Ep 42 | The Shaky Future of Elite Dangerous (Ft. Down To Earth Astronomy)

Ep 42 | The Shaky Future of Elite Dangerous (Ft. Down To Earth Astronomy)

Star Citizen exists in a small genre. Space Sims are popular, but they are few and far between. Elite Dangerous has announced that future console development is ending for the game. This could be good and bad for the PC side of game development going forward. While things could accelerate, this could be a sign of slowed development. Down To Earth Astronomy is a prominent name in the community who joins me for this episode to discuss the news, what it means for the industry, and how it might affect Star Citizen

Today’s Guests:

Down To Earth Astronomy

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Twitter: https://twitter.com/d2eastronomy

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EP 254 | What Alpha 4.7 Says About Star Citizen’s Future

EP 254 | What Alpha 4.7 Says About Star Citizen’s Future

A lot is changing in Star Citizen at the moment, and it offers a good chance to take a look at the big picture. What Star Citizen currently is, and where it’s headed. Cause crafting, instances, base b...

23 Mars 1h 43min

EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good

EP 253 | Star Citizen Alpha 4.7 is Kickstarting The Age of Industry & It Looks Good

Star Citizen Alpha 4.7 is one of the bigger changes to mining we’ve seen, even though it’s supposed to be the crafting patch. Today I’m joined by YouTuber & Org Leader Loud Guns to discuss the surpris...

16 Mars 1h 20min

EP 252 - The Newcomer Star Citizen Experience in 2026

EP 252 - The Newcomer Star Citizen Experience in 2026

Your first couple weeks in any game are the most exciting time, but Star Citizen can be a trip. Today I’m joined by Acuze, to discuss his first month in the game, and his summary of those adventures o...

9 Mars 1h 20min

EP 251 - Crafting, Funding, Pyro, & More | Star Citizen 2026 Early Wins & Losses

EP 251 - Crafting, Funding, Pyro, & More | Star Citizen 2026 Early Wins & Losses

As we approach 4.7 PTU, headline features, new locations, and new ships are exciting. Q1 has been an exciting time, but today I’m joined by TheAstroHistorian to put this first quarter, Star Citizen’s ...

2 Mars 1h 51min

EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?

EP 250 - Star Citizen's New Inventory Is Good | Is It Good Enough For a Loot Goblin?

Star Citizen’s inventory can be a bit much, but with the new update it looks like it might meet many folks’ needs. Along with crafting in the tech preview, it’s looking more and more possible that we ...

23 Feb 1h 6min

EP 249 - Why Star Citizen is an MMO For Non MMO Players

EP 249 - Why Star Citizen is an MMO For Non MMO Players

From Eve Online to Halo to Jedi Starfighter, Star Citizen attracts players from a wide variety of games. Today I'm joined by Active to discuss what drew him to the game, what keeps him entertained, an...

16 Feb 1h 24min

EP 248 - Star Citizen’s CTO Details Alpha 4.7, Inventory, & The Future of Star Citizen

EP 248 - Star Citizen’s CTO Details Alpha 4.7, Inventory, & The Future of Star Citizen

After a long year of “stabilization”. Star Citizen is back to feature development. This week, the CTO of CIG delivered details about what that will look like over the next few months. From crafting to...

9 Feb 1h 37min

EP 247 - Is 2026 Star Citizen’s Best Start Ever to a New Year?

EP 247 - Is 2026 Star Citizen’s Best Start Ever to a New Year?

Every year, Star Citizen kicks off with a slow January of planning and prep for the year ahead, not this year. CIG has released a new update in January with new features, ships, and narrative content....

2 Feb 1h 30min

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