Balancing Procedural and Intimate Storytelling in Wildermyth

Balancing Procedural and Intimate Storytelling in Wildermyth

Alexa Ray Corriea chats with Anne, Douglas, and Nate Austin from Worldwalker Games, developers of Wildermyth. Together they discuss how they started creating games together; the inspirations behind the story and gameplay of Wildermyth; how to create iconic and memorable characters in procedural experiences; the differences between writing for procedural generation compared to a traditional campaign; and how to handle early access as a narrative focused game.

This episode is supported by Xsolla

Episode Host: Alexa Ray Corriea

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

Det här avsnittet är hämtat från ett öppet RSS-flöde och publiceras inte av Podme. Det kan innehålla reklam.

Populärt inom Utbildning

historiepodden-se
rss-bara-en-till-om-missbruk-medberoende-2
det-skaver
allt-du-velat-veta
harrisons-dramatiska-historia
nu-blir-det-historia
johannes-hansen-podcast
not-fanny-anymore
rss-viktmedicinpodden
roda-vita-rosen
sa-in-i-sjalen
sektledare
i-vantan-pa-katastrofen
rss-foraldramotet-bring-lagercrantz
rss-sjalsligt-avkladd
rikatillsammans-om-privatekonomi-rikedom-i-livet
rss-om-vi-ska-vara-arliga
rss-basta-livet
rss-dr-bjorklund
vi-gar-till-historien