PALISADE 01: Into the World Pt. 1
Friends at the Table10 Maalis 2023

PALISADE 01: Into the World Pt. 1

This episode carries content warnings for ecological disaster, bodily transformation, and death.

5,000 years ago, the Divine Principality sprouted, and immediately began to grow in size and power. Founded on the world of Palisade, at the edge of the Twilight Mirage, the Principality spread across the stars and leaving its roots behind and forgetting their "homeworld" as it was lapped by the colorful clouds of the false nebula. New Divines were born. Old Divines were resurrected. Rivals were conquered or courted. Soon, the only enemy remaining were the Branched, a post-human society from the Golden Branch, whose influence and control spread to the oldest homes of some Principality states.

Ten years ago, Dahlia, the Glorious Princept (born to Kesh, then kidnapped by Nideo, then rescued and raised into adulthood by Apostolos), declared themself leader of both Stel Kesh and Apostolos alongside a stunning revelation of the Principality's crimes against Apostolos. Kesh called these claims an Apostolosian ploy for power, and elected a minor noble, Cynosure Whitstar-Kesh as their champion, the Peaceful Princept.

Five years ago, on the world of Partizan, open skirmishing between Apostolos and Kesh developed into a galaxy-wide civil war. On one side, the Curtain of Divinity, an ancient intelligence organization aligned with Stels Kesh and Nideo. On the other, Stels Columnar and Apostolos were put under the control of the Pact of Necessary Venture. Stel Orion itself fell into countless smaller internally and internecine conflicts. And between them all, Millennium Break formed—one hope for real change and resistance.

Three years ago, outgunned and outclassed by their rivals, the Curtain rebranded as the Bilateral Intercession and began to search for a way to turn the tide in their war. At just the right time, they found it: Palisade. Their ancient staging ground, and perhaps, a way back into the Twilight Mirage, a system that moves out of time, and which holds power beyond compare…

Now, the Bilats have taken Palisade and have begun searching for their way to exploit both the planet and its proximity to the Mirage. But resistance groups across Palisade have been joined by Millennium Break and others committed to stopping the Principality in all its forms. And they begin to act today,

This week on PALISADE: Into the World Pt. 1

Pick a point on the globe, yes, the picture's the same

Dossier Organizations

The Divine Principality: The largest empire in the Milky Way Galaxy, spanning multiple arms and billions of stars. Comprised of five somewhat-autonomous sub-states, the Stels. Currently, the Principality is engaged in wars both external and internal, the prior with their neighbors, the Branched, and the latter a civil war between the competing factions and pretenders to the Princept's throne.

The Branched: A post-human society of beings who have transformed their bodies into forms terrifying and spectacular and free—only to have the threat of war force them to rebuild themselves as soldiers first and foremost. After centuries of fighting a purely defensive war, the Branched have now begun to strike into the Principality's territory.

Bilateral Intercession: One of two factions vying for leadership of the Principality, comprised by Stels Kesh and Nideo, and lead by the so-called Peaceful Princept, Cynosure Whitestar-Kesh (he/him), who took control of the faction from the Curtain, a secretive intelligence organization with roots in Kesh's ancient spy operations. The "Bilats" are a conservative and reactionary force, aiming to return the Principality to its roots both literally and figuratively. After a long campaign against the Pact of Free States, they managed to take control of Palisade.

Stel Kesh: The oldest established power in the galaxy, built around a stuffy (and secretive) aristocracy. They are tied to the Past. History, knowledge, stubbornness.

Stel Nideo: Created the largest faith in the empire, and used that influence to shape (and surveil) mass culture. They are tied to the Present. Faith, coercion, stability.

The Pact of Free States: One of the two factions vying for leadership of the Principality, a joint operation by Stels Columnar and Apostolos. Led in name by the Glorious Princept, Dahlia (they/them), but operated in day-to-day matters by members of the original Pact of Necessary Venture, including Rye (he/him) and Gallica (she/her). Though they are reformist in some ways, their primary goal is greater autonomy for each Stel, freedom from the legal restraints, taxes, and oversights demanded by the Principality, with additional deregulation to follow downstream.

Stel Columnar: A reformist democracy, made up largely of synthetics on the cutting edge of technology, art, politics, and war. They are tied to the Future. Innovation, style, cowardice.

