PARTIZAN 18: BITTER AIR - COMBUSTION

PARTIZAN 18: BITTER AIR - COMBUSTION

In the valley where Juniper lies along a slight river, the Divine Motion has brought her enduring velocity to bear. In front of her, the vanguard of her Black Century, the tip of an endless spear. Behind her, the vast machinery of the greatest military power in the history of life itself. And in her sights, unworthy prey: The Rapid Evening, a group sent to die for an empire they don't believe in and fractured even in their seditious ambitions.

This week on PARTIZAN: BITTER AIR - COMBUSTION

///Operation Dossier\\\

//Organizations\\

The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service.

House Whitestar: A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.

House Chasmata: The Chasmata family has governed Stel Kesh's holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.

The Pact of Necessary Venture: The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, ████████, ███████, ████████, ███, and Hyacinth determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ a vast fleet █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.

//People\\

Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

Hyacinth (they/them): Elect of Motion. Serving in their 99th year, Hyacinth is nearing the end of their tenure in the Black Century.

Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

Lucia Whitestar (she/her): "Lady Whitestar" is Clementine's peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.

Alberz Chasmata (he/him): Lord Chasmata operates all of his house's military operations on Partizan. Given the house's military strength, that makes him among the moon's most influential people.

//Places\\

Fort Icebreaker: Fort Icebreaker isn't a fort so much as what might be called the "main line of resistance" separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armor barriers, an array of advanced surveillance systems, and 12 major bases. That isn't to say that there isn't also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos' most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.

Point Juniper: One of the two central bases in Fort Icebreaker's long line, but also the weakest of them. Partially, that's because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it's also one of the most easily reinforced.

Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.

Lion's Rest: A bustling seaside port town, housing hundreds of thousands of civilians along with the bulk of the Apostolosian navy and diplomatic forces.

//Divines\\

The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.

The Divine Motion: Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward).

//Things\\

Old Glory: Sovereign Immunity's hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. "Deltoid" model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd's Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future.

Panther: Clementine's hallow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Blessed by Future.

Stray Dog: Million's hallow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future.

Heads Up: Exeter Leap's hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future.

AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech's wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.

AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.

Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn't room left for any serious ranged weaponry.

AdAm Cackle: Designed to disorient enemies with their quick speeds and to finish off weakened units, the Cackle is a four legged model named for a group of hyenas. Their side-mounted rockets can be used for additional acceleration or as holdout munitions, but their primary weapons are their sharp claws and the heavy cannons on their backs.

AdArm Wake: Adamant Arms and Artifice isn't known for building particularly maneuverable units, and these heavy flight mechs are evidence of that, as they hover through the sky more than soar. But between the information provided by their altitude, their added armor, and their unpredictable armaments, they remain a force to be reckoned with. When they launch their tethered, magnetic talons at a foe, there is rarely time to adjust. Soon enough, their foes are lifted into the air and dropped, soft-side first, into the hardest surface available.

Z-A Project Pneuma Prototype: The Pnuema is an experimental model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. If that wasn't enough, this particular model creaks and groans with Divine potential...

//Additional Notes\\

Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.

Secondary Objective: Provide the documentary team with enough footage to increase your reputation.

ROE: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.

Future's Hallowed: In your vehicle, when you get a 4+ result on a roll, you can remove the highest die to refresh your Spark (this can turn a success into failure, or crit into a normal success if the two 6s are the only successful dice). Spend your spark to change a failed roll into a partial success.

Hosted by Austin Walker (@austin_walker)

Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora (@ali_west)

Cover Art by Craig Sheldon (@shoddyrobot)

Episode description by Austin Walker

Music by Jack de Quidt

A transcription is available for this episode here.


