The 3 Layers Every Online Multiplayer Game Runs On

The 3 Layers Every Online Multiplayer Game Runs On

This is a Game Dev Podcast with my guest Erick Passos from Photon Engine (Exit Games Inc.), a company that provides networking solutions and server architecture for online multiplayer games. I try to understand more about how how online multiplayer works in general and in particular how to use Photon's Quantum and Fusion to develop online games faster.

Links to my Guest

➤ Photon Engine: https://www.photonengine.com/

Listen to the podcast on the go (Spotify, Apple Podcasts, etc.):

https://tyrollerjonas.podbean.com/

0:00 - Intro

0:17 - The 3 Layers of Multiplayer Tech

4:56 - Photon’s Products Across the Stack

6:54 - Transport Layers & Steam Relay Limitations

8:02 - Fusion vs Quantum + Designing for the Envelope

10:36 - Start from the Top: When Transport‑Only Makes Sense (MMOs, Server Logic)

15:53 - From PUN to Modern Netcode + Notable Games

21:21 - State Replication vs Determinism Explained

24:49 - Why Shooters Prefer Client‑Server (Lag Comp, Interest Mgmt)

26:11 - Server Build, Shared Mode, and Architecture Clarified

28:04 - Anti‑Cheat in Quantum: Replays, Spectators, Server Sim

31:49 - Grow Gradually: From Zero Servers to Full Validation

34:38 - Under the Hood: Predict‑Rollback, Physics, ECS, AI

38:32 - No Ring Buffer: Constant‑Time Rollbacks

45:28 - Testing Online, Tooling, and Community

46:15 - When to Use Fusion Instead of Quantum

50:29 - Performance: Verified vs Predicted, Clamps & Culling

52:34 - Bots, Matchmaking Math, and AI Costs

56:49 - AI Design: Verified‑Only Planning + Operational Prediction

58:02 - Verified‑Only Code Paths & Performance Targets

01:01:48 - Time Slicing AI for Stability

01:02:52 - RTS in Quantum: Flow Fields, Culling, and Use Cases

01:09:19 - Lockstep vs Prediction: Why He Avoids Lockstep

01:12:04 - Handling Rollback Spikes with Scheduling Tricks

01:13:05 - Auto‑Battlers: Verified‑Only + Snapshot Interpolation

01:15:29 - Hidden Info & Simultaneous Decisions; Server‑Gated Commands

01:21:35 - Using Quantum Offline? Licensing & Terms

01:25:03 - Determinism, ECS, and Quantum’s Hybrid Tables

01:29:22 - Could There Be a Deterministic Engine Built on Quantum?

01:31:08 - Cross‑Engine Experiments & Engine Integrations

01:35:42 - Open Worlds: Fusion Player‑Hosted vs Quantum

01:37:10 - Quantum for Open Worlds: Voxels, Persistence, NavMesh, Procgen

01:46:08 - Where Engines Stand on Multiplayer (Unreal, Unity, Source)

01:51:32 - Pricing: Free 100 CCU and Scaling Costs

01:54:45 - Long‑Tail Costs & Keeping Servers Alive

01:57:40 - Game Preservation: LAN, Offline, and Local Servers

02:04:48 - What’s New: Fusion 2.1, Quantum 3.1, Unreal Betas

02:05:55 - First Multiplayer? Start Small and Prototype

02:08:12 - Prototyping: Quantum vs Fusion (Shared Mode)

02:10:30 - From Prototype to Production: Managing Complexity

02:14:11 - What Makes a Multiplayer Hit? Trends vs Design

02:16:29 - Fusion’s New Physics Forecasting

02:17:47 - Riding vs Making Trends (Landfall’s Streak)

02:21:02 - Dogfooding: Prototyping to Improve the Tools

02:24:26 - Closing & Thanks

My game "Thronefall":

➤ Steam: https://store.steampowered.com/app/2239150/Thronefall/

➤ Discord: https://discord.gg/gVYctptyg8

➤ Nintendo Switch: https://www.nintendo.com/en-gb/Games/Nintendo-Switch-download-software/Thronefall-2669627.html#Overview

My game "Will You Snail":

➤ Play Will You Snail on Steam: https://store.steampowered.com/app/1115050/Will_You_Snail/

➤ Join the Will You Snail Discord: https://discord.gg/G3mRDrK

For the game developers among you:

➤ Join our creative game dev community on Discord: https://discord.gg/Ye6zzfQ

Jaksot(19)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

Tiny Team, Huge Sales (Dorfromantik & Star Birds)

This is a conversation with Timo Falcke and Zwi Zausch, two of the devs at Toukana Interactive, the developers of Dorfromantik and Star Birds. This is a game dev success story with some theory craftin...

16 Loka 20252h 4min

Min-Maxing Your Steam Launch

Min-Maxing Your Steam Launch

This is a Game Dev Podcast with my guest Cory Darby, a indie games strategist / profissional min-maxer and the co-creator of Click & Conquer, a game that with just 400 hours of work managed to turn ov...

2 Loka 20251h 44min

Build an Online Game In a Simple Database

Build an Online Game In a Simple Database

This is a Game Dev Podcast with my guest Tyler F. Cloutier, co-founder and head of Clockwork Labs, who are building their MMO, Bitcraft Online, entirely in a database. They are making this database a...

26 Syys 20251h 42min

Marketing Indie Games as a Developer vs. Publisher

Marketing Indie Games as a Developer vs. Publisher

This is a Game Dev Podcast with my guest Phiomena Schwab, co-founder/CEO of Stray Fawn Studio, the creators of The Wandering Village, Dungeon Clawler, Nimbatus and Niche. She's the head of Stray Fawn'...

18 Syys 20251h 45min

Making a Competitive Strategy Game Survive

Making a Competitive Strategy Game Survive

This is a Game Dev Podcast with my guest Youge Wen, aka. "Bearlike", the lead developer of my favorite strategy game Mechabellum, published by Dreamhaven, the publisher and developer founded by Blizza...

4 Syys 20251h 58min

How A Text-Only Game Became A Steam Hit

How A Text-Only Game Became A Steam Hit

This is a Game Dev Podcast with my guest Huw Millward the creator of Warsim: The Realm of Aslona, an entirely text based asci kingdom simulation game (that was written to a single code file with 700K...

22 Elo 20251h 13min

TikTok and Shorts Are Insane for Indie Devs

TikTok and Shorts Are Insane for Indie Devs

This is a Game Dev Podcast with my guest Johan Grönvall who managed to succeed with his debut game Bopl Battle in some part due to his TikTok and YouTube Shorts strategy, in other parts due to his ana...

14 Elo 20251h 26min

Suosittua kategoriassa Vapaa-aika

nikotellen
antin-matka
the-harlin-show
ihan-oikeesti
sita
unicast
rss-nikotellen
eturivi
tahtitehdas
mutsiputki
everypodi
mysteeripodcast
terkuin-jenna
kaikkea-hyvaa
oral-sex
kasper-ja-mikko
himocast
20-30-40-podcast
teen-spirit
rss-viihde-media