712: 2024 Predictions

712: 2024 Predictions

Wes and Scott give their predictions for 2024 in JavaScript, frameworks, server-side JS, tooling, CSS, developer ecosystem, and AI tooling. Show Notes 00:10 Welcome 01:10 Syntax Brought to you by Sentry 02:00 Types in JS will have real movement 05:10 Temporal API will ship in 1 browser 06:38 Perf tooling gets easy for everyone to understand 07:32 CSS continues to get better where you need less JS 08:35 The year of the server in frameworks 10:32 Svelte v5 is very fast SvelteKit • Web development, streamlined 12:04 Astro is going to have a good year Astro 4 Web Devs, 1 App Idea (Salma Alam-Naylor, Scott Tolinski, Eve Porcello) 14:22 React server components dai-shi/waku: ⛩️ The minimal React framework Waku 19:45 Remix moves away from page-based loaders, to component loaders 20:52 Hono will become more ubiquitous Hono - Ultrafast web framework for the Edges 23:23 Node will introduce TypeScript support via loaders 24:48 We will see a route matching Proposal move ahead URL Pattern Standard 26:34 Bun releases full node compat 27:34 We will see a new Linter + formatter entirely replace Language support | Biome HTML support · Issue #1326 · oxc-project/oxc Prettier · Opinionated Code Formatter 31:44 New TypeScript typechecker 32:42 Lightning CSS pops - or does it? 34:37 You’ll hear more about Rspack and Turbopack 35:55 Vite isn’t going to release anything big in 2024 Vite | Next Generation Frontend Tooling 36:55 CSS contrast-color will land in chrome 37:27 Relative color will land in all major browsers 37:48 Scroll animation landing in 2 browsers 38:40 The year of CSS discovery 41:20 Safari will Ship 3 missing PWA Support 44:10 Firefox usage will continue to slip 47:43 Paid Arc features 47:55 More XR web experiences as Apple releases in Vision Pro 49:07 AI Tooling Galileo AI v0 by Vercel Transformers.js 51:07 Small Models that run in the browser 52:08 Apps get sherlocked by OpenAI 53:24 On prem corporate AI 54:15 Sick Picks Sick Picks Scott: ISO100 protein power, Weekend at Bernie’s Wes: Roborock S8 Pro Ultra Vaccum + Mop Shameless Plugs Scott: Syntax Newsletter Wes: Wes Bos Courses Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads

Jaksot(972)

940: Picking a Fullstack Stack, Is Next.js Too Complex? Services vs Self-Hosted + More

940: Picking a Fullstack Stack, Is Next.js Too Complex? Services vs Self-Hosted + More

In this potluck episode, Wes and Scott answer your questions about modern full-stack stacks, Node.js backend options, managing database indexes, developer burnout, handling toxic bosses, and more! Show Notes 00:00 Welcome to Syntax! 02:36 What’s your go-to Node.js backend in 2025? Polka 06:18 Do you proactively manage database indexes—or fix them only when they become a problem? 09:40 Brought to you by Sentry.io 12:14 After planning a new project, what’s your real-world dev workflow? 931: Project Init - How to Make Good Choices When Starting a New Coding Project 18:19 What to do when you’re feeling burned out as a developer 23:34 Picking the right tech stack for your partner’s website 28:18 How do you deal with a toxic boss? 33:10 The ideal tech stack for launching a SaaS MVP 39:46 Is GraphQL still worth it vs REST or RPC? 44:26 Is Vercel steering modern web dev in the wrong direction? 51:20 What’s up with TanStack Forms? TanStack Form Latest 59:35 Sick Picks + Shameless Plugs Sick Picks Scott: Flesh and Code Wes: WAGO connectors Shameless Plugs Syntax YouTube Channel Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