A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Avsnitt(524)

Perpetua 22: A Roar Across Cenn 04

Perpetua 22: A Roar Across Cenn 04

Cenn, City of Chains shakes and rumbles. A threat once only felt through the tremors of the ground emerges, claws long, hide scaled, and sharp… sharp all over. Even whiskers sharp. A master of the earth. A being that digs not only through the earth, but through—or around, or perhaps outside of—time itself! The Draco-Mole appears! This week on Perpetua: A Roar Across Cenn 04 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] Rotten Draco-Mole [NMGNS] Traits: Frenzied, Confused, Furious, Single-Minded Stats: DEX 6,  INS 6, MIG 12, WLP 8 Attacks: Stone Cage, Heavy Claw, Plate Swipe Special Abilities:  Dragon's Breath, Rub Some Dirt On It!, Dig In-Game Description: A massive, draconic mole shaking with an ancient power. Chances are that you managed to de-escalate or speed through the Kalsi confrontation, which means that there's a good chance that this will be the first "real" boss fight for your eastern party campaign. So: Make sure to come in prepared: Rest up (and use your most combat-focused camp activities). Top up on inventory points. Make sure you get your equipment sorted. And then go fight a big friggin' dragon! This thing (which I heard you can learn the 'real' name of, but I haven't found it yet) is TOUGH. A ton of HP and really solid defense compared to most enemies you've fought so far. Plus, it has a full set of elemental resistances, immunities, and weaknesses. It doesn't take "neutral" damage from ANYTHING. Focus on Dark, Light, and Poison damage if you have any abilities, and don't forget about the power of elemental shards!  In terms of staying safe, the Rotten Draco-Mole mostly does physical and earth damage, so prep to resist that, too. You should also try to time your healing right. When it hides underground, that's your chance to spend a turn licking your own wounds (just like it can do!). Starter Tip: STONECAGE DOES NOT GO AWAY ON ITS OWN. You have to break the walls or dig the person stuck inside out yourself. Prioritize this!

3 Nov 2h 9min

Perpetua 21: A Roar Across Cenn 03

Perpetua 21: A Roar Across Cenn 03

All across the Elevana League, pilgrims leave their homes and travel over great distances towards the city of Cenn, determined to meet with the only member of the Ennead who deigns to walk amongst their worshippers. As a matter of propriety and faith, what transpires between Castine and his believers is largely kept between the embodiment of metal and his visitors. But it is not uncommon to see echoes of the conversations in the life that follows. Greater confidence. Lesser cruelty. A new found curiosity. When you walk your lap with the Living Metal, it is said, you may find yourself newly tempered. This week on Perpetua: A Roar Across Cenn 03 Perpetua Guide [In Progress v.05] Some Feedback [Page 22 of 24] Alukard83 What do you think you'd ask Castine if you could walk with him? FriendOfNei You actually can if you get the right answers during the Temple Infiltration. But that's a good question, I'll load my backup save and try to update the FAQ soon with as many answers as I can get from him soon! Alukard83 Oh thanks. But I meant in real life. Like would you ask about the future or about the past or maybe about some secret only he would know? TheDiamondRanger I'd ask him where the ultimate weapons are! TheUnforgivenIII Wow, a rare good question from Reverse Dracula. I think I'd ask about my grandparents (mom's side). Never really got to know them. XxZelgadyskXx I don't know that Castine knows about stuff like that. He seems more into like, statues and shovels and things made of metal. XD Alukard83 I mean he's a God right? God is omni-scient, so he'd have to know about things like TUIII's grandparents. Even if we just meant in Perpetua and not IRL, he could watch them from like… candle sticks and forks and stuff right. CarlsJr god doesn't exist lol Doom_Tree_Anne I think it's a good question, Alukard83! From what I've read, it's not clear what exactly Castine (or God, if she DOES exist, I'm agnostic) can or can't do. Sure, there's clearly a lot of miraculous and powerful stuff that happens in the story (game and IRL religions). But there are always limits, right? Like how Castine couldn't see into the Hexcloak office because Aegir did that trick with the light and with Caoimhe's sword, or how in real life, a supposedly benevolent (that means kind and loving) God lets bad things happen to people. But that doesn't mean that they aren't loving. Just that they aren't actually all powerful. A lot like us. Anyway I thought it was a good question so I wrote a fic about it over on the Creative Writing board. If you search for "Walking In Iron Shoes" you should be able to find it. Let me know what you think n.n;;; TheDiamondRanger What's a fic??? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

