. TheUnforgivenIII The fact that you're having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it's safest to try to get some extra ingredients. Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don't know the answer to this one Carl, but for quick questions like this you're always welcome to come hang out on the IRC channel! We're on DALnet! Oh, and I haven't used it yet but try Nicky's. We'll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What's an IR Channel? CarlsSr It's okay guys, I decided to just give Nicky the "Gathering" camp skill. Seems like that will work FriendofNei Wait, Carl, don't! I haven't had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

27 Sep 1h 52min

Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Many are the questions that run through the heads of the Little Snail's award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC] Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read "mechanic" and think "brain, not brawn." But the Cheetah Gang's mechanics are a bit of both. They have giant, electrified wrenches and they know how to use 'em. That said, they aren't especially hard to hit, so if you're aggressive, you can knock 'em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you'll find that the damage you do gets repaired away! Gangster Killer [NMGKL] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don't have a ton of HP, they don't have a bunch of special moves or spells. They just stab you as hard as they possibly can. Starter Tip: Not much to say, except hope that you don't get dazed by their Knife Toss! Activated BuilderBot [NMABB] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs. I didn't expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay! Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique "Exposed Core" debuff, losing its fire and ice resistance, but also turning all of its melee damage into Bolt. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

19 Sep 2h 11min

Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I'm not playing, because I don't have enough trade in points. I'm hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal. Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

5 Sep 2h 20min

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