TikTok and Shorts Are Insane for Indie Devs

TikTok and Shorts Are Insane for Indie Devs

This is a Game Dev Podcast with my guest Johan Grönvall who managed to succeed with his debut game Bopl Battle in some part due to his TikTok and YouTube Shorts strategy, in other parts due to his analytical perspective and going above and beyond to serve a strong vision for his game.

Links to my Guest

➤ Play Bopl Battle on Steam: https://store.steampowered.com/app/1686940/Bopl_Battle/

➤ Johan's YouTube Shorts: https://www.youtube.com/@johangronvall9473/shorts

0:00 - Intro

0:47 - Why He Quit His Job During The Pandemic

1:55 - The Game That Took 6 Years to Make

4:41 - Starting By Improving on an Unpopular Game

8:22 - The Motivation for Making Games

9:36 - The Big Rewrite: Creating His Own Engine in Unity

12:52 - What is Lockstep Networking?

15:23 - Why Building on Top of Unity Can Be a Mistake

18:48 - Coding Unique Physics That Unity Can't Handle

23:31 - The Only Marketing That Actually Worked

25:50 - How to Create Viral Shorts & TikToks

33:32 - How Many Wishlists Do Viral Videos Generate?

36:53 - A Genius Strategy for YouTube Content?

41:15 - Why the Demo Was Almost a Full Game

45:28 - Turning Bugs Into Beloved Features

51:30 - The Struggle to Start The Next Project

55:52 - The Explore vs. Exploit Dilemma for Creatives

59:14 - Chasing "Success" as a Motivator

1:03:47 - Why Indie Developers Should Be MORE Ambitious

1:10:09 - Succeeding By Doing Everything "Wrong"

1:16:33 - You Don't Have to Be a Super Genius to Succeed

1:19:33 - How to Avoid Delusion as a Developer

1:24:24 - What's More Important: A Fun Game or an Appealing Idea?

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

Jaksot(19)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory craftin...

16 Loka 20252h 4min

Min-Maxing Your Steam Launch

Min-Maxing Your Steam Launch

This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn ov...

2 Loka 20251h 44min

Build an Online Game In a Simple Database

Build an Online Game In a Simple Database

This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database a...

26 Syys 20251h 42min

Marketing Indie Games as a Developer vs. Publisher

Marketing Indie Games as a Developer vs. Publisher

This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn'...

18 Syys 20251h 45min

The 3 Layers Every Online Multiplayer Game Runs On

The 3 Layers Every Online Multiplayer Game Runs On

This is a Game Dev Podcast with my guest Erick Passos from Photon Engine (Exit Games Inc.), a company that provides networking solutions and server architecture for online multiplayer games. I try to ...

11 Syys 20252h 25min

Making a Competitive Strategy Game Survive

Making a Competitive Strategy Game Survive

This is a Game Dev Podcast with my guest Youge Wen, aka. "Bearlike", the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizza...

4 Syys 20251h 58min

How A Text-Only Game Became A Steam Hit

How A Text-Only Game Became A Steam Hit

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K...

22 Elo 20251h 13min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
the-harlin-show
ihan-oikeesti
sita
unicast
rss-nikotellen
eturivi
tahtitehdas
mutsiputki
everypodi
mysteeripodcast
terkuin-jenna
kaikkea-hyvaa
oral-sex
kasper-ja-mikko
himocast
20-30-40-podcast
teen-spirit
rss-viihde-media