26 Okt 1h 6min

Perpetua 20: A Roar Across Cenn 02

Perpetua 20: A Roar Across Cenn 02

After an ominous meeting with Thereus Aegir, leader of the Hexcloaks, Caoimhe Wake regroups with Brontë Adelvys and Antistrophe Landrace, fresh from their victorious Beachminton showdown in Seawalk. Caoimhe shares the ultimatum she received from Aegir: Find out whether the recent earthquakes are tied to Castine, Living Metal. Which raises the question: How does one go about investigating a member of the Ennead while he is surrounded by his most loyal followers? This week on Perpetua: A Roar Across Cenn 02 Perpetua Guide [In Progress v.05] NPCs & Monsters [PNMS] I've been waiting to put these in until we had stats, but I guess we just aren't getting those during the early acts. Jimmy Cone & Johnny Cakes [NMJJC] Traits: Arrogant, Ambitious, Competitive, Playful Stats: ??? Attacks: Ace Killer, Back to the Fundamentals, Big Little Bro Backhand, Big Little Bro Beachminton Bash, Classic Comeback Shot, Desperate Dexterous Swing, Dexterous Hit, Final Shot, Jimjam Slam, NORMAL OL' HIT, Patty-Cake Patty-Cake Baker's Lob, Rapid Fire Double Down Super Shot, Slippy Slappy Overhand, Signature Dexterous Hit, Veteran's Return Spells: ??? In-Game Description: Brotherly heirs to the Cenn City dessert empire. Sigh. I don't really get it. Why do they share a character profile page when they clearly have different stats? Why aren't their stats visible even after you beat them in Beachminton. Is their whole concept some sort of reference I don't get? I think this game is pretty funny, but every comedian has some bad jokes. Kley Kaina [NMKLA] Traits: Skeptical, Mysterious, Just, Vengeful Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Caoimhe's childhood friend, a Poison Elf who has trained to be a doctor. Somewhere along the way, they developed strange allegiances. You know when you watch an anime and you go "I hope that side character gets a whole episode?" That's how I feel about Kley. What's their deal!? Why are they so pissed off about Caoimhe joining the Hexcloaks. And what "strange allegiances" do they have? Delani Kaina [NMDLK] Traits: Faithful, Brusque, Determined, Demanding Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Kley Kaina's mother and a loyal follower of Castine. On a pilgrimage to Cenn. I wish she wasn't so mean to Kley, but I can't help but like her. It's funny that she has a big crush on Castine, it's sort of like being in love with a Greek God, but I guess that happened in myths too so why not in a game? Thereus Aegir [NMTHA] Traits: ??? Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Leader of the Hexcloaks. "Leader of the Hexcloaks." That's it!? You couldn't even say "Cruel leader of the Hexcloaks" or "Mysterious leader of the Hexcloaks?" Not saying more makes him even MORE mysterious. And why are his TRAITS hidden? It's not like he's hiding being a jackass, he just is one! Athon, Castine's High Cleric [NMATH] Traits: Devoted, Strict, Punctual, Knowledgeable Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Castine's chief attendant, responsible for the affairs of his Temple. Athon is sort of a mirror. If you choose all the hostile dialog options, he's a real prick back to you. If you choose all the more quiet, humble ones, he'll reflect respect back to you. I'm not sure it really matters if you piss this guy off or not, but if you don't want to get scolded, just be polite and patient. Castine, Living Metal [NMCLM] Traits: Curious, Mercurial, Empathetic, Caring Stats: ??? Attacks: ??? Spells: ??? In-Game Description: Second newest member of the Ennead. Connected to metal and physical damage. I have some guesses about what "second newest" member of the Ennead means, but that's it for now. Here's my big theory though: There's gotta be some connection between him and Scintero, since Scintero is "Living Bolt" and Castine is "Living Metal," right? Hosted by Austin Walker (austinwalker.bsky.social) FeaturingAli Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

