It Takes Two with Josef Fares, Hazelight Studios

It Takes Two with Josef Fares, Hazelight Studios

Ted Price chats with Hazelight's Josef Fares about his move from film directing to game development, their focus on delivering a large amount of gameplay variety, their dedication to two-player coop experiences, and the pros and cons of replayability.

Josef Fares is the founder, writer, and director of Hazelight Studios, who are best known for A Way Out and the recently released It Takes Two. Josef also helped develop Brothers: A Tale of Two Sons for Starbreeze Studios; and was a celebrated film director prior to his start in games.

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Battlefield 6 Creative Director Thomas Andersson

Battlefield 6 Creative Director Thomas Andersson

Adam Orth chats with Battlefield 6 Creative Director, Thomas Andersson. Together they discuss his path in games from level design to direction; what it takes to lead a team the size it takes to create...

9 Mars 1h 22min

The State of Games Writing with Writer & Narrative Director Cara Ellison

The State of Games Writing with Writer & Narrative Director Cara Ellison

Karrie Shao chats with writer and narrative designer Cara Ellison. Together they discuss her path from television to games; the global development scene and the difficulties facing developers today; h...

2 Mars 1h 28min

Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

Cory Davis (Spec Ops: The Line) & Robin Finck (Nine Inch Nails) on Psychedelic Horror in SLEEP AWAKE

Adam Orth chats with Eyes Out co-founders Cory Davis (Spec Ops: the Line) and Robin Finck (Nine Inch Nails) about their studio's debut game, SLEEP AWAKE. Together they discuss their distinct paths fro...

23 Feb 1h 6min

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

The Audio Experience of Ghost of Yotei with Rev. Dr. Bradley D. Meyer

Grammy Award winning composer Austin Wintory chats with Rev. Dr. Bradley D. Meyer, Audio Director at Sucker Punch Productions. Together they discuss his path to gaming and joining Sucker Punch; his th...

9 Feb 1h 49min

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Talking Game Maker's Sketchbook with Double Fine's Tim Schafer

Guest host Tim Schafer (Double Fine Productions) chats with Jon Gibson (iam8bit) Meggan Scavio (AIAS), and Sibel Sunar (fortyseven communications) about their joint effort to celebrate the world of ga...

6 Feb 29min

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Abiotic Factor with Geoff "Zag" Keene and Henry Feltham

Corey May chats with Abiotic Factor developers Geoff "Zag" Keene and Henry Feltham from Deep Field Games. Together they discuss the challenges and benefits of working in small teams; the importance of...

3 Feb 1h 21min

History of the Anno series with Creative Director Manuel Reinher

History of the Anno series with Creative Director Manuel Reinher

Trent Kusters chats with Ubisoft Mainz Creative Director, Manuel Reinher. Together they discuss his extensive work in the Anno series and his path from the art team to direction; the creative and tech...

26 Jan 1h 22min

Narrative Design in DISPATCH with Director Nick Herman

Narrative Design in DISPATCH with Director Nick Herman

Alexa Ray Corriea chats with Adhoc Studio's Nick Herman about their debut title, Dispatch. Together they discuss the difficulties of funding narrative based titles and how that led to their collaborat...

19 Jan 1h 3min

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