Stel Apostolos: A dynamic and diverse military powerhouse, whose dedication to self-expression is eclipsed only by their dedication to violence. They are tied to Motion. Speed, change, violence.

The Frontier Syndicate: A powerful conglomerate with a broad purview, including technology, heavy industry, entertainment, telecommunications, and transportation. Led by Exenceaster March (he/him), the Syndicate betrayed the Pact of Free States and joined the Bilats in order to be part of their colonization efforts on Palisade.

Stel Orion: An industrial giant that controls more literal space than any other Stel, yet is also the most fragmented, now facing regular internal strife between various corporate powers. Orion is currently the only Stel not involved directly in the galactic civil war, and thus free to operate across every star system. They are tied to Space. Wealth, labor, expansion.

Millennium Break: Dissidents, idealogues, rebels, and mercenaries who launched a revolution from Partizan, moon of Girandole. Today, they agree on much, and most of all, this: It is time for a new Millennium.

The New Asterism: What was once a schism between Received and Progressive Asterism has now been healed by the false prophet Gur Sevraq (he/they), or at least someone in his name and face. The New Asterism claims that to be a citizen of the Principality is to have an obligation to "better the world," in the sense that one invests in property or in the way that a settler "rehabilitates" or "improves" the places they claim by violence.

The Twill: Though many groups have lived on the world of Palisade over the years, the Twill can trace their time on the world back the furthest. Though a first glance appraisal might make one think that their defining trait is the moss that covers much of their bodies and allows them to live on sunlight and water alone, in fact their most unshakable cultural trait is a practice of collaboration, aid, and acceptance. When groups like Advent, Kesh, the New Earth Hegemony, and the Divine Principality left Palisade behind, they often left behind the disaffected or unwanted. It was often, if not always, the Twill who helped these people find sustainable lives on the world, either by blending with the group over generations or through open exchange of goods and information.

The Devotees: A church from the Twilight Mirage that is committed to the worship of the divine Devotion, which they sometimes refer to as Fervor. Common practices include the regular checking of one's pulse and multi-day group picnic outings.

People

Kalvin Brnine (they/them): Captain of the Blue Channel, former weapons technician and de facto leader of the Society of Banners and Bright Returns. Apostolosian born, Orion trained, committed to Millennium Break.

Thisbe (she/her): A large, humanoid labor robot whose design is based on the ancient Hypha people. Unearthed by farmers and traded between mercenary units, she eventually wound up working for the Society of Banners and Bright Returns and moved on to work with Millennium Break.

The Figure in Bismuth (he/they): Once, the Figure was an ordinary, conservative history teacher who was fatally wounded in a conflict on Partizan. After being resurrected by the Witch in Glass, they have become a supernaturally gifted ace pilot. On loan to Millennium Break.

Phrygian (they/them): A Branched researcher who arrived on Partizan to investigate something called the True Divine. After being captured by the Pact, they were eventually freed by Millennium Break, which they joined up with.

Coriolis Sunset (she/her): Devotee of Devotion and native of the Twilight Mirage, Cori seeks to defend the weak and spread the word of her blessed Divine.

Gucci Garantine (she/her): A defector from Stel Kesh, who used the remaining wealth and power of House Brightline to help found Millennium Break. Currently a key member of the resistance efforts on Palisade, and the commander of Millennium Break forces there.

Baldwin Home a.k.a Black Screen (he/him): A member of the Shale Belt's anti-Principality revolutionary group, the Concrete Front, which operates from the caves of Sinder Karst. Baldwin operates a pirate broadcast station under the psuedonym "BlackScreen," fitting since when his broadcasts take over an affected device, they not only blank out the screen, but render it impossibly black... (No direct mention. Intro Narrator)

Places

The Diadem: A wide and deep scar dug into Palisade's equator by the early Divine Principality. It promised to be a vast arcology that people could live and work in. Instead, it simply ruined the world.

The Shale Belt: A low, resource-filled mountain range in the north-central of Palisade. Home to the Concretists and their revolutionary Concrete Front, a secular and technologically-minded group with roots in the Twilight Mirage. They take their names from favorite artistic works and have blended their bodies with a special concrete (and some respiratory cybernetics) that aids in their breathing.

Greenfield: A central territory on Palisade taken over by the Frontier Syndicate. Previously, the fields and streams of this area were home to the Twill.

Mysteries

The Fundament: In the depths of the world, further on even than the Diadem… there is the Fundament.