17 Okt 2h 24min

Perpetua 19: A Roar Across Cenn 01

Perpetua 19: A Roar Across Cenn 01

Called to Cenn, City of Iron Chains, Caiomhe Wake, Antistrophe Landrace, Brontë Adelvys (and his two attendants), arrive to find crisis rumbling in burg. The Hexcloaks have quietly taken over town governance, while outside, tremors have turned to quakes, even bringing harm to the Ironclad Parade—the statuary whose inhabitants were once devotees to Castine, Living Metal. Perhaps such devotion is earned in part by the curious community that Castine has built here in Cenn since his arrival a century ago. While the archeological dig that gave Cenn its full moniker continues, the city is now known just as well for the smells of its sizzling food, its many seaside diversions, and the spiritual contemplation offered by the lunar temple that graces the moon resting at its center. There, Castine walks with pilgrims who have traveled seeking his company, his wisdom, or his divine favor. But however pure he's kept his temple, he could never keep it safe from the prying eyes of the other members of the Ennead: Ryme, Master of Ice. Lucena, Bringer of Light. Zephius, the Old Wind. Gritt of the Earth. Scintero, Living Bolt. Cinner, Soldier of Ash. Pharmakos the Poisoner. Caliginia, Fated Darkness. None of these divine beings are omniscient, and none omnipotent, but each is capable, powerful, and driven by their own ends, their own understanding of responsibility, and their own relationship to the Perpetuan Cycle. "What must they think," you might wonder, "about the Sourcerot, which threatens to end the world ahead of its scheduled decline? What must they think about these heroes journeying across continents in search of destiny?" Well, my own thoughts will be saved for now. But soon, in the city of Cenn, one so-called god will speak. This week on Perpetua: Perpetua Guide [In Progress v.05] MiniGames and Side Activities [MGSA] Wordzin [MGWZ] In-Game Description: A word-association game with its origins in the Elevana League town of Burzin. You're prompted with one word and then you're given a choice of words to pick that all could be associated with that first word. Your goal is to pick the same word as the second "dealer." At first, I thought that this game was totally random, but after talking to people on the forum, it sounds like you can start to predict what style of word the computer will pick based on which dealer modeler is being used. The one with the long fancy mustache tends to pick adjectives fancy words and is the only one who uses adverbs. The lady with the big eyes tends to pick animals and weapons. The guy with the apron on picks verbs the most (but not exclusively). When you get the twin dealers, though, it IS totally random! I guess it's like they have an inside joke going? Calstega Cook Off! [MGCO] In-Game Description: After the success of the first cooking competition, the people of Northcrook decided to run a regular Cook Off competition as part of a 'neighborhood revitalization' effort. The game basically counts on you paying attention during the first time this minigame shows up, because there is NO tutorialization after that. You're just dropped back into the town as if you're not even in a minigame. Once I loaded a save and was confused why I couldn't even leave the screen, because I forgot I saved after starting the Cook Off! So : Step 1: Pay attention to the theme of Cook Off is. They say this up top and will NOT repeat it. 2. Try to learn the judge's tastes. Most of the time you can do this through a few skill checks, but once I had to do a duel, and once they made me do this weird tower puzzle (a minigame INSIDE of a minigame!?). 3. Come with good ingredients. Even though you can normally buy ingredients inside of a settlement (you have been doing that, right?) you can't do it once you start the Cook Off! Beachminton [MGBM] In-Game Description: The favorite pastime of Cenn's beach goers. Hit the Sandy Shuttlecock onto your opponent's side, but be careful not to break it! I don't know anything about real badminton, except that every single word associated with it is funny. But Beachminton is pretty simple: Look at the sand ball to see how close it is to breaking apart: if it's in crisis you can see sand falling off of it while its in slow motion between rounds. If it's close to breaking, try to hit it with your weakest character and use any tricks you can to do low damage. If it's not close to breaking, try to hit it as hard as you can. At least that's how I play! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Janine Hawkins (@bleatingheart), Sylvi Bullet (@sylvibullet), and Keith J Carberry (@keithjcarberry) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

