Stuck in the Uncanny Valley
Imaginary Worlds22 Mars 2018

Stuck in the Uncanny Valley

The holy grail for many animators is to create digital humans that can pass for the real thing -- in other words to cross the "uncanny valley." The problem is that the closer they get to realism, the more those almost-real humans repulse us. Blame evolution for that. I talk with Hal Hickel from ILM who brought Peter Cushing to life on Rogue One, Marianne Hayden who worked on games like The Last of Us and Uncharted for Naughty Dog studios, Vladimir Mastilovic from 3Lateral studios who worked on Hellblade: Senua's Sacrifice, and SVA instructor Terrence Masson about what it takes to cross that valley.Learn more about your ad choices. Visit megaphone.fm/adchoices Learn more about your ad choices. Visit podcastchoices.com/adchoices

Populärt inom Samhälle & Kultur

podme-dokumentar
p3-dokumentar
badfluence
en-mork-historia
mardromsgasten
gynning-berg
nemo-moter-en-van
aftonbladet-krim
creepypodden-med-jack-werner
skaringer-nessvold
killradet
p3-historia
hor-har
flashback-forever
p1-dokumentar
spar
svenska-fall
historiska-brott
vad-blir-det-for-mord
kod-katastrof