Unreal Engine and AI Coding: My Hilarious Coding Misadventures

Unreal Engine and AI Coding: My Hilarious Coding Misadventures

The recent push toward AI video generation felt like a massive shortcut, but I realized I was just playing creative roulette. You hit a button, wait for a result, and hope it matches the vision in your head. When it doesn't, you realize you have zero levers to pull to fix it. That lack of control is exactly why I’ve moved back into the heavy lifting of Unreal Engine 5.7. In an engine, if something is broken, you can actually reach in and fix the logic.

This update covers the messy reality of trying to merge traditional game design with modern AI tools. I’m currently wrestling with "vibe coding" using Claude Code and GeminiCLI to handle the friction of technical implementation. The goal isn't just to make a game; it's to build a world where NPCs aren't just reading from a script. By integrating local LLMs, I’m trying to create characters that can actually hold a conversation, even if they currently spend half their time walking into walls. It’s a transition from being a "generator" back to being a "creator."

Key Discussion Points
  • The Illusion of Speed: Why AI video tools offer a fast start but often lead to a dead end because of the "black box" nature of the generation.
  • Returning to Unreal Engine 5.7: Reclaiming technical control and why the complexity of a real game engine is a feature, not a bug.
  • The "Vibe Coding" Workflow: Using Claude Code and GeminiCLI as high-level pair programmers to bridge the gap between a design idea and working C++ or Blueprint code.
  • Local LLM Integration: The technical hurdles of hosting large language models locally to power dynamic, non-linear NPC dialogue systems.
  • Solving the NPC Glitches: A look at the "coding shenanigans" involved when your AI characters have great things to say but still can’t figure out basic pathfinding.
  • Version Control as Sanity: Why Git is the most important tool in the stack when you’re constantly breaking your project with experimental AI scripts.

Technical Stack & Ecosystem
  • Engines: Unreal Engine 5.7 (Primary), Godot (Contextual comparison).
  • AI Tooling: Claude Code, GeminiCLI, Local LLM frameworks.
  • Concepts: Procedural Generation vs. AI Output, Human-in-the-loop Design, NPC Behavioral Logic.

  • Contact for collaborations or feedback: cmonkxxx@gmail.com

Tämä jakso on lisätty Podme-palveluun avoimen RSS-syötteen kautta eikä se ole Podmen omaa tuotantoa. Siksi jakso saattaa sisältää mainontaa.

Jaksot(22)

Lelit Distrikt Series 01 - Diving Deep into an Artificial Society: The Game of a Lifetime

Lelit Distrikt Series 01 - Diving Deep into an Artificial Society: The Game of a Lifetime

I misread the email address as a delivery instruction. Here is the first-person version.In this episode, I talk about the artificial society I am building and the ideas behind it.My aim is to create a...

24 Heinä 9min

Vibe Coding: The Good, The Bad, and The AI

Vibe Coding: The Good, The Bad, and The AI

Wild world of AI and its complicated relationship with Unreal Engine in today's episode. I’ve been mulling over how this new tech can feel like a double-edged sword—exciting yet, at times, downright d...

8 Heinä 22min

Unreal Engine 5.8: The New Features That Got Us Talking

Unreal Engine 5.8: The New Features That Got Us Talking

So, here’s the deal: our latest chat dives headfirst into the whirlwind that is Unreal Engine 5.8, and let me tell you, it’s a wild ride! We’re tackling the shiny new features that have everyone buzzi...

19 Kesä 32min

Traveling for Inspiration: How Real-World Experiences Shape 3D Creations

Traveling for Inspiration: How Real-World Experiences Shape 3D Creations

Today, we’re diving into the idea that to create truly immersive digital environments, we’ve got to step away from our screens and into the real world. I mean, let’s be real: there’s no substitute for...

13 Kesä 23min

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'

UnityAI and Unreal 5.8: Navigating the Frictionless Future of 'Sentient AI'This episode was recorded in my typical raw, unedited fashion—though I’ve added a video component this time around, mostly be...

17 Touko 26min

The Acceleration Trap: AI Workflows, Workaholism, and the Future of being an Expert

The Acceleration Trap: AI Workflows, Workaholism, and the Future of being an Expert

The Acceleration Trap: AI Workflows, Workaholism, and the Future of the ExpertThis episode was recorded in one take. No edits, no safety nets—just a raw conversation about the "mad" pace of developmen...

3 Touko 30min

AI, Unreal, and the Art of Making Mistakes

AI, Unreal, and the Art of Making Mistakes

Let me tell you, this episode dives right into the wild world of Unreal Engine, where the host spills the beans about their chaotic yet thrilling journey of blending AI with game development. The main...

28 Huhti 40min

AI Coding in Unreal Engine (Breakthrough): How AI is Changing My Game Development

AI Coding in Unreal Engine (Breakthrough): How AI is Changing My Game Development

Alright, buckle up, folks! We’re diving into the wild world of AI and game development, where I’ve just had a breakthrough that’s turned my chaotic creative process into a smooth ride. Seriously, I’m ...

15 Huhti 19min

Suosittua kategoriassa Yhteiskunta

olipa-kerran-otsikko
i-dont-like-mondays
seitseman
siita-on-vaikea-puhua
uutiscast
sita
poks
antin-palautepalvelu
gogin-ja-janin-maailmanhistoria
kaksi-aitia
mamma-mia
kolme-kaannekohtaa
yopuolen-tarinoita-2
hupiklubi
rss-palmujen-varjoissa
aikalisa
rss-haudattu
loukussa
ihme-ja-kumma
lahko