Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig

Making THE OUTER WORLDS 2 with Obsidian's Brandon Adler and Kyle Koenig

Adam Orth chats with Brandon Adler and Kyle Koenig about their latest work at Obsidian Entertainment, The Outer Worlds 2. Together they discuss the lessons they learned from the first game and what they sought to improve; how they implemented comedic and narrative elements into every aspect of gameplay; what ideas ended up on the cutting room floor; and what's next for themselves and the franchise.

This episode is sponsored by:

Xsolla

Episode Host: Adam Orth

Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences

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Balatro Creator LocalThunk Talks Inspirations and Jokers

Balatro Creator LocalThunk Talks Inspirations and Jokers

This episode is supported by Xsolla Trent Kusters chats with Balatro creator LocalThunk. Together they discuss the early titles he created with his friends; the inspirations that led to Balatro; his ideas around design and balance; how real life experiences influenced the Joker designs; and the steps he's taking to ensure Balatro is never conflated with gambling. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

9 Joulu 20242h 16min

Through Castle Crashers and Beyond with The Behemoth's John Baez

Through Castle Crashers and Beyond with The Behemoth's John Baez

This episode is supported by Xsolla Trent Kusters chats with President of The Behemoth, John Baez. Together they discuss The Behemoth's 20+ year journey as an indie studio; their breakout hit during the early days of Xbox Live Arcade in Castle Crashers; how that success propelled them forward as a studio; the importance of trade shows for developing the relationship with their community; and the steps they've taken to stay truly independent as a company. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

6 Joulu 20241h 37min

Talking Sack Boys and Astro Bots with Composer Kenny Young

Talking Sack Boys and Astro Bots with Composer Kenny Young

This episode is supported by Xsolla Austin Wintory chats with composer Kenny Young. Together they discuss his career featuring several collaborations with Media Molecule on the Little Big Planet and Tearaway franchises all the way to his latest project, Team Asobi's galactic trek across PlayStation history, Astro Bot. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

2 Joulu 20241h 55min

Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations

Industry Veteran Jen MacLean Talks Gen Z Audiences and Evolving Expectations

This episode is supported by Xsolla Chris Charla chats with industry veteran Jen MacLean. Together they discuss her journey in the games industry; what she's learned at each studio she's been a part of; the importance of the first hour in games; and what she thinks developers have to focus on to capture the attention of Gen Z and Gen Alpha. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

29 Marras 20241h 9min

The Narrative Design of Slay the Princess with Black Tabby Games

The Narrative Design of Slay the Princess with Black Tabby Games

This episode is supported by Xsolla Alexa Ray Corriea chats with Abby Howard and Tony Howard-Arias from Black Tabby Games, developers of Slay the Princess. Together they discuss their backgrounds in graphic novels before moving into games; how they approached writing for a game with many possible narrative choices; the technical hurdles they had to overcome; and the different ways that Slay the Princess handles the idea of intimacy. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

25 Marras 20241h 5min

Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius

Talking Galactic Wars and Live Service in Helldivers 2 with Maria Cornelius

This episode is supported by Xsolla Trent Kusters chats with Maria Cornelius, the Chief Product Officer for HELLDIVERS™ 2 developer Arrowhead Game Studios. Together they discuss her life outside of games at Spotify and how she found herself at Paradox Interactive and then to Arrowhead; the profound impact mentoring programs have had on her career; the development of HELLDIVERS™ 2; the lessons they've learned from running one of the biggest live service titles of the year; and how they're working with the community to continue fighting the galactic war into the future. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

21 Marras 20241h 6min

Final Fantasy VII Rebirth Actor, Briana White

Final Fantasy VII Rebirth Actor, Briana White

This episode is supported by Xsolla Alexa Ray Corriea chats with Final Fantasy VII actor Briana White. Together they discuss the casting process and how she originally auditioned for both Tifa and Aerith; respecting the original Japanese performance by Maaya Sakamoto; how localization transforms the creative process; how she dealt with insecurity and imposter syndrome ahead of her performance; and what her next dream role would be. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

18 Marras 20241h 12min

Life Changing Art Meets Tech with Ninja Theory's Dom Matthews

Life Changing Art Meets Tech with Ninja Theory's Dom Matthews

This episode is supported by Xsolla Adam Orth chats with Dom Matthews, Studio Head of Senua's Saga: Hellblade II developer Ninja Theory. Together they discuss the history of Ninja Theory as a studio and the unique DNA found in their games; their mission of crafting life changing art with game changing tech; avoiding making games for "everyone" and finding their audience; becoming a part of Xbox Game Studios and feeling empowered; and the importance of having a studio culture of trust. If you enjoyed this episode, please consider leaving us a rating and review. Please consider supporting game dev students with: AIAS Foundation

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