10 Okt 1h 56min

Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

Perpetua 18: Sizzling Rivalry, Crashing Waves! 04

After escaping one ambush in their hotel room and a second aboard the Buzzard Black, the crew of the Little Snail is finally preparing themselves for their climactic showdown with the deadly hitman, Genuine Sincere. They'll need the right location, the right gear, and the right magical protection. And then, of course, they'll need a little luck. This week on Perpetua: Sizzling Rivalry, Crashing Waves! 04 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Genuine Sincere [NMGNS] Traits: Cold-Blooded, Bought, Veteran. Eagle-eyed Stats: DEX 10, INS 6, MIG 8, WLP 6 Attacks: Ancient Passikan Rifle Shot, Suppressive FIRE, COLD Snap, LIGHTNING Strikes Twice, A Shot in the DARK Special Abilities: Countershot, Reinforcements, Take to the Sky (Crisis!) In-Game Description: Former colleague of Uncle Nicky. Veteran hitman in the service of.... As far as I'm concerned, this is the first real boss fight of the game, even if you're jumping between both West and East campaigns. The Kalsi fight has a potential "hard mode," but you can stop it from even happening at all based on your choices. Genuine Sincere, on the other hand, will keep sniping at you until you finally fight him. (Though I am curious if the game ever forces a traditional fight with him, or if you can complete the whole campaign with him occasionally taking a potshot through your window. Anyone test this out yet?) All of that is to say: Come in prepared! First of all, keep any elemental weaknesses in mind (like Elena's weakness to bolt) because four out of the five attacks Genuine has are elemental in nature. Worse: He's the first enemy who can actively MAKE YOU WEAK to an element. He can also debuff you in a number of different ways, so bring enough IP to Tonic your way through the fight if you need to. On top of all that he's a Villain and a Champion class enemy, so even if you try to grind to beat him, he's going to end up with a lot more HP than any one of your party members. Yikes. Oh, and did I mention, he isn't even alone? He starts the fight with a Hoodlum Mechanic [NMHMC] and a Gangster Killer [NMGKL] on his side, plus a (de)Activated BuilderBot [NMABB] that can be used against you if the Mechanic can get control of it. DON'T LET THAT HAPPEN. Starter Tip: As far as I can tell, you have three places you can confront Genuine in the city: The clock tower where he snipes you from as you enter (and when you're in the hotel.) The beach at Rose Shore (which is definitely the hardest, because of some enemies that can join from the sea). And one of the industrial buildings in Highrail. That last one is the hardest to setup, but BY FAR the easiest to win at. ESPECIALLY if you can manage to stop his "Reinforcements" ability to continually give him more Mechanics and Killers on his side! Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

