BLOCKLORDS: A Medieval Grand Strategy Game That Puts Players in Control of Their Own Destiny

BLOCKLORDS: A Medieval Grand Strategy Game That Puts Players in Control of Their Own Destiny

In this episode, we sit down with David Johansson, Founder and CEO of MetaKing Studios, the team behind BLOCKLORDS, a medieval grand strategy game where players shape its world and narrative. We dive into the core pillars of gameplay, breeding and battle mechanics, integrating seasons and dynasties, and much more.

Show Notes:

(00:00:00) – Introduction.

(00:01:44) – David’s background.

(00:16:24) – BLOCKLORDS origin.

(00:20:43) – Overview of BLOCKLORDS.

(00:29:02) – Game rollout.

(00:33:10) – Lords and civil war.

(00:36:08) – Game mechanics and king gameplay.

(00:45:59) – The dynasty system.

(00:52:42) – Breeding and seasons.

(00:55:48) – Upcoming events.

Resources:

More

Disclosures: This podcast is strictly informational and educational and is not investment advice or a solicitation to buy or sell any tokens or securities or to make any financial decisions. Do not trade or invest in any project, tokens, or securities based upon this podcast episode. The host and members at Delphi Digital may personally own tokens or art that are mentioned on the podcast. Our current show features paid sponsorships which may be featured at the start, middle, and/or the end of the episode. These sponsorships are for informational purposes only and are not a solicitation to use any product, service or token. Delphi’s transparency page can be viewed here.

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