PLANE OF WATER - Let's Just Get Through This Episode So I Can Have A Stiff Drink

PLANE OF WATER - Let's Just Get Through This Episode So I Can Have A Stiff Drink

The Plane of Water episode started exactly how you'd expect an episode about endless oceans to start: with stock prices, GTA 6 rumors, GameStop drama, and Randall suggesting you could solve inflation by storing barrels of oil in your apartment. Eventually everyone remembered there was supposed to be a podcast, which unfortunately meant confronting Ash's greatest weakness: deep water. What followed was less a lore episode and more a two-hour intervention where Tyler discovered underwater spiders exist, Randall weaponized ocean facts, and Ash spent the entire recording questioning every life choice that led him to this point. Somewhere beneath all the existential dread, there was also a Plane of Water.

Show Notes

This week we dove into one of the most intimidating locations in fantasy gaming: the Plane of Water. Despite containing an infinite amount of something every living creature needs, none of us sounded particularly excited to visit. We explored how the Plane of Water differs between Dungeons & Dragons and Pathfinder, from endless oceans and violent storms to strange underwater civilizations and terrifying megafauna.

Along the way, we examined water genies, krakens, mysterious cities, giant jellyfish stretching across entire planes, and even an anglerfish so enormous that someone thought building a city on its back was a good idea. Pathfinder's version introduced even stranger concepts, including underwater suns, spheres filled with mysterious civilizations, and the return of elemental forces that literally control the tides.

As expected, Ash spent much of the episode reliving childhood trauma and explaining why the ocean is secretly the most horrifying place imaginable. Tyler accidentally made things worse by introducing underwater spiders, while Randall enthusiastically contributed increasingly disturbing facts about deep-sea pressure, giant creatures, and dream-fueled tsunami nightmares.

By the end, we learned that the Plane of Water contains incredible adventure opportunities, beautiful locations, and fascinating lore. We also learned that Ash would still rather spend a weekend in Hell.

Links

Key Takeaways
  • The Plane of Water in D&D is an endless ocean punctuated by occasional islands, violent storms, and regions ranging from sunlit seas to terrifying depths.
  • Pathfinder's Plane of Water differs significantly, featuring a spherical structure, strange environmental effects, and unusual landmarks.
  • Water genies and merfolk civilizations provide opportunities for diplomacy and exploration rather than constant combat.
  • Krakens, brine dragons, and other aquatic monsters make the plane dangerous, but many creatures are simply focused on surviving in their own environment.
  • Several bizarre megafauna inhabit Pathfinder's version of the plane, including continent-sized jellyfish and city-carrying anglerfish.
  • Travel to the plane is possible through spells, portals, storms, and occasionally terrible luck.
  • The Plane of Water offers strong inspiration for survival adventures, nautical campaigns, and cosmic horror themes.
  • Despite its beauty and rich lore, at least one member of the cast would prefer literally any other destination.

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Meet the Hosts
  • Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix.

  • Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme.

  • Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy.

Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos.

How to Find Us:

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