4 Okt 2h 50min

Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

Perpetua 17: Sizzling Rivalry, Crashing Waves! 03

After being taken under the wing of Commodore Onyx, the crew of the Little Snail were brought up to date on the situation in Calstega Bay and beyond—learning for the first time details about a larger conflict between light and dark. But soon, they'll learn just how limited the protection of this "protective custody" is. As Genuine Sincere begins to pull tight his snare, will Elena, Jonathan, Nicky, and Veile escape the hotel, or will they find their destiny cut short? This week on Perpetua: Sizzling Rivalry, Crashing Waves! 03 Perpetua Guide [In Progress v.04] Some Feedback [Page 15 of 18] CarlsSr But anyway speaking of cooking, I feel like I run out of ingredients with Nicky too much. Is there any way to get more besides traveling? Alukard83 Wow, a useful question from Carl, I never thought I'd see the day. Shouldn't this be its own thread though? CarlsSr They don't let me make threads on the forum for some reason. TheUnforgivenIII The fact that you're having problems is just more PROOF that this faq sucks. And so does this message board, I hope the site closes. Alukard83 You could always just do easy travel in a circle right outside a city where it's safest to try to get some extra ingredients. Btw why are you always so angry Unforgiven? Must be all that Metallica you listen to. Maybe try listening to some real music for a change, like Bauhaus. Though maybe for someone like you, you should try some BEGINNER stuff, like The Cult or Nine Inch Nails! XxZelgadyskXx I don't know the answer to this one Carl, but for quick questions like this you're always welcome to come hang out on the IRC channel! We're on DALnet! Oh, and I haven't used it yet but try Nicky's. We'll even let you start new conversation topics if you want n.n;;;; TheDiamondRanger What's an IR Channel? CarlsSr It's okay guys, I decided to just give Nicky the "Gathering" camp skill. Seems like that will work FriendofNei Wait, Carl, don't! I haven't had time to update the guide yet, but DON'T TAKE THAT SKILL I hope you keep more than one save file... Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

27 Sep 1h 52min

Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Perpetua 16: Sizzling Rivalry, Crashing Waves! 02

Many are the questions that run through the heads of the Little Snail's award-winning chefs as they are paraded through the streets of Calstega Bay. Some are quite philosophical: When is a victory a failure, and when might imprisonment be protection? Others are more mundane in nature: What is wrong with this Commodore, and how much trouble are we in? They will find answers to some of these questions, certainly, but some answers are only doors to new mysteries and new visions of the world… This week on Perpetua: Sizzling Rivalry, Crashing Waves! 02 Perpetua Guide [In Progress v.04] NPCs & Monsters [PNMS] Hoodlum Mechanic [NMHMC] Typical Traits: Boastful, Irritable, Proud, Strong Stats: DEX 6, INS 6, MIG 10, WLP 8 Attacks: Flash Orb, Heavy Wrench Special Abilities: Field Repair, Electroswing, Bad Temper In-Game Description: Mechanic for the Calstega Bay Cheetahs. You might read "mechanic" and think "brain, not brawn." But the Cheetah Gang's mechanics are a bit of both. They have giant, electrified wrenches and they know how to use 'em. That said, they aren't especially hard to hit, so if you're aggressive, you can knock 'em out before they get the upper handon you. Starter Tip: Make sure to take them out (or at least disable them) before you try to focus on any automatons or constructs, otherwise you'll find that the damage you do gets repaired away! Gangster Killer [NMGKL] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 6, WLP 8 Attacks: Knife Toss, Steel Dagger Special Abilities: None In-Game Description: Cold blooded killer for the Cheetah gang.. These guys are just about the most basic enemy in the game. They do one thing: Damage. They don't have a ton of HP, they don't have a bunch of special moves or spells. They just stab you as hard as they possibly can. Starter Tip: Not much to say, except hope that you don't get dazed by their Knife Toss! Activated BuilderBot [NMABB] Typical Traits: Sneaky, Perceptive, Arrogant, Fast Stats: DEX 8, INS 6, MIG 10, WLP 6 Attacks: Hammer Smash Special Abilities: Barrier Projector In-Game Description: A Calstega Bay Construction bot that has been modified by the Cheetahs. I didn't expect robots to pop up in this game, did you!? If you let a mechanic activate them, they can become a real problem. Not only do they have a really strong melee attack (that can slow you if it hits!) but their Barrier Projector can also prevent the party from fleeing. That said, if you get lucky, you can get one for yourself and use it not only in battles against high-value monsters that flee, but also in some Adventure Field Puzzles, and even in the boss fight at the end of Calstega Bay! Starter Tip: If you can get a BuiilderBot into crisis, it gains the unique "Exposed Core" debuff, losing its fire and ice resistance, but also turning all of its melee damage into Bolt. Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