24 Syys 20251h 5min

939: Creator of Vite: Evan You

939: Creator of Vite: Evan You

Scott and Wes sit down with Evan You, creator of Vue, Vite, and VoidZero, to dig into the future of frontend tooling. From the speed of Rolldown to why he chose Rust, they explore the evolution of developer experience, bundlers, and what’s next for the web. Show Notes 00:00 Welcome to Syntax! 00:31 Who is Evan You? Vue.js. Vite. Void0 01:19 Making the shift from UI to Toolchains. 02:37 How aesthetics contributed to the success of Vue and Vite. 05:26 Adding Rollup plugins to the Dev Server. 07:31 Brought to you by Sentry.io. 07:56 Rollup and Rolldown explained. 09:29 NAPIRS. 10:02 Why Rust and not Go? SWC, OXC. 12:04 Rolldown’s speed and performance. OXC Allocator. 15:09 Dealing with massive buildtimes. 17:42 How has the transition been? 20:34 Why do we even need a bundler? 23:25 Vite’s superior developer experience. 26:01 Fullstack Vue? 31:45 Node and Vite’s relationship. 35:41 Wes’ wishlist. vite-dir. 37:28 Hot takes. 37:37 Would Next be better with Vite? 41:09 Thoughts on React Server Components. 43:40 Thought on Remix 3. 46:22 Tell us about Void0. 51:36 Sick Picks + Shameless Plugs. Sick Picks Evan: Laravel Lamborghini Shaped Stress Toys Shameless Plugs Evan: Viteconf, Vite, CultRepo. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

22 Syys 202554min

938: Hot Takes + Bike Shedding

938: Hot Takes + Bike Shedding

Wes and Scott dive into some hot takes and classic debates—tabs vs spaces, camel vs snake case, export styles, barrel files, variable naming, and more. Show Notes 00:00 Welcome to Syntax! 01:26 CSS variables: descriptive vs. semantic 03:38 snake_case vs. camelCase 04:54 Default exports vs. named exports 06:23 Barrel files vs. direct imports 09:15 Function declaration vs. function expression 11:00 Inferred types vs. explicit types 13:40 Brought to you by Sentry.io 14:40 Long and explicit variable names vs. short with comments 16:27 Self-documenting code vs. code comments 17:03 Rebase vs. merge commit 18:39 Naming event parameters: e vs. event 20:33 Tabs vs. spaces 22:18 Big line height vs. small line height 23:50 Hard line length vs. line wrap Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

17 Syys 202527min

937: Is The Omarchy Hype Real?

937: Is The Omarchy Hype Real?

Scott takes Wes on a tour of Omarchy, DHH’s polished Arch + Hyprland Linux setup that promises speed, beauty, and endless keyboard shortcuts. From first impressions to daily workflows, Scott debates whether it’s good enough to pull him out of the Apple ecosystem for good. Show Notes 00:00 Welcome to Syntax! 02:31 Brought to you by Sentry.io. 02:55 What is Omarchy? 02:57 Arch-based distribution. 03:42 Hyprland window management. 05:08 Wayland Display Server Protocol. 06:27 Installation Defaults. 06:53 System-wide shortcuts. 09:01 My first impressions. 09:41 Connecting to my NAS. 10:54 Gigantic UI. 12:21 Day 2 Experiences. 13:22 Resizing window challenges. 16:11 Neovim and Lazyvim. 16:49 Lazygit. 19:07 How do you use it and why is it good. 19:14 Command Palette. 19:49 Raycast. Recreating Raycast. 20:50 Using the app launcher. 21:25 Screensavers. 21:59 OS Style. 22:55 My apps, my apps, my apps, check it out. 25:07 Is the hardware comparable to Mac’s M processors? 27:24 Installing new apps. 29:26 Web apps as first class citizens. 32:47 What I’ll miss. 35:56 What’s going on with MacOS UI? 38:37 Annoyances. 39:31 My advice. Read the Manual. 44:39 Sick Picks & Shameless Plugs. Sick Picks Scott: Omarchy Manual. Wes: Ugreen 200w Charger, Silicone USB C. Shameless Plugs Scott: Syntax on YouTube. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

15 Syys 202548min

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

936: Realtime LED Wall With React + Websockets (I Let Strangers Control It)

Scott, Wes, and CJ dive into Wes’s Hackweek project: a real-time, web-controlled LED grid. They break down the hardware build, custom 3D-printed diffuser, ESP32 microcontroller, and Cloudflare durable objects powering live pixel art, GitHub activity displays, and interactive web drawings. Show Notes 00:00 Welcome to Syntax! 02:03 Wes’ Hackweek project: a web-controlled LED grid 03:52 The hardware: LED panels, soldering, and power WS2812 LED panels 06:38 ESP32 microcontroller and WLED firmware explained ESP32 Microcontroller 10:57 Power supply challenges and injection fixes 15:05 Debugging and testing a DIY LED matrix 15:56 Shorts, blown circuits, and melted wires 17:58 Designing and 3D-printing the diffuser for crisp pixels 21:29 The software: Cloudflare Durable Objects + Party Server Cloudflare Durable Objects Party.server 22:18 Real-time sync and state management across clients Party Client 28:43 Connecting the server to the LED hardware 41:51 Open access fun: scripts, NSFW images, and moderation Cloudflare tunnel 44:10 Live demos 45:34 Future plans: stats, rooms, and making it always-on Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

