959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

959: TypeScript on the GPU with TypeGPU creator Iwo Plaza

Scott and CJ sit down live at JSNation NYC with Iwo Plaza, creator of TypeGPU, to dig into how WebGPU is unlocking a new wave of graphics and compute power on the web. They chat about shader authoring in TypeScript, the future of GPU-powered AI in the browser, and what it takes to build a killer developer-friendly graphics library. Show Notes 00:00 Welcome to Syntax! 00:32 What is TypeGPU? High-level overview and why it exists 01:20 WebGPU vs WebGL – the new era of GPU access on the web 01:47 Why shader languages are hard + making them accessible 02:24 Iwo’s background in C++, OpenGL, and discovering JS 03:06 Sharing graphics work on the web vs native platforms 03:29 WebGPU frustrations that inspired TypeGPU 04:17 Making GPU–CPU data exchange easier with Zod-like schemas 05:01 Writing shaders in JavaScript + the unified type system 05:38 How the “use_gpu” directive works under the hood 06:05 Building a compiler that turns TypeScript into shader code 07:00 Type inference, primitives, structs, and TypeScript magic 08:21 Leveraging existing tooling via Unplugin + bundler integration 09:15 How TypeGPU extracts ASTs and generates TinyEST metadata 10:10 Runtime shader generation vs build-time macros 11:07 How the AST is traversed + maintaining transparency in output 11:43 Example projects like Jelly Shader and community reception 12:05 Brought to you by Sentry.io 12:30 Does TypeGPU replace 3JS? How it fits the existing ecosystem 13:20 Low-level control vs high-level abstractions 14:04 Upcoming Three.js integration – plugging TypeGPU into materials compute shaders 15:34 Making GPU development more approachable 16:26 Docs, examples, and the philosophy behind TypeGPU documentation 17:03 Building features by building examples first 18:13 Using examples as a test suite + how docs shape API design 19:00 Docs as a forcing function for intuitive APIs 20:21 GPU for AI – browser inference and future abstractions 21:11 How AI examples inform new libraries (noise, inference, etc.) 21:57 Keeping the core package small and flexible 22:44 Building “TypeGPU AI”-style extensions without bloating the core 23:07 The cost of AI examples and building everything from scratch 23:41 Standard library design and future of the ecosystem 24:04 Closing thoughts from Iwo – OSS, GPU renaissance, and encouragement 24:34 Sick Picks & Shameless Plugs Sick Picks Iwo: Perogies Shameless Plugs Iwo: Syntax Podcast Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

Jaksot(970)

938: Hot Takes + Bike Shedding

938: Hot Takes + Bike Shedding

Wes and Scott dive into some hot takes and classic debates—tabs vs spaces, camel vs snake case, export styles, barrel files, variable naming, and more. Show Notes 00:00 Welcome to Syntax! 01:26 CSS variables: descriptive vs. semantic 03:38 snake_case vs. camelCase 04:54 Default exports vs. named exports 06:23 Barrel files vs. direct imports 09:15 Function declaration vs. function expression 11:00 Inferred types vs. explicit types 13:40 Brought to you by Sentry.io 14:40 Long and explicit variable names vs. short with comments 16:27 Self-documenting code vs. code comments 17:03 Rebase vs. merge commit 18:39 Naming event parameters: e vs. event 20:33 Tabs vs. spaces 22:18 Big line height vs. small line height 23:50 Hard line length vs. line wrap Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

17 Syys 202527min

937: Is The Omarchy Hype Real?

937: Is The Omarchy Hype Real?

Scott takes Wes on a tour of Omarchy, DHH’s polished Arch + Hyprland Linux setup that promises speed, beauty, and endless keyboard shortcuts. From first impressions to daily workflows, Scott debates whether it’s good enough to pull him out of the Apple ecosystem for good. Show Notes 00:00 Welcome to Syntax! 02:31 Brought to you by Sentry.io. 02:55 What is Omarchy? 02:57 Arch-based distribution. 03:42 Hyprland window management. 05:08 Wayland Display Server Protocol. 06:27 Installation Defaults. 06:53 System-wide shortcuts. 09:01 My first impressions. 09:41 Connecting to my NAS. 10:54 Gigantic UI. 12:21 Day 2 Experiences. 13:22 Resizing window challenges. 16:11 Neovim and Lazyvim. 16:49 Lazygit. 19:07 How do you use it and why is it good. 19:14 Command Palette. 19:49 Raycast. Recreating Raycast. 20:50 Using the app launcher. 21:25 Screensavers. 21:59 OS Style. 22:55 My apps, my apps, my apps, check it out. 25:07 Is the hardware comparable to Mac’s M processors? 27:24 Installing new apps. 29:26 Web apps as first class citizens. 32:47 What I’ll miss. 35:56 What’s going on with MacOS UI? 38:37 Annoyances. 39:31 My advice. Read the Manual. 44:39 Sick Picks & Shameless Plugs. Sick Picks Scott: Omarchy Manual. Wes: Ugreen 200w Charger, Silicone USB C. Shameless Plugs Scott: Syntax on YouTube. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

