Make An Online Game That Lasts 30 Years

Make An Online Game That Lasts 30 Years

This is a Game Dev Podcast, today with my guest Benjamin Zuckerer from Cip Soft, the creators of Tibia, an MMO that has been under continuous operation and development for over 30 years. This is an entertaining and educational look behind the curtain of how to make and run online games that last for decades.

Links to my Guest

➤ Wishlist Persist Online on Steam: https://store.steampowered.com/app/2082980/Persist_Online/

➤ Play Tibia Online: https://www.tibia.com/mmorpg/free-multiplayer-online-role-playing-game.php

➤ Jobs at Cip Soft, Germany: https://www.cipsoft.com/de/karriere/stellenangebote

0:00 - Intro

1:02 - The Origins of Tibia (1995)

3:04 - Pioneering the 'GMUD' Genre

4:25 - Tibia's Place in Early MMO History

5:37 - Surviving the Dot-Com Bubble

8:43 - Inventing the Freemium Model

10:44 - The Story Behind the Name 'CipSoft'

12:32 - Development Before Modern Tools

13:48 - Company Growth & Evolving Roles

15:21 - The First Mobile MMORPG & Launch Strategy

17:29 - Joining the Games Industry

19:13 - The Role of a Product Manager

22:58 - The 'Duping' Problem in MMOs

28:25 - Team Culture & Security Threats

32:50 - Single Player vs. Online Game Development

37:28 - Why There Is No Tibia 2

42:26 - The Struggle for a Second Hit

47:08 - The Birth of 'Persist Online'

51:12 - From Manager to Maker and Back

53:43 - Building the 'Persist Online' Team

57:09 - Prototyping & Co-Developing With the Community

1:01:45 - How to Listen to Your Players

1:07:21 - The Early Access Development Model

1:11:00 - The Economics of Free-to-Play

1:17:49 - Ethical Monetization

1:23:38 - CipSoft & Persist Online Today

1:27:53 - 20% Time: Fostering Innovation

1:31:04 - Testing 'Persist Online' (Pre-Alpha)

1:35:45 - The Challenges of Launching on Steam

1:45:28 - 'Persist Online's' Steam Release Strategy

1:53:57 - Advice for Indie Online Game Developers

2:02:13 - The Exponential Cost of Making Online Games

2:11:14 - Why Make Online Games? The Service Model

2:17:17 - Engaging Players with a Limited Scope

2:22:13 - Outro & Final Advice

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

Jaksot(19)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory craftin...

16 Loka 20252h 4min

Min-Maxing Your Steam Launch

Min-Maxing Your Steam Launch

This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn ov...

2 Loka 20251h 44min

Build an Online Game In a Simple Database

Build an Online Game In a Simple Database

This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database a...

26 Syys 20251h 42min

Marketing Indie Games as a Developer vs. Publisher

Marketing Indie Games as a Developer vs. Publisher

This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn'...

18 Syys 20251h 45min

The 3 Layers Every Online Multiplayer Game Runs On

The 3 Layers Every Online Multiplayer Game Runs On

This is a Game Dev Podcast with my guest Erick Passos from Photon Engine (Exit Games Inc.), a company that provides networking solutions and server architecture for online multiplayer games. I try to ...

11 Syys 20252h 25min

Making a Competitive Strategy Game Survive

Making a Competitive Strategy Game Survive

This is a Game Dev Podcast with my guest Youge Wen, aka. "Bearlike", the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizza...

4 Syys 20251h 58min

How A Text-Only Game Became A Steam Hit

How A Text-Only Game Became A Steam Hit

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K...

22 Elo 20251h 13min

TikTok and Shorts Are Insane for Indie Devs

TikTok and Shorts Are Insane for Indie Devs

This is a Game Dev Podcast with my guest Johan Grönvall who managed to succeed with his debut game Bopl Battle in some part due to his TikTok and YouTube Shorts strategy, in other parts due to his ana...

14 Elo 20251h 26min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
the-harlin-show
ihan-oikeesti
sita
unicast
rss-nikotellen
eturivi
tahtitehdas
mutsiputki
everypodi
mysteeripodcast
terkuin-jenna
kaikkea-hyvaa
oral-sex
kasper-ja-mikko
himocast
20-30-40-podcast
teen-spirit
rss-viihde-media