The Afflictions: A group of "monstrous" beings that haunt the dark corners of Palisade.

Things

BAC Plough: Forged by the Blessed Armory of the Divine Consecration, the humanoid Plough has a statuesque build that it uses to wield heavy weapons, like a bulldozer-sized claw-scoop or a Heavy Arbalest designed to launch roped harpoons. The Plough's primary purpose is to be Nideo's frontline unit, but it is as valuable after a fight as it is in one. It is used in the destruction and replacement of "old" or "neglected" locations with new Nideo bases and settlements, and as such serves a propagandistic function by demonstrating that "soldier" and "settler" are two sides of the same coin.

EF Hauberk: Created by House Evenfall Altarworks, the Haubark is capable of deadly, unpredictable, and striking acts of violence. It is beyond "lanky," with upper and torso extended, with extra joints and top-flight tensors for added flexibility. Its lower half, though, is an extremely thick tire, allowing it for rapid ingress and egress. It is both covered in and wields restraining chains infused with the nullifying magic used by Kesh, and is able to pin its foes down before finishing them off. Tier III. Approach: Mundane.

LMG Gueridon: Designed by the Lone Marble Group for use by Exanceaster March's personal security operations, the Gueridon is a modern siege tower. It walks on four, elegant table-like legs, is protected by an Arcane energy dome above, and is operated from within a vast, circular a carriage compartment, with enchanted portholes that enhance the hand-held weapons of anyone firing from inside out. Also carries an infantry deployment pod. Tier II. Approach: Arcane

Chariot Mk. 2: Coriolis' Altar, commonly used among the Devotees. A humanoid mech with an angular frame, pointed shoulders and three rotating halos. The head is covered in eyes, and its body has purple lights running along it in the shape of a circulatory system. A cape hangs over the right arm of the mech and can be cast off when it begins combat. Approach: Divine

The Devil's Two Front Teeth: The Figure in Bismuth's Altar. A tall, angular machine whose posture is hunched down as if it is always ready to pounce. It was originally built without heatsinnks or vents, so the first time the Figure piloted this mech heat and energy exploded out of the frame and left the frame covered in pockmarks and jagged cavities. The most noticeable of these is a chunk missing from its "chin", giving it the appearance of a humanoid body missing its lower jaw with only two long, crooked teeth left in its mouth. As it flashes in and out of the battlefield, the heat and energy that escapes through these gashes sounds like a wailing wind. Tier III. Approach: Profane

Mow (he/him): A recovered Zenith-A Project Eudaimonia prototype model, further upgraded with Altar-class technology. The build of a gorilla, quadrupedal & topheavy, a saddle horn-like addition on the back, battered but lovingly maintained. Newly painted. Tier III. Approach: Mundane

The Blue Channel:The Blue Channel: Kalvin Brnine's corvette-class carrier. Upgraded with Kalmeria-era technology to enhance its basic functionality, along with other quality-of-life features. Tier V. Approach: Mundane.

Additional Notes Notes on The Five Approaches by Eiden Teak

Okay, so more or less, it breaks down like this: There are five "approaches" to how Kalmeria is used. What's Kalmeria? Well, the Kalmeria Revolution kind of bumped up everyone's power level and brought us back to the things were (supposedly) back in the Miraculous Millennium, before the Perennial Wave. "Hey, that's not an answer to what Kalmeria is," you might say? And to that, I say, shut up, no one really knows how it works. But here's how people make it work (all approach names and sketches tentative):

The Null Approach, also called the Mundane Approach uses Kalmeria and the Perennial Wave's natural technological negation attributes to basically nullify and reduce magical effects. Kesh is really keen on this, and so are a lot of us in Millennium Break. A lot of our blue collar folks, especially, like in the Oxblood Clan and Company of the Spade. Kesh weapons and Altars enhanced by the Mundane Approach seem to dampen the sound and light around them, swallowing the impact of incoming blows.

The Arcane Approach blends Kalmeria with some of the older sources of power we've had for a while like our Chorus Bond, a Twilight Mirage resource called "Q-Glass," Hyphan strati tech, or the Memoria which Columnar stole from us. In brief, it's very "device" oriented: For us, that means lots of staves, orbs, cybertomes, alchemical potions—classic conduits of power, yeah? For Columnar and the Frontier Syndicate, they often use independently moving, choreographed lots of bits, funnels, and drones—all of which produce with strange visual phenomena, like eye floaters and optical auras.

