Ep 91 | How Bigger Cities Could Change Star Citizen Gameplay? (Ft. DigThat32)

Ep 91 | How Bigger Cities Could Change Star Citizen Gameplay? (Ft. DigThat32)

I have always wondered how Star Citizen would go about accommodating all its players with cities. They need a reason to exist, enough gameplay to take a considerable amount of time, and a convincing way to tie into a space sim. With the recent first look at the building interiors expansion planned for Star Citizen, I had to sit down with Youtuber DigThat32 to talk Star Citizen, the year ahead, and what these cities could mean for the game.

Today's Guests:

DigThat32:

Twitter - https://twitter.com/DigThat32

YouTube - https://www.youtube.com/user/DigThat32

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Avsnitt(233)

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

EP 225 - Respawning & Medic Gameplay is Changing + CitizenCon Predictions

Star Citizen alpha 4.3.1 is introducing a new highly anticipated ship, the RSI Apollo. Along with it they are attempting to change up medical gameplay and the way respawning works. Today, I’m joined by CertifiedGumbo in a live show to cover the changes we see coming to the game in the immediate future, and what it could mean for the long term. This episode was recorded before the official medical design brief was releasedDesign Brief: https://robertsspaceindustries.com/en/comm-link/transmission/20750-Design-Brief-Medical-GameplayToday’s Guests:CertifiedGumboTwitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC:00:00 Introductions06:20 Medical Updates01:18:30 CitizenCon ExpectationsWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

8 Sep 1h 47min

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

EP 224 - Star Citizen To "Launch in 2027" & No Man’s Sky is Changing The Indsutry

As crazy as it may be, rumors are swirling that Chris Roberts, CEO of CIG, may have mentioned another possible time and date for Star Citizen 1.0 release. It’s as unbelievable as ever, but it is worth diving into why that is the case, and how things may progress over the next few years. This also offers a great time to discuss No Man’s Sky, the game that keeps on giving, and how it is changing the game industry.Today’s Guests:Tree0311Twitch: https://www.twitch.tv/tree0311 YouTube: https://www.youtube.com/@tree0311 Twitter: https://twitter.com/Tree0311_SC ToC:00:00 Introductions04:40 Star Citizen Coming in 2027?26:50 The Year So Far41:20 Command Modules, The Apollo, & The Roadmap Update01:07:50 Did No Man’s Sky Just KILL STAR CITIZEN!?!?01:31:00 Expectations for The Rest of 2025Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

1 Sep 1h 37min

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

EP 223 - The Next Big Co-Op Space Game? Talking JumpSpace with The Devs

This week, we take a look at JumpSpace, a 4-player co-op combat, engineering, and space flight game. I’ve been waiting for this one for a whil,e and I’m grateful to have the opportunity to bring two of the team on to the show to talk about their journey making the game, and what to expect in its future.Today’s Guests:Groove & Rasmus (KeepSake Games)YouTube - https://www.youtube.com/@KeepsakeGamesOfficialTwitter - https://twitter.com/KeepsakeGamesToC:00:00 Introductions06:00 Sea of Thieves in Space?16:10 Pineapple on Pizza19:00 JumpSpace Influences26:45 The Most Unique Game Mechanics33:30 Is GameDev Hard?40:50 Future Plans56:00 Soundtrack59:30 Full Release vs Early Access01:08:00 Has it Gotten Harder to Release Games?Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

25 Aug 1h 20min

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

EP 222 - CIG Apologized For The Event - But Is It Enough For Players? (Ft. TheAstroHistorian)

With Star Ciizen 4.2.1 behind us, CIG has released a statement about the problems players encountered. But is it enough to really fix their communication problems, or more of the same? I’m joined by TheAstroHistorian this week to discuss CIG’s apology, event extension, and overall communication in the year of playability, and how it may change going forward.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions04:20 CIG’s Communication in 202525:20 Apologies Aplenty from CIG53:20 Do They Play Their Own Game?59:20 Finishing 2025 StrongAudio Podcast: https://podcasters.spotify.com/pod/show/launchsequenceWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

18 Aug 1h 27min

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Does More Content Also Mean More “Playability”? (Ft. MrKraken) | Launch Sequence Podcast

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:MrKrakenYouTube - https://www.youtube.com/c/mrkrakenTwitter: twitter.com/realmrkrakenToC:00:00 Introductions05:10 New Kruger Intergalactic Ship31:00 Dropping The Ball on New Locations?48:30 Details of Underground Facilities in 4.301:08:10 Making Guides for Star Citizen01:17:40 Year of Playability?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

11 Aug 1h 31min

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

EP 220 - Star Citizen Finally Introduces Dungeons in 4.3 (Ft. TheAstroHistorian)

Star Citizen Alpha 4.3 has entered testing in the first wave of PTU (Evocati). With it comes almost 100 new underground facilities with new investigation contracts and other surprises. Today, I discuss first impressions with TheAstroHistorian as well as the difficulties of dealing with Wikelo and his ship restrictions, and the narrative of Star Citizen’s story in 2025.Today’s Guests:TheAstroHistorianTwitch - https://www.twitch.tv/TheAstroPubYoutube - https://www.youtube.com/c/TheAstroPub, https://www.youtube.com/@TheAstroHistorianTwitter - https://twitter.com/TheAstroPubToC:00:00 Introductions06:30 Star Citizen: The Story So Far17:45 The Future of Mission Givers21:40 Narrative & Events28:00 New Underground Facilities44:40 What Happened To Cooperation Zones01:00:00 Is Combat Going to Be Everywhere From Now on?01:12:30 Wikelo & Ship Availability01:19:40 The Rest of The Year (Is Rough?)Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence

4 Aug 1h 36min

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

EP 219 - So Is Star Citizen Dying….Again? (Ft. 10Pound42)

Every year, the same question. Today I’m joined by 10Pound42 for a follow up to ourrecent look at the year of playability. With 4.2.1 releasing to quite a few problems and an event that has left players unable to enjoy the game. In the year of playability this can be frustrating, but it’s notthe end of the world. While the game is ABSOLUTELY NOT DYING, we will be looking at the problems that do continue to hold it back, and what CIG could do to remedy these problems. Hope you enjoy!Today’s Guests:TenPoundFortyTwoYouTube: https://www.youtube.com/@tenpoundfortytwoToC:00:00 Introductions10:00 The Year of “Playbality”38:00 The Resource Drive Event01:14:30 Communication Problems01:19:00 Are We Dying *Again*?Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

28 Juli 1h 50min

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

EP 218 - An Abundance of Ships & Content, But Where Are The Features? (Ft. Execute)

With Star Citizen’s latest update comes a new ship, an interesting new event, and another opportunity to look at the release schedule this year. I’m joined by Execute from the Inforunners today to discuss 2025 with regards to ship releases, content drops, and the lack of features that still leave players yearning for more forward progress.Today’s Guests:Execute / InforunnersYoutube: https://www.youtube.com/inforunnersTwitch: twitch.tv/inforunnersWatch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3ISupport This Podcast:Patreon Paypal Ko-FiFollow Space Tomato on social media:Website  Youtube  My Other Youtube  Instagram  Twitter  Facebook  Discord

21 Juli 1h 26min

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