17 Year Development Journey with Caves of Qud

17 Year Development Journey with Caves of Qud

Trent Kusters chats with Freehold Games' Brian Bucklew and Jason Grinbalt about their a science fantasy roguelike, Caves of Qud. Together they discuss the 17 year development journey to 1.0; developing the engine and systems that drive their game; their thoughts around modular design; balancing bespoke and procedural content; and the personal and professional challenges and lessons they experienced over the extended development period.

This episode is supported by Xsolla

Episode Host: Trent Kusters

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

If you enjoyed this episode, please consider subscribing and leaving us a rating and review.

Follow us: linktr.ee/AIAS

Please consider supporting game dev students with: AIAS Foundation

Populärt inom Utbildning

bygga-at-idioter
historiepodden-se
det-skaver
rss-bara-en-till-om-missbruk-medberoende-2
nu-blir-det-historia
harrisons-dramatiska-historia
svd-ledarredaktionen
alska-oss
johannes-hansen-podcast
allt-du-velat-veta
not-fanny-anymore
roda-vita-rosen
rikatillsammans-om-privatekonomi-rikedom-i-livet
sa-in-i-sjalen
rosceremoni
rss-max-tant-med-max-villman
sektledare
rss-sjalsligt-avkladd
i-vantan-pa-katastrofen
rss-npf-podden