The Divine Approach uses Kalmeria as a medium for calling on the power of a Divine directly and immediately. Whether that's from Nideo and the other Stels or from the Divines of the Mirage, it seems very paternalistic, but that's just my view. It really just escalates the familiar way Divines blessed Hallows, extending it to their pilots. You know: Glowing skin; fiery auras. Living wings. Both on the pilot & the mech. Nideo stuff looks statuesque and angelic. Mirage Divines are less humanoid by default, and seem to be more insectoid than normal. You can tell the difference between Nideo Divine magic and the Mirage's use because the former always smells—units report a near endless list odors associated with Nidean Altars, including ash, incense, sugar, mint, sulfur.

The Profane Approach uses Kalmeria in a way similar to Motion did—which frankly, I don't love— to even more easily create things out of the raw Perennial Wave: Gaseous particles cohering and then solidifying into forms. Damaged armor bursts into liquid, then gets reformed on the simple frame. Melee weapons change shape and dimension as needed. Ranged weapons need no ammo, as it's generated by the Demiurge Engine. Used by lead companies of Stel Orion, who were allowed to salvage parts of Motion from the salvage field above Partizan since they weren't directly involved in our fight there. But also used by the Crown of Glass, whose witch has a direct relationship with Perennial. When Orion Altars are on the field, you might find yourself tasting blood or berries or something even stranger.

Finally, the Elemental Approach brings together Kalmeria and the capabilities of the Branched to blend the outside world with the inside person. For the Branched themselves, this has brought them in closer conscious/experiential contact with both nature and society—those that choose to tap into Kalmeria find that they literally feel the world more. The Apostolosians, meanwhile, have performed some truly dark research on the Branched, and have used the results to reshape themselves and their war machines directly—in some way, becoming more like their hated enemies the Branched, though they haven't seemed to notice. The result is that they adopt parts of the environment as expressions of themselves in both their altars and their bodies: Summoning shields of ice, firing lightning or fire from their limbs, turning their flesh to stone, even calling storms into clear days—and when they do, nearby people ungrounded physical sensations: a finger down their back, an itch they cannot scratch, or something stuck in their eye.

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by by aurahack (aurahack.jp)

We are playing Armour Astir: Advent with additional playbooks from Strangers in the Night. If you enjoy the show, consider supporting the TTRPG.

This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

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The Road to PALISADE 01: HOUNDs Pt. 1

