Side Quests 047: The Legend of Zelda: Majora’s Mask 001

Side Quests 047: The Legend of Zelda: Majora’s Mask 001

Side Quests 047: The Legend of Zelda: Majora’s Mask 001


I Nintendo

a) Nintendo vs. Sega/Sony Aesthetic

b) More childish graphics;

c) Big faces, lots of bright colors

d) A lot with sound, limited dialog and simplistic story

d1) Zelda at first

d2) Mario

d3) Potentially deeper undercurrents

II Playing with cartridges

a) The controller

III Game Play

a) Very different from a turn-based (active battle system with random encounter) RPG

b) Action-adventure/action RPG

c) Real-time fighting

d) Never hear own voice or see own dialog

IV Picks up where The Legend of Zelda: The Ocarina of Time left off

a) Have already fulfilled your destiny

b) Have the Ocarina of time

c) Sword

d) Epona (Horse)

V Setting is a dark forest

a) Dante connection (also after-life)

b) Have a big FALL (Lucifer, Hephaistos, Alice iWonderland; The Matrix)

c) Stuck in a three day loop (like Easter/Dante)

a) All focused on time

b) Collect masks

b1) Personae

b2) Interweave/create personality based on amount of roles played;

b3) also quality of role-played as measured by real impact on another’s life;

b4) that shows the puppeteer or actor behind the manifold masks

VI The Antagonist is an outcast for tricks

a) Hermes/Psychopomp

b) Hephaistian/Luciferian (they don’t want to play anymore)

c) Isolated and crying in a heartrending way;

d) Two fairies, one dark (purple) and one light (white) comand seem to hug/neck;

e) The skull-kid (another reference to death) holds both

e1) Will symbolically choose the dark one

e2) You will get the light to form a full character

VII The gonzo style

a) Creepy/grotesque;

a1) the scarecrow

a2) The Great Fairie

aa1) Further seem of re-integration

VIII Running clock


IX Similarity to FF7

a) Response to iterations in the past

b) Seems to focus on ability to follow instructions and master basic eye hand sequencing drills.

c) Basic strategy and learning from mistakes

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