Layer Invalidation to Partial Swap
Blink28627 Marras 2025

Layer Invalidation to Partial Swap

The source details Chromium's damage tracking architecture, a critical mechanism within the cc compositor that identifies regions of the screen requiring redrawing to ensure rendering efficiency. This system distinguishes between content changes signaled by the renderer, known as paint invalidation, and internal compositor-driven updates, such as tile replacements, which generate damage rects. Changes propagate through the layer hierarchy via DamageTracker objects associated with RenderSurfaces, which carefully map localized layer modifications and property shifts (like transforms) into cumulative damage on the render target. In Chromium’s multi-process environment, the Viz SurfaceAggregator integrates damage rectangles from independently submitted child frames (SurfaceLayers) into a single, cohesive output. The final comprehensive damage rectangle is delivered with the CompositorFrame, enabling the graphics system to perform partial swaps and minimize buffer updates, thereby optimizing performance and power consumption. The architecture achieves efficiency by aggressively reusing unchanged resources, like previously rendered tiles and cached RenderPasses.

Jaksot(396)

Modern CSS Carousels: Engineering Performance and Accessibility

Modern CSS Carousels: Engineering Performance and Accessibility

This text explores the technical evolution of CSS carousels, which allow developers to create interactive slideshows using web standards rather than heavy scripting. It details various implementation ...

5 Helmi 33min

CSS Media Queries: Specification and Chromium Implementation Deep Dive

CSS Media Queries: Specification and Chromium Implementation Deep Dive

This document provides a technical deep dive into the evolution and implementation of CSS media queries, tracing their progress from the initial Level 3 standard to the emerging Level 5 draft. It expl...

5 Helmi 36min

Technical Analysis of CSS Nesting and Cascade Layers

Technical Analysis of CSS Nesting and Cascade Layers

The provided text details the technical evolution and implementation of native CSS Nesting, a feature that allows developers to write hierarchical styles directly in the browser. It tracks the specifi...

5 Helmi 32min

Mastering the Third Dimension: A Guide to CSS Perspective

Mastering the Third Dimension: A Guide to CSS Perspective

The provided text explains the CSS perspective property, a technical tool used to simulate three-dimensional depth by defining the distance between a viewer and the screen. It distinguishes between ap...

5 Helmi 31min

Blink Canvas Implementation: Architecture and Rendering Pipeline

Blink Canvas Implementation: Architecture and Rendering Pipeline

The Blink rendering engine implements the HTML canvas element as a versatile drawing surface that supports 2D, WebGL, and WebGPU graphics. Unlike standard DOM elements, the canvas operates in immediat...

5 Helmi 38min

Blink’s Base DOM Node Class: Architecture and Responsibilities

Blink’s Base DOM Node Class: Architecture and Responsibilities

The provided text explains the architecture and functionality of the base DOM Node class within Chromium's Blink rendering engine. This fundamental C++ class serves as the foundational building block ...

5 Helmi 29min

Promisify Scroll: A Promise-Based Scrolling API Deep Dive

Promisify Scroll: A Promise-Based Scrolling API Deep Dive

The provided text details a technical proposal to "promisify" web scrolling APIs, allowing methods like scrollTo and scrollIntoView to return a Promise instead of being void. This change addresses a l...

5 Helmi 37min

Blink Implementation of View Transition Layer Participation

Blink Implementation of View Transition Layer Participation

The provided text explains how the Blink rendering engine manages elements during a View Transition API lifecycle. It details the criteria for participation, where elements must be assigned a unique v...

4 Helmi 27min