The Road to PALISADE 01: HOUNDs Pt. 1

This episode carries content warnings for violence, abduction, and risk of suffocation. Welcome to the Road to PALISADE, an interlude connecting PARTIZAN to PALISADE, our upcoming season (which will be played in Armour Astir: Advent by Briar Sovereign)! Unlike 2019's Road to PARTIZAN, please know that this season will likely contain broad spoilers for COUNTER/Weight, Twilight Mirage, and PARTIZAN. In many ways, we see both the Road to PALISADE and PALISADE itself as opportunities to weave many important threads from the Divine Cycle together. Another way in which this interlude season is different from the Road to PARTIZAN is that we aren't necessarily telling a linear history from point A to point B. While many key points on the five years separating the two seasons will be hit, the Road to PALISADE is intended to be less of a direct history and more of a series of snapshots, capturing events happening as the Principality's civil war continues. As a fun note, all of the stories we play this interlude season are generally inspired by the cast's answers to Crunchyroll writer Adam Wescott's question about what sort of PZN spinoff we'd all want to do! There are (thus far) two exceptions, and this episode is the first of those. When I first read Tyler Crumrine's HOUNDs, I knew instantly that this was how I wanted to kick things off. And as you'll see, Jack and Art proved that it was the right decision. Okay, given how long this particular Road is going to be—it's still in production as this first episode hits the main feed—I better shut up and let you get on with listening. This week on Friends at the Table: The Road to PALISADE: Hounds Pt. 1 Records Recovered from the Divine, Arbitrage Factions The Divine Principality: Stitched together thousands of years ago from the remains of the Divine Free States and the Principality of Kesh, it is largest empire in the history of the MIlky Way Galaxy. Even now, divided against itself, any subdivision of its arms stretches further than any kingdom or confederation ever has before. An utter failure. Stel Kesh: Among the oldest operating powers in the stars. Devoted to the Past even though they've long lost control of the Divine who shares its name. Snobbish historians, ineffective parliamentarians, and stubborn reactionaries. Kesh is generally aligned with the Curtain of Divinity. Stel Nideo: WIth origins in the long lost Twilight Mirage, Stel Nideo are architects of our current era, dread controllers of the Present. Along with shaping mass media, popular culture, and educational standards, they now operate both Received and Progressive Asterism, the former run by the corrupt Cycle and the latter by the grotesque puppet of the lost prophet Gur Sevraq. These priests, pop idols, and patriotic poster children are largely aligned with the Curtain of Divinity. Stel Orion: For hundreds of thousands of years, Stel Orion—under countless names and forms—has repeated a cycle of exploitation and revolution. Competing spirits of individualism and camaraderie ebb and flow, but industry remains. Is it any wonder that it remains associated with the raw breadth of Space itself? Currently, Orion is at war with itself, with countless small factions not only differing in position on the larger civil war in the Principality, but also on many additional issues like wealth, religion, and culture. Stel Columnar: Famously "courted" by the growing Principality many generations ago, this nation of humanoid synthetics traded freedom for the prestige and security of the Principality. They hid behind imperial walls and pursued the Future, pushing boundaries not only in technology, but in art, commerce, and war. I suppose I can call them cousins, but not with much fondness. Today, they share righteous screeds and fight for the return of something like democracy as part of the Pact of Necessary Venture. What a comedy. Stel Apostolos: An ancient people, ever obsessed with external conquest and internal freedom, and utterly uninterested in understanding their own contradictions. They are dedicated to the pursuit of forward Motion, and I suppose I can respect such bullheaded devotion. It is, at the very least, not boring. They are the meat and muscle of the Pact of Necessary Venture. The Curtain of Divinity: For generations, the Curtain of Divinity operated in the shadows of the Principality, partly as intelligence agency, partly as shadow government. Now they have been dragged into the daylight, and serve as one of the two ruling factions of the whole Principality. Though there are some divisions along questions of secularity, humanism, and cultural taste, in general, leaders of the Curtain are conservative, traditionalist, and nationalistic. They seek the reunification of all five Stels and the permanence of the Divine Principality. Led, in public at least, by Cynosure Whitestar-Kesh, the Peaceful Princept. In fact, the Curtain has five divisions, each led by a ruthless individual known only by a codename: Silk (diplomacy), Damask (research & inquisition), Lace (military), Linen (economics), and Gabardine (espionage and collaboration). The Pact of Necessary Venture: As their (current) name suggests, the Pact began as a cooperative exploratory committee founded in the late 14th Century of the Perfect Millennium. They sought new territory to conquer, breaking an old taboo in the process, and inviting destruction and fracture. Which is appropriate, as their vision for the future is one where each Stel is granted more autonomy and independence—some even claim that they would see the Principality utterly destroyed and replaced by a loose affiliation of free states. Despite this, the Pact are no radicals: While they want more independence from the Principality, they have little interest in shaking up the internal power structures of the Stels themselves. After all, their founders were all Elects, and though only two remain (Gallica, elect of the Divine Present, and Rye, elect of the divine Space), they are led by Dahlia, who serves as both Apokine and Glorious Princept. Millennium Break: Terrorists, thieves, and revolutionaries. Founded on the moon of Partizan in 1423-1424 PM. A wrench in the wheel, a fly in the ointment. Critical in pushing the Principality into chaos. Now spreading dissidence through the galaxy. Their manifesto, such as it is, is thus: We will help those displaced by the war. We will claim supplies only when it adds losses to the ledgers of the unjust. Free and fair elections will be held every two years. Burn thrones, build tables. When we provide for ourselves, we can provide for others. We will not turn our back on allies in need. If we must play their game, make sure to bloody their noses. When we reach the edge, we will Leap. Look sick as shit. The words of children. Persons Veronique (she/they): Elect of Fealty. A loyalist. A protector. A runner, in a previous life. Fealty (any, they/them): A Curtain Divine of glittering chrome and sculpture. Cynosure Whitestar-Kesh (he/him): "The Peaceful Princept," supposed leader of the Curtain of Divinity. Growing, ever so slowly, into the title. Sierra (they/her): The bashful intelligence which pilots the agrivessel the Hen and Chicks. Gucci Garantine (she/her): Once, when she operated the revolutionary group HORIZON, true heir of the Rapid Evening, she called herself Saint Dawn. Now she simply calls herself one of the MIllennium Break's commanders, albeit through gritted teeth. Fortitude (it/its) & Acacia (they/them): A Divine from an era before my own, and in that way at least, a curiosity. It spreads its strength across many military units. As always, its need for an Elect is a disappointment. Layer Luxurious (he/him): A "podcaster." What a waste. Locations The Skarnoc Debris Fields: The remnants of a battle from the era before the Twilight Mirage, where the Rapid Evening fought and lost the Divine Nobility. Besides the normal ship debris, the field has gathered strange crystalline spires. Articles A Dash of Purple: Fealty, of course, knew what it was at once. How could they not? Hollows & Hallows: Mechanized military vessels, often in humanoid shape. The latter are enhanced by the touch of a Divine. The Treaty of Permanent Peace: An agreement of terms and conventions between the Curtain and the Pact, negotiated by the Elect Rye and the Peaceful Princept. By all accounts, this was the first great achievement of the latter. Without the safeties, guidelines, and structure provided by the Treaty, the less technologically advanced Curtain would have lost the war within the first two years of its start, with countless civilians left dead across core Curtain worlds. Miscellany The Perennial Wave: Perennial is something like a god, or at least I think she imagines she is. Her wave is her arrogant whim, made manifest. Functionally infinite nano-particles, spread throughout the galaxy, hampering all technology except (curiously) Divines. Kalmeria Particle: Most people don't know what it really is, or where it came from. Some know that it is named for the rogue engineer Kal'Mera Broun, but phew know that it is the result not only of their research into the divine Asepsis, but also the particular consequences of Millennium Break's battle with Motion and her siphoning of so-called "Autonomy Itself." Hosted by Austin Walker (@austin_walker) Featuring Art Martinez-Tebbel (@atebbel) and Jack de Quidt Produced by Ali Acampora (@ali_west) Music by Jack de Quidt (available on bandcamp) Text by Austin Walker Cover Art by Craig Sheldon (@shoddyrobot)