15 Syys 202548min

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

Scott, Wes, and CJ dive into Wes’s Hackweek project: a real-time, web-controlled LED grid. They break down the hardware build, custom 3D-printed diffuser, ESP32 microcontroller, and Cloudflare durable objects powering live pixel art, GitHub activity displays, and interactive web drawings. Show Notes 00:00 Welcome to Syntax! 02:03 Wes’ Hackweek project: a web-controlled LED grid 03:52 The hardware: LED panels, soldering, and power WS2812 LED panels 06:38 ESP32 microcontroller and WLED firmware explained ESP32 Microcontroller 10:57 Power supply challenges and injection fixes 15:05 Debugging and testing a DIY LED matrix 15:56 Shorts, blown circuits, and melted wires 17:58 Designing and 3D-printing the diffuser for crisp pixels 21:29 The software: Cloudflare Durable Objects + Party Server Cloudflare Durable Objects Party.server 22:18 Real-time sync and state management across clients Party Client 28:43 Connecting the server to the LED hardware 41:51 Open access fun: scripts, NSFW images, and moderation Cloudflare tunnel 44:10 Live demos 45:34 Future plans: stats, rooms, and making it always-on Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

10 Syys 202547min

935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist. Show Notes 00:00 Welcome to Syntax! 00:44 Why a Sega game? Sega Genesis. Sega Master System. MKBHD Retro Tech: Sega. 06:55 What is it running on? 07:49 Working with assembly code. 10:11 Sega Genesis Development Kit. Stephane-D GitHub. 10:54 Awesome Megadrive. 12:02 Booting on an emulator. 13:07 Gens and KMod. 15:54 Compiling stage. 17:44 Genesis Code VS Code Extension. 18:22 Images and Assets. 19:46 Loading images with bitmap. 23:50 Megacat Studios. 25:21 Z index? Faking Parallax. 27:34 Specific code examples. 27:51 Platformer Engine. 30:01 Platformer Sample Game. 30:44 LDTK (Level Designer Toolkit). 33:13 Tiled Collision mapping. 37:42 What about debugging? 39:37 Loading in levels. RetroGameMechanicsExplained. Sega Mega-CD Development Unit. 43:56 Challenges with graphics. 49:56 Adding music. Super Cartridge. Flahskit Programmer MD. Flashkit Cart MD. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

8 Syys 202552min

934: We Built a Real-Time, Local-Data, Competitive Coding Game

934: We Built a Real-Time, Local-Data, Competitive Coding Game

Scott, Wes, and CJ dive into SynHax, Scott’s Hackweek project for code battles. They discuss live coding duels, referee controls, and the surprisingly simple tech stack that delivers instant updates and audience engagement. Show Notes 00:00 Welcome to Syntax! 01:50 Brought to you by Sentry.io 02:30 What is SynHax? This Button Broke Our Brains (CSS Challenge) 04:21 The Stack SvelteKit Postgres Drizzle Zero Sync Better Auth Syntax 931: How to make good choices when starting a coding project 07:39 How it works 15:03 The battle experience 28:28 Fun details 34:12 Creating new battles & the admin dashboard Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

3 Syys 202537min

933: Hackweek Overview - What Is It, What Did We Build

933: Hackweek Overview - What Is It, What Did We Build

It’s Hackweek at Syntax! Scott, Wes, and CJ break down what Hackweek is all about - how they picked their projects, what came out of them, and why it’s the best excuse to experiment, build, and have fun before the deep-dive episodes roll in. Show Notes 00:00 Welcome to Syntax! 00:04 What is Hackweek? 01:05 Hackweek projects spark motivation. 04:05 Choosing our projects. 04:34 What we chose. 05:11 CJ’s Hackweek Project. 05:51 Using SGDK C language toolkit. 07:02 Writing to an Everdrive. 08:09 What game engine did you use? Platformer Engine. LDtk. 12:11 What was the end result? 14:09 Wes’ Hackweek Project. 16:15 Why hardware projects? Watch the Video Here. 19:09 Scott’s Hackweek Project. Watch the Video Here. 21:42 Early considerations. 25:42 AI usage. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

1 Syys 202532min

932: Vibe Coding’s Huge Problem

932: Vibe Coding’s Huge Problem

Wes and Scott talk about the dangers of vibe coding when it comes to authentication and access control. They share real-world examples of security fails, discuss how to avoid client-side-only checks, and offer practical tips for protecting sensitive user data in your apps. Show Notes 00:00 Welcome to Syntax! We build the world’s most painful CAPTCHAs (Kitboga scammers) 02:08 Brought to you by Sentry.io 02:33 Wes’ vibe coding experience Wes’ app 04:38 The Tea app disaster Tea app 07:45 Don’t vibe code access control Better Auth with Better Auth 09:38 Let in, don’t lock down 11:23 Server vs. client-side code 13:46 Visualize access control 15:30 Automate tests 17:00 Sick Picks + Shameless Plugs Sick Picks Scott: A City on Mars Wes: Hotel Collection Essential Oils Shameless Plugs Syntax YouTube Channel Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

27 Elo 202522min

931: Project Init - How to Make Good Choices When Starting a New Coding Project

931: Project Init - How to Make Good Choices When Starting a New Coding Project

Scott and Wes dive into the fundamentals of project initialization and planning, from outlining ideas and choosing the right tools to making smart technology decisions. They also chat about leveraging AI and collaboration to shape better projects before rolling up your sleeves and getting to work. Show Notes 00:00 Welcome to Syntax! 02:12 Brought to you by Sentry.io. 04:03 Make a plan. 04:06 Start with an outline and let it evolve. 05:59 Mind-Mapping software vs plain text. 08:49 Utilizing LLMs for alternative perspectives. 09:58 Utilizing humans for alternative perspectives. 11:17 Making technology choices. 13:24 Assessing the project’s actual needs. 13:30 Is this a long-term project? 15:43 Is this project Open Source? 16:09 Are you working in a team? 18:12 Are you prioritizing learning? 19:48 Pick technologies with proven compatibility. 20:17 Implementing AI. 20:44 Steering docs. 26:24 Get to work and break stuff. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

25 Elo 202530min

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