19 Sep 2h 11min

Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Perpetua 15: Sizzling Rivalry, Crashing Waves! 01

Elena. Jonathan. Nicky. Veile. Four would-be adventurers, drawn together by circumstance yet bound by fate. At the helm of the Little Snail, they've driven full speed towards the glint of an assassin's scope, believing that sometimes, the safest place to hide from a killer is right under his nose. Whether or not it will work, this tactic has brought them to new sights, and a new city: Calstega Bay. This industrious burg was once ruled by a tyrannical limb of the Adelvys Dynasty, Grand Sonnerian royalty and masters of the Manakin, doll-like beings brought to life by powerful, clockwork magic. When the Manakin took their freedom, they turned the Duke's palace into a people's plaza, and transformed the city into a seaside sanctuary for the curious and creative. But today, the city faces a new threat. The Valte Empire. All across the world, in search of the power to halt the coming apocalypse, they have deployed their best, whether canny, competent, or cruel. Opal. Onyx. Cinnabar. Citrine. Zorite. Zircon. Alabaster. Agate. Spread across Perpetua in pairs, these marshals and commodores, these spymasters and scientists desperately seek an anti-apocalyptic solution, no matter the cost. And today, that cost is the people of Calstega Bay, newly occupied by this airborne stratocracy. Whether by iron sword or velvet glove, the Valte plunder the city, working alongside a hired killer on his own fated mission. As the crew of the Little Snail tries to maneuver through the world of politics and power, they may just end up in dark places, lit only by flashes of a fight older than this world—and perhaps, older than life itself. This week on Perpetua: Pt 1 Perpetua Guide [In Progress v.04] Some Feedback [Page 14 of 18] TheDiamondRanger Is there a way to change classes in this one or is that only in the last game? FriendofNei Hey guys, sorry to derail but I really need some help on the Calstega Bay section. I have most of the big fights and everything stratted out already, but the one thing I'm struggling with is the big competition section (which you should make sure to skip if you want to do ANY shopping before things really kick off, by the way!) Is anyone able to reverse engineer how the judge calculations work? I thought it had to do with favored ingredients but I"m not sure. Anyone have any good recipes? Also, DiamondRanger, there isn't a previous game in this series, you must be thinking of something else. TheDiamondRanger Isn't this a sequel to KosmoKairosis in the same universe? As for recipes, I know how to make a hamburger, toast, and my I learned how to make scrambled eggs last week but other than that I don't cook. Alukard83 You should try using those weird Dragon Path ingredients if you have them, I think they give bonus points? TheDiamondRanger Wait does this game have cooking in it? Alukard83 . . . . . . . . . Are you even playing the game? Nicky IS A CHEF. TheDiamondRanger I thought NIcky Dashiel was a Dark Blade/Gourmet. And no I'm not playing, because I don't have enough trade in points. I'm hoping i get it for my birthday though. TheDiamondRanger [Deleted by mods. DO NOT DOUBLE POST.] Alukard83 Are you allowed to be on this website? AND WHAT DO YOU THINK GOURMET MEANS. TheDiamondRanger I asked my dad and he says it means a really expensive meal. Alukard83 You thought Nicky was an EXPENSIVE MEAL? CarlsSr Wait, how DO you make a hamburger in Perpetua? Hosted by Austin Walker (austinwalker.bsky.social) Featuring Ali Acampora (ali-online.bsky.social), Art Martinez-Tebbel (amtebbel.bsky.social), Jack de Quidt (notquitereal.bsky.social), and Andrew Lee Swan (swandre3000.bsky.social) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

5 Sep 2h 20min

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