26 Elo 20224h 19min

Bonus Episode: Standoff NNAF Fundraiser Livestream

Bonus Episode: Standoff NNAF Fundraiser Livestream

Hello everyone! Here's another actual play from our National Network of Abortion Funds fundraiser, this time with Austin, Sylvi, Janine, Art, Dre and Keith playing Standoff! Standoff is available at https://worldchampgameco.itch.io/standoff on its own or as part of a collection in Wish You Were Here, available at https://worldchampgameco.itch.io/wish-you-were-here

12 Elo 20221h 8min

Bonus Episode: Marielda NNAF Fundraiser Livestream (+Realis teaser)

Bonus Episode: Marielda NNAF Fundraiser Livestream (+Realis teaser)

Well, I suppose I've got a story or two left in these old bones. And hell, since it is another one about Marielda, why not make one about stories and the people who tell 'em. Now I know what you might be thinking: Physicality alive, in the era that The Six operated in Marielda, it was knowledge which was forbidden, turned into contraband and currency both, not stories. But as anyone ever wounded by art can tell you, fiction is a sharper knife than information could be. And living fiction, played out in front of your eyes and ears? Very few things are as well honed as that. And so it was that Samothes, ever jealous and increasingly suspicious that his erstwhile beau might conquer his capital with culture instead cudgel, all but forbade the theater. Of course, any scoundrel worth their shadow would narrow in on those two words preceding "forbade": "All but. " There were two exceptions to the rule banning theater. The first was liturgical drama, approved by the Blessed Council and performed in the True Church of Samothes on the Day of High Sun and other feasts. Between us, these were boring. They might serve academic value to someone of today's New Archives, and I suppose for the true believer of that old era, seeing even the most sanitized depiction of their King-God, Artificer Divine would make their day. But most folks, they wanted something a little less sacramental. Which is where the second exception comes in. Once a season, as an act of supposed Good Will, the Preceptors of the Font of True Knowledge—the Fontmen—opened the gates of their domain and put on a grand show. A day of comedy and tragedy in the Font Theater—the leash let slack so that the next time those censors pulled on it, they could claim it was done in good faith. What does any of this have to do with the Six. Well, nothin, until those out-a-towners with mysterious pasts and glorious masks showed up, claiming they had a spot on the stage and job for Hitchcock, Castille, and the rest. Help those actors steal their names back. Hello everyone!! Here is our livestream marathon finale game, a return to Marielda playing Scene Thieves! Most donation and fundraising shouts were cut to get this (as close as possible) under 5 hours but we'd like to thank everyone again for joining us on stream and supporting the National Network of Abortion Funds with us! Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins, Ali Acampora and Sylvi Clare Music by Jack de Quidt Scene Thieves is available here: https://possible-worlds-games.itch.io/scene-thieves

