Boxing and Unboxing in .NET
Coding Blocks28 Syys 2013

Boxing and Unboxing in .NET

This episode is all about boxing and unboxing. We discuss memory management, the pros (yes, there are a few!) and cons of boxing/unboxing, some of the weird side effects and how to you can avoid it with generics and ToString methods. Download the episode on iTunes or Stitcher and make sure to drop your feedback […]

Jaksot(242)

#CBJAM 22 Recap

#CBJAM 22 Recap

We have a retrospective about our recent Game Ja Ja Ja Jam, while Michael doesn't know his A from his CNAME, Allen could be a nun, and Joe still wants to be a game developer.

14 Helmi 20220s

PagerDuty’s Security Training for Engineers, The Dramatic Conclusion

PagerDuty’s Security Training for Engineers, The Dramatic Conclusion

We wrap up our discussion of PagerDuty's Security Training, while Joe declares this year is already a loss, Michael can't even, and Allen says doody, err, duty.

31 Tammi 20220s

PagerDuty’s Security Training for Engineers, Penultimate

PagerDuty’s Security Training for Engineers, Penultimate

We're pretty sure we're almost done and we're definitely all present for the recording as we continue discussing PagerDuty's Security Training, while Allen won't fall for it, Joe takes the show to a dark place, and Michael knows obscure, um, stuff.

18 Tammi 20220s

PagerDuty’s Security Training for Engineers! Part Deux

PagerDuty’s Security Training for Engineers! Part Deux

We continue our discussion of PagerDuty's Security Training presentation while Michael buys a vowel, Joe has some buffer, and Allen hits everything he doesn't aim for.

4 Tammi 20220s

PagerDuty’s Security Training for Engineers

PagerDuty’s Security Training for Engineers

We're taking our time as we discuss PagerDuty's Security Training presentations and what it means to "roll the pepper" while Michael is embarrassed in front of the whole Internet, Franklin Allen Underwood is on a full name basis, and don't talk to Joe about corn.

20 Joulu 20210s

What is a Game Engine?

What is a Game Engine?

With Game Ja-Ja-Ja-Jamuary coming up, we discuss what makes a game engine, while Michael's impersonation is spot-on, Allen may really just be Michael, and Joe already has the title of his next podcast show at the ready.

6 Joulu 20210s

Designing Data-Intensive Applications – Secondary Indexes, Rebalancing, Routing

Designing Data-Intensive Applications – Secondary Indexes, Rebalancing, Routing

We wrap up the discussion on partitioning from our collective favorite book, Designing Data-Intensive Applications, while Allen is properly substituted, Michael can't stop thinking about Kafka, and Joe doesn't live in the real sunshine state.

22 Marras 20210s

Designing Data-Intensive Applications – Partitioning

Designing Data-Intensive Applications – Partitioning

We crack open our favorite book again, Designing Data-Intensive Applications by Martin Kleppmann, while Joe sounds different, Michael comes to a sad realization, and Allen also engages "no take backs".

8 Marras 20210s

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