The Architecture of Chromium's Safe Callback Cancellation
Blink28629 Marras 2025

The Architecture of Chromium's Safe Callback Cancellation

The source material provides a comprehensive examination of Chromium's CancelableCallback utility, which was introduced to allow for the safe and explicit cancellation of tasks that have been scheduled to run asynchronously. This mechanism wraps existing callbacks and supplies a handle that, when Cancel() is invoked, prevents the wrapped operation from executing, thereby avoiding potential race conditions or resource leaks. Crucially, the system is implemented using base::WeakPtr internally, where canceling the callback invalidates the weak pointer, causing any outstanding posted task to become a no-op upon firing. However, the system is designed to be sequence-affine, meaning all usage and cancellation must occur on the same thread, directing users who require cross-thread cancellation toward the CancelableTaskTracker instead. Although highly versatile for general asynchronous tasks and timeouts, the documentation explicitly advises developers to generally prefer WeakPtr binding when cancellation can be cleanly tied to the destruction of a specific object.

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blink::PaintArtifactCompositor

blink::PaintArtifactCompositor

turns chunks into compositor layers & updates cc property trees. Consumes the new PaintArtifact and does the layerization and property‑tree updates required for compositor draw. It supports fast paths...

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blink::PaintChunk and blink::DisplayItemList

blink::PaintChunk and blink::DisplayItemList

grouping and content. PaintChunk: groups sequential display items that share the same property‑tree state and cull/visibility; it’s the unit we layerize and invalidate.DisplayItemList: the recorded Sk...

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blink::PaintArtifact

blink::PaintArtifact

the immutable “what to draw” package for this frame. A PaintArtifact is the product of Blink painting: a DisplayItemList plus an ordered vector of PaintChunks. It is immutable post‑creation and design...

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blink::PaintController

blink::PaintController

builds the display list + paint chunks and manages caching. As painters call into GraphicsContext, they also drive a PaintController which groups drawing into display items and paint chunks (each keye...

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blink::GraphicsContext

blink::GraphicsContext

immediate drawing API that records to a display list. Painters for layout objects use GraphicsContext to “draw”—but in modern Blink those calls get recorded into a display list (PaintRecord) backed by...

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blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

blink::TransformPaintPropertyNode / ClipPaintPropertyNode / EffectPaintPropertyNode / ScrollPaintPropertyNode

These are the nodes within those four trees. Every piece of painted content (a “paint chunk”) is associated with a tuple of (Transform, Clip, Effect, Scroll) nodes—its PropertyTreeState. This precisel...

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blink::PaintPropertyTreeBuilder

blink::PaintPropertyTreeBuilder

builds/updates paint property trees.Consumes the layout/fragment data and produces the four paint property trees (Transform, Clip, Effect, Scroll) for the current frame. These trees encode coordinate ...

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blink::PrePaintTreeWalk

blink::PrePaintTreeWalk

cross‑frame pre‑paint traversal. Runs in the InPrePaint lifecycle phase. Walks the entire layout tree starting at the root LocalFrameView, updating paint invalidation state and computing the context n...

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