You (Probably) Can’t Trust Game Dev Formulas

You (Probably) Can’t Trust Game Dev Formulas

This is a conversation with my game dev friend and former collegue Friedemann Allmenröder. We created ISLANDERS together, he then went on to make many more fantastic indie games such as Pizza Possum, Summer House and recently Slots & Daggers. In this conversation with dive into the philosophy of game dev creativity and I try to understand more about how Fridemman's process for making hit games looks like these days.

Links to my Guests

➤ Slots & Daggers on Steam: https://store.steampowered.com/app/3631290/Slots__Daggers/

➤ Summer House on Steam: https://store.steampowered.com/app/2533960/SUMMERHOUSE/

➤ Portfolio Website: https://allmenroeder.com/

➤ Twitter/X: https://x.com/Friedemann_A

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Better At Games, Worse At Advice

1:20 - Appeal × Retention As Core Formula

3:35 - Beyond Visuals: Many Kinds Of Appeal

5:05 - “Make Something Almost Too Small”

6:35 - Finding The Fresh but Familiar Twist

8:19 - Useful vs Pointless Innovation

11:07 - Why Clear Formulas Break Down

13:20 - Intuition As Compressed Rules

15:05 - Training Taste With Good “Data”

18:30 - Creativity As Remix, Not Creation

20:07 - Labeling What You Like And Why

22:22 - Missing Discourse On Creative Work

23:56 - Ideas vs Execution In Modern Dev

24:35 - Origin Story Of Slots & Daggers

27:21 - Why So Many Gambling-Like Games?

29:20 - Randomness, FOMO And Accessibility

32:07 - Farm Game, Weekend Prototype, Publisher Test

36:10 - Six-Week Jam To Seven-Month Project

41:46 - What “Execution” Really Means

45:36 - Sculpting Ideas And Minimalism

49:55 - First Prototype And Sketchy Pixel Style

52:24 - Unity Lighting, Bloom And Cheap Coherence

55:28 - “Everything Must Animate” Philosophy

1:00:22 - Fast Polish With DOTween

1:02:36 - Sound Design, SFX Packs And Screen Shake

1:05:22 - Visual Feedback Instead Of Text

1:08:06 - Reused Tech, Wiggly Leaves And The Famous Glass

1:10:27 - Building A Strong Tabletop Vibe

1:15:25 - Color, Post-Processing And Mood Swaps

1:18:53 - Dangers Of Overdoing Post-Processing

1:22:01 - Marketing Starts With An Appealing Game

1:24:45 - Publishers, Demos And Next Fests

1:30:17 - No Secret Hacks, Just Good Basics

1:35:11 - Is The Indie-Pocalypse Real?

1:38:47 - Dopamine Farming And Attention Economy

1:42:10 - Will Quiet Games Come Back?

1:43:56 - What To Make After A Loud Game

1:44:47 - Game Recs: Rainy Season And Eastshade

1:48:43 - Outro And Future Catch-Ups

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

Avsnitt(19)

0$ Marketing, Steam Demos & Custom Game Engine

0$ Marketing, Steam Demos & Custom Game Engine

This is a conversation with the Australian game developer Tommy, co-creator of the tower defense game Gnomes. Thy made it in a custom Rust Engine with just 10 months of time and 0$ marketing budget. I...

12 Dec 20252h 20min

Industry Veteran About Coding for Games

Industry Veteran About Coding for Games

This is a conversation with Ricard Pillosu, an industry veteran with over 20 years in both AAA and indie teams, currently working as Co-Founder at Epictellers a 30+ head team working on the CRPG Starf...

4 Dec 20251h 58min

How to Make Brilliant Games With 0 Combat

How to Make Brilliant Games With 0 Combat

This is a conversation with Danny Weinbaum from @EastshadeStudios, the creators of one of my favorite roleplaying games, Eastshade, currently working on a new game called "Songs of Glimmerwick". How d...

20 Nov 20252h 38min

This Young Solo Dev Built a Steam Hit in 4 Months

This Young Solo Dev Built a Steam Hit in 4 Months

This is a conversation with @zoroarts8930, a young solo dev who managed to land an indie hit with his co-op game Paddle Paddle Paddle. We talk about that success, how to potentially replicate it and a...

13 Nov 20251h 37min

Grow Your Game Dev Success Gradually

Grow Your Game Dev Success Gradually

This is a conversation with Stephen Huang from @isto_inc. They made games such as "Get to Work" and "Atrio: The Dark Wild", each game more successful than the last. Sptephen tells his story and shares...

6 Nov 20252h 6min

Their Second Game Did Worse, Now What?

Their Second Game Did Worse, Now What?

This is a conversation with Julian Colbus from DigiTales Interactive, the creators of Lacuna and Between Horizons. We talk about regrets from their last game, how to succeed with story based games and...

30 Okt 20252h 12min

Making a Cozy Game Hit in 5 Months

Making a Cozy Game Hit in 5 Months

This is a conversation with Kathrin Radtke from Spellgarden Games, the tiny development team behind Sticky Business and Ritual of Raven. We talk about making successful cozy games, scope, marketing an...

23 Okt 20251h 26min

Populärt inom Fritid

somna-med-henrik
uggla-ugglas-podcast
man-i-grupp
svenska-fpl-podden
rss-horrujeje
rss-max-tant-med-max-villman
roda-vita-rosen
jordkommissionen
elbilsveckan
rss-livsreglerna
travpodden
billgren-wood
rss-frugan-och-back
sexet
avsuttet-med-elsa-johanna
kontrollbehov
rss-vara-klassiker
nordigt
rss-algjagare-emellan
bosse-bildoktorn-och-hasse-p