
Video Games have a Public Relations problem
Being a video games journalist may seem like a lot of fun, but most are not aware of how difficult this profession can be. Especially when the people who are supposed to make things easier, often end ...
24 Loka 202248min

Tech and gaming events should always be virtual
The world has changed fundamentally because of the COVID-19 pandemic. In many respects, companies, people and media have moved to a digital first methodology for content. As such, many physical events...
21 Elo 202243min

Don’t be fooled by unethical journalism in the gaming and tech space
How much do you know about the ethical practices of the content you consume? Hans and Edward explore this very question in terms of video games and technology journalism, and offer concise insight int...
7 Elo 202248min

Why are micro-transactions, DLC and subscriptions a terrible idea for tangible goods?
Micro-transactions, downloadable content and subscriptions are terms synonymous with video games. However, there is a new trend where hardware manufacturers are beginning to lock features behind softw...
24 Heinä 202238min

Do gamers have a right to feel animosity towards developers?
Hans and Edward weigh-in on the issues surrounding toxicity and entitlement within gaming culture; specifically in terms of negative behaviour affecting video game developers.
10 Heinä 202254min

The importance of source materials when telling a story
Hans and Edward discuss how the basis of compelling story telling often requires complete source materials; and how disasters often ensue when these basics are missing or incomplete.
12 Kesä 202248min

How Gamiotics is changing Experiential Entertainment
Hans and Edward are joined by David Carpenter, CEO of Gamiotics, to discuss the potential of gamification in the space of experiential entertainment.
29 Touko 20221h 23min



