5 Elo 20225h 4min

Bluff City: America's Playground Pt. 05

Bluff City: America's Playground Pt. 05

Princeton, The Powdered Sugar Horse "Only a fool would say the horse does not belong at the beach," wrote a young Elliott Callahan in 1885. "The British, in their usual parsimonious fashion, insist that the beach is the province of the donkey, but the fact of the matter is that as far as strength, determination, and grit are concerned: one can do no wrong by bringing the horse—America's workhorse, if you will—down to the waterfront." By 1897, horses were a regular sight on the Bluff City boardwalk. Carriah and Letitia dragged the boat launch down to the water and back. Maribeth stood patiently by the bicycle rental stand and blinked placidly at passing cyclists. The less about Big Arthur that is committed to the historical record, the better. The most beloved of these animals, however, was Princeton: the mild mannered Clydesdale who pulled the Princeton Powdered Sugar wagon. Though whether he was named after the company or vice versa is a matter of some dispute, his sweet temper and calm demeanour is not. In the summer of that same year, Callahan—still clearly an equestrian enthusiast—catalogued this song in commemoration of the animal. Princeton the Powdered Sugar Horse, Is coming by again! Princeton the Powdered Sugar Horse, With flowers in his mane! If ever God made the sweetest creature, So sublime in every feature, Who would it be? Of course! It's The Powdered Sugar Horse! Princeton the Powdered Sugar Horse, They say he's a businessman! Princeton the Powdered Sugar Horse, As only an equine can! Tho' there's often a fellow who stands beside him, Sells the sugar and helps to guide him, Who runs the show? Of course! It's the Powdered Sugar Horse! Princeton the Powdered Sugar Horse, The children clap and cheer! Princeton the Powdered Sugar Horse, Whenever he draws near! They say that he's never bit a man, And only God knows if he even can. Would he pummel a villain? Of course! He's the Powdered Sugar Horse! Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids

28 Heinä 20221h 21min

Bluff City: America's Playground Pt. 04

Bluff City: America's Playground Pt. 04

(If you'd like to follow along to everyone watching Mr. Ed Plays Baseball at 1:22:24, here's the link: https://www.youtube.com/watch?v=NlVr45CHOuA ) Three Out of Five It Ain't Bad During the late 1880s and early 1890s, the Bluff City Boardwalk saw a surge (and then sudden decline) in the unusual genre of "Lovers' Songs". Enterprising organ grinders would charge participants a small sum, hand out a broadsheet, and then act as an accompanist to a lovesick singer. These proved wildly unpopular. The songs were never particularly emotive, the cost was slightly too high, but the primary nail in the coffin was that it turned out that nobody liked to be sung to - in public - by a potential beau (who was invariably fighting the volume of a barrel organ two feet away). Most of these songs had faded into obscurity by the time Elliott Callahan, in 1899, recorded "Three Out of Five It Ain't Bad", a song that fails - straightforwardly - at communicating anything about love, or indeed anything at all. I wish I could give you the crown on the head Of the Queen out in Olde London Town! 
I wish I could send you the brooches that shine Of the Princess of Burgundy's gown. But all I can offer's the love in my heart, You can make me the happiest lad! I can offer this music, companionship too, And hey, three out of five it ain't bad. Three out of five, three out of five, Three out of five it ain't bad (it ain't bad!) Three out of five it ain't bad, my love, Three out of five it ain't bad. I wish we could visit the fanciest stores, I would buy you such satin and lace. I wish we could hike, hand in hand, through the Alps, See the wintry sun on your face. But all I can offer's the spring in my step, And the knowledge your smile makes me glad. And the tune that I raise with such fullness of heart, And hey, three out of five it ain't bad. Three out of five, three out of five, Three out of five it ain't bad (it ain't bad!) Three out of five it ain't bad, my love, Three out of five it ain't bad. *Organ grinder part in parentheses Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids

