Perpetua 11: Journey to the Bay Pt. 03

Perpetua 11: Journey to the Bay Pt. 03

With Redolencia behind them and a new friend on board, the crew of the Little Snail powers forward towards Calstega Bay. Unfortunately, as a familiar crack sounds in the distance, they find that the home of the Manakin is less welcoming than they'd hoped! Now, the ad hoc adventurers must find their way past the blockades and between the sniper's bullets if they hope to make it into the seaside town.

This week on Perpetua: Journey to the Bay Pt. 03

Perpetua Guide [In Progress v.03] Town Maps [TNMP] Calstega Bay [CBMP]

While smaller towns and villages are set up in a single, scrolling screen, larger cities like Calstega Bay are broken up into different "district" zones. Each one has a bunch of stuff in it, so for the sake of speed (this is an IN PROGRESS FAQ after all!) I'm going to just list the basics and I'll come back later if more detail is needed. Anyway, without further to do:

Northcrook

A.K.A. "Crookville," this is the primary way of entering during the opening scenario. There's a hospital here (with a doctor who has some very funny dialog). You can grind here for a little bit against both Valtese Guards and "Cheetahs." (They're not Cheetahs, they're Manakin Gang Members that have Cheetah Spots on them. I don't know that the developers know what gangs are like in real life.).

The Free Quarter

This is the big central square of town that connects most of the other districts to one another. So you know what that means: You'll be running through it CONSTANTLY, especially after you get the disguise and the pass that let you move around freely. You can also go into the palace to learn some lore about the Manakin and Grand Sonnerie and the noble who used to rule here. And the clocktower at the top of the palace is the first of three places you can choose to have the big boss fight at at the end of the main quest chapter here!

Westgate Markets

This is where the big cooking competition happens, technically, but let me just focus on what you care about most here. The GEAR! Here's what's available:

Weapons

Inventor's Screwdriver - 600 asta

DEX+DEX+1 - [HR+4] physical - 1 handed / melee

Damage dealt by this weapon ignores Resistances.

Inventor's Hammer - 800 Asta

MIG+MIG - [HR+10] bolt damage - 2 handed / melee

Do an extra 5 damage to Constructs.

Gatling Crossbow - 1350 asta, martial

DEX+INS - [HR+12] physical damage - 2 handed

Attacks with this weapon always have multi (2)

Encyclopedia - 600 asta

INS+INS - [HR+6] physical - two handed / melee

You are immune to dazed.

Armor

Inventor's Garb - 800 asta

DEX die +1 Def / INS die +1 Mdef/ -1 Init

You gain +1 IP maximum.

Bandit Jacket - 900 asta

DEX die +1 Def / INS die +1 Mdef /-1 Initiative

You gain +1 bonus to Accuracy Checks with Daggers.

Cheetah Jacket - 650 asta, martial

10 Def / INS die +1 MDef/ +2 Initiative

Automaton Suit - 1250 asta, martial

11 Def / INS die +1 MDef / -3 Init

You have Immunity to Earth and Poison Damage, but vulnerability to bolt damage.

Inventor's Shield - 1600 asta

+2 Def

You have immunity to bolt damage.

Accessories

Springloaded Boots - 1200 asta

Spend 3IP to launch yourself into the air, allowing you to attack a single flying enemy with a melee attack, or giving you a +2 on an appropriate skill check.

Inventor's Gloves - 500 asta

You are immune to shaken

Sharpshooter's Lenses - 1000 asta

You gain a +1 bonus to your Accuracy Checks.

Cornergate

This is one of the main ways in/out of the town after you complete the main quest stuff here. There are a handful of random encounters here, but nowhere near as many as in Crookville. It's sort of just a weird corner of the city with nothing going on besides the gate. I don't know why it got its own zone. Maybe I'm missing something.

Highrail

This is where the train to the north comes. You'll walk past this place a BUNCH and go "why can't I just get on a train and get out of here." BE PATIENT! It's also a great place to grind, especially against the modified Loader Bots. The second of three places you could have the boss fight at, depending on your dialog options.

Night Docks

I haven't been able to get into this place yet except for the cutscene where you go to the nearby hotel. It gets closed off after that. But before you go, definitely make sure to buy up as much IP as you can.

Atelier Road

This is what I'd call the "fancy shop" part of town. Later on in the game you can get mage equipment here plus some pretty good accessories, but for now it seems to be locked off by the Valtean Empire and the locals having staredowns.

Roseshore

Despite all the signage warning about a sea monster, this is the fancy beach of the town. It's also the third possible boss fight location—I wonder if the monster gets involved with the fight if you have it there instead of the other places?

Hosted by Austin Walker (austinwalker.bsky.social)

Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Cover Art by Ben McEntee (https://linktr.ee/benmce.art)

With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

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