10 Syys 202547min

935: CJ Made A Sega Game In 2025

935: CJ Made A Sega Game In 2025

CJ takes us behind the scenes of Hackweek to share how he built a custom Sega Genesis game from scratch, complete with assembly code, level loading, and retro hardware tricks. From SGDK to parallax faking, this episode is a deep dive into old-school game dev with a modern twist. Show Notes 00:00 Welcome to Syntax! 00:44 Why a Sega game? Sega Genesis. Sega Master System. MKBHD Retro Tech: Sega. 06:55 What is it running on? 07:49 Working with assembly code. 10:11 Sega Genesis Development Kit. Stephane-D GitHub. 10:54 Awesome Megadrive. 12:02 Booting on an emulator. 13:07 Gens and KMod. 15:54 Compiling stage. 17:44 Genesis Code VS Code Extension. 18:22 Images and Assets. 19:46 Loading images with bitmap. 23:50 Megacat Studios. 25:21 Z index? Faking Parallax. 27:34 Specific code examples. 27:51 Platformer Engine. 30:01 Platformer Sample Game. 30:44 LDTK (Level Designer Toolkit). 33:13 Tiled Collision mapping. 37:42 What about debugging? 39:37 Loading in levels. RetroGameMechanicsExplained. Sega Mega-CD Development Unit. 43:56 Challenges with graphics. 49:56 Adding music. Super Cartridge. Flahskit Programmer MD. Flashkit Cart MD. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

8 Syys 202552min

934: We Built a Real-Time, Local-Data, Competitive Coding Game

934: We Built a Real-Time, Local-Data, Competitive Coding Game

Scott, Wes, and CJ dive into SynHax, Scott’s Hackweek project for code battles. They discuss live coding duels, referee controls, and the surprisingly simple tech stack that delivers instant updates and audience engagement. Show Notes 00:00 Welcome to Syntax! 01:50 Brought to you by Sentry.io 02:30 What is SynHax? This Button Broke Our Brains (CSS Challenge) 04:21 The Stack SvelteKit Postgres Drizzle Zero Sync Better Auth Syntax 931: How to make good choices when starting a coding project 07:39 How it works 15:03 The battle experience 28:28 Fun details 34:12 Creating new battles & the admin dashboard Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

3 Syys 202537min

933: Hackweek Overview - What Is It, What Did We Build

933: Hackweek Overview - What Is It, What Did We Build

It’s Hackweek at Syntax! Scott, Wes, and CJ break down what Hackweek is all about - how they picked their projects, what came out of them, and why it’s the best excuse to experiment, build, and have fun before the deep-dive episodes roll in. Show Notes 00:00 Welcome to Syntax! 00:04 What is Hackweek? 01:05 Hackweek projects spark motivation. 04:05 Choosing our projects. 04:34 What we chose. 05:11 CJ’s Hackweek Project. 05:51 Using SGDK C language toolkit. 07:02 Writing to an Everdrive. 08:09 What game engine did you use? Platformer Engine. LDtk. 12:11 What was the end result? 14:09 Wes’ Hackweek Project. 16:15 Why hardware projects? Watch the Video Here. 19:09 Scott’s Hackweek Project. Watch the Video Here. 21:42 Early considerations. 25:42 AI usage. Hit us up on Socials! Syntax: X Instagram Tiktok LinkedIn Threads Wes: X Instagram Tiktok LinkedIn Threads Scott: X Instagram Tiktok LinkedIn Threads Randy: X Instagram YouTube Threads

1 Syys 202532min

Suosittua kategoriassa Politiikka ja uutiset

tervo-halme
aikalisa
rss-ootsa-kuullut-tasta
ootsa-kuullut-tasta-2
politiikan-puskaradio
viisupodi
otetaan-yhdet
et-sa-noin-voi-sanoo-esittaa
rss-asiastudio
io-techin-tekniikkapodcast
rikosmyytit
rss-podme-livebox
the-ulkopolitist
rss-raha-talous-ja-politiikka
rss-vaalirankkurit-podcast
rss-tasta-on-kyse-ivan-puopolo-verkkouutiset
rss-tekkipodi
linda-maria
radio-antro
rss-kuka-mina-olen