21 Heinä 20221h 36min

Bluff City: America's Playground Pt. 03

Bluff City: America's Playground Pt. 03

What A Big Building, I Can't See The Top By 1898, construction had begun on several boardwalk-side buildings that so exceeded the previous maximum building height that they caused a city-wide stir. Of course, early skyscrapers had been constructed before, closer to the city centre, but these new buildings' proximity to the ocean was a cause for excitement and, in some cases, concern. Would the ocean winds knock them over? Was it an act of hubris to situate such a tall building so close to the waves? These questions, however, were the purview of city folk. Those on the boardwalk were mostly disinterested by the whole situation, or irritated by the construction noise, or confused as to why the skyscrapers were called for at all. Elliott Callahan, writing in the summer of 1898, and seized with the "skyscraper spirit", asked a local organ grinder to "let loose a tune commemorating the new buildings that [he] might put it to paper." The resulting tune did not reflect the spirit in which it was requested. Some kinds of buildings are houses. Some kinds of buildings are shops. Sometimes they even take the shops that I mentioned, And they put a little house right on the top. (Combination!) Everybody loves buildings. Everybody loves 'em tall. Everybody needs buildings, And the highest ones up are best of all. Today I will sing about the skyscraper. Today, I will sing and never stop. I'm looking over there at the great big building. And I cannot - no, I cannot - see the top. Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids

14 Heinä 20221h 37min

Bluff City: America's Playground Pt. 02

Bluff City: America's Playground Pt. 02

I Can't Find My Way Off Atlantic During the winter of 1895, the main thoroughfare of Atlantic Avenue was set upon by work crews from City Hall, who - in preparation for the approaching 20th Century - sought to improve the quality of the road surfaces and allow for increased traffic. The works were scheduled to last no longer than two months - but, thanks to mismanagement, bad luck, and direct appropriation of funds - the project stretched languorously into the summer of 1896: the year of the heatwave. "What a disaster," wrote Elliott Callahan. "The wheels of carts, of automobiles, sinking into the asphalt as it melted on the streets. Confused horses. Shouting patrons. Great columns of immobilised travellers, the length of the avenue." From the relative safety of the boardwalk, far from the sounds of the work crews, the organ grinders were known to sing: Oh once, long ago, I knew peace in my heart, I would rise with the sun and the birds! But now I am stuck in the back of a cart, And my anger surpasses my words. Last springtime I met a remarkable gem, In the summer, my thoughts turned romantic. I would love to revisit my sweetheart again, But I can't find my way off Atlantic. Perhaps I have been here for thirty five years. Suspended 'twixt horror and prayer. Perhaps when the horrible traffic jam clears, I will find and imprison the mayor! I will find and imprison the mayor of Bluff, Just as soon as I'm out of the fray! I can see City Hall just ahead, sure enough, But there's forty nine cars in the way. Help! Help! Help! Help! I can't find my way off Atlantic! Help! Help! Help me! Help! I can't find my way off Atlantic! (x2) Featuring: Austin Walker, Art Martinez-Tebbel, Jack de Quidt, Janine Hawkins and Keith J Carberry Music & Description by Jack de Quidt Mall Kids is available at https://mr-matthew.itch.io/mall-kids

7 Heinä 20221h 16min

Bonus Episode: GenCon Liveshow Marielda

Bonus Episode: GenCon Liveshow Marielda

Here's our GenCon liveshow set in Marielda, playing Blades in the Dark! While this game of Blades in the Dark takes place in our Marielda setting, it's totally listenable even without that background (at least, that's what some totally new fans told us at the event!). That said, I do think listening to Marielda first makes it shine even brighter. For those curious, it takes place in the time jump between "The Valentine Affair Pt. 4" and "Four Conversations," and here's how we listed it in the big list of GenCon Events: Come watch a high stakes heist in an industrial fantasy world like no other! Friends at the Table leads you through a live Blades in the Dark game featuring new and returning players from their Marielda campaign. For new fans, get ready to learn about tea witches, lovelorn gods, and a very unpredictable train. For those in the know: Months before their climactic confrontation, Aubrey and Sige find themselves teamed up with a rival gang on a robbery like no other. Their target is a national treasure: the very first words written to page. Also if you listen to this and love it, and want to hear even more about Art and Keith's characters, we recorded their character creation and posted that as Pusher update right here. A transcription is available for this episode here. A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

6 Heinä 20222h 11min

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