PARTIZAN 18: BITTER AIR - COMBUSTION

PARTIZAN 18: BITTER AIR - COMBUSTION

In the valley where Juniper lies along a slight river, the Divine Motion has brought her enduring velocity to bear. In front of her, the vanguard of her Black Century, the tip of an endless spear. Behind her, the vast machinery of the greatest military power in the history of life itself. And in her sights, unworthy prey: The Rapid Evening, a group sent to die for an empire they don't believe in and fractured even in their seditious ambitions.

This week on PARTIZAN: BITTER AIR - COMBUSTION

///Operation Dossier\\\

//Organizations\\

The Red Fennecs: Technically, the Red Fennecs are an Apostolosian logistics and transport squad. In actuality, they're utilized by their commanding officer, Tes'ili Serikos, as the backbone of a humble smuggling operation.

The Black Century: Infamous retinue of the Divine Motion. Each member of this 100-person company serves for 100 years. Motion guarantees them this service.

House Whitestar: A generation ago, House Whitestar was a footnote: A noble house in name alone, with an ancient (and novel) connection to Apostolos. But then a scion of their house was elected as Princept. Now, they have a little weight to throw around and a chip on their shoulder. Home to the virtuoso strategist Lucia Whitestar.

House Chasmata: The Chasmata family has governed Stel Kesh's holdings for as long as Kesh has had holdings on Partizan. But in the last century, the family seems more interested in an archeological dig in the northern ice cap than in managing its estates. This has not, unfortunately for Apostolos, limited the amount of military might that Chasmata can bring to bear in an emergency.

The Pact of Necessary Venture: The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos. It's original leadership committee, ████████, ███████, ████████, ███, and Hyacinth determined that to ensure the future stability of the Principality, ███ ████ █████ █████████ █ █████ ████ ██ ███ ████████████████ ███, █████ a vast fleet █████ ███ ███████████ █████████ █████, ███ █████ ████ ████████ ███ ██ █████, █████████ ███ ████ ████ █ █████████ ███████ ████████████ ████ ████ ███████.

//People\\

Tes'ili Serikos (they/them, tes/tes'): This Apostolosian transport specialist, black marketeer, and Tes'ili Serikos can get just about anything just about anywhere, for a price. Short, round, fuzzy, and good natured… unless you screw tes over.

A.O. Rooke (he/him): Former Stel Orion mercenary, now commander of the Rapid Evening's "toughs" squad.

Hyacinth (they/them): Elect of Motion. Serving in their 99th year, Hyacinth is nearing the end of their tenure in the Black Century.

Gur Sevraq (he/them): Leader of the Church of the Resin Heart. Reported miracle worker. Currently in Rapid Evening custody. Has possession of the Divine Future, which gives them startling prescience and the ability to imagine futures outside of the confines of the hegemonic and imperialist world around him.

Lucia Whitestar (she/her): "Lady Whitestar" is Clementine's peer, emerging strategic genius, and eighth in line to the throne of Princept. Leading the operation to breach Fort Icebreaker.

Alberz Chasmata (he/him): Lord Chasmata operates all of his house's military operations on Partizan. Given the house's military strength, that makes him among the moon's most influential people.

//Places\\

Fort Icebreaker: Fort Icebreaker isn't a fort so much as what might be called the "main line of resistance" separating Kesh from Apostolos across a 500 mile stretch of Partizan. Despite its name, Fort Icebreaker comprises hundreds of military facilities, including watchtowers, artillery emplacements, anti-armor barriers, an array of advanced surveillance systems, and 12 major bases. That isn't to say that there isn't also A Fort Icebreaker, though: Icebreaker Prime is real and it is massive, an arsenal, garrison, airfield, and a firebase all rolled into one. Worse: It moves. Icebreaker Prime is a rumbling land carrier which prowls the tundra armed with innumerable weapons and housing over ten thousand of Apostolos' most skilled soldiers. And, worst of all, it does not only move across the ground, but below it, too.

Point Juniper: One of the two central bases in Fort Icebreaker's long line, but also the weakest of them. Partially, that's because any base with a river running through it is going to be weaker by virtue of being a little more porous. But also because, as one of the central fortresses, it's also one of the most easily reinforced.

Barranca: To the north of Obelle lies the Apostolosian province of Barranca, where mediterranian subtropical shores give way to a vast latticework of ravines and crags. There, military bases and civilian settlements sit in the crooks and alcoves, shaded by high canyon walls. Rising above it all is the famed Barranca Loop, a massive suspended cable system that runs up above the atmosphere like a giant bridge, and which allows Apostolos to launch ships and cargo into space. Heavily patrolled and under complete control of Stel Apostolos.

The Verglaz Taiga: Wrapped around the northern latitudes of Partizan, the Verglaz is a beauty to take in, at least from the comfort of the palatial Kesh estates which dot its wooded expanses. From the smaller villages and towns, where feudal tenants huddle for warmth in the snow, whatever aesthetic pleasure the taiga may offer the rich is lost. In the south west, though, a new source of warmth has made its presence known: The burning engine of the Apostolosian war machine, which melts the ice away with artillery barrage and crashed mech, both.

Lion's Rest: A bustling seaside port town, housing hundreds of thousands of civilians along with the bulk of the Apostolosian navy and diplomatic forces.

//Divines\\

The Divine Future: An ancient divine, dating back to the second major war in the Golden Branch star sector. Exists in the form of golden orb slightly larger than a softball or bocce ball, which can either be carried by or hover around its Elect. Offers its chosen unparalleled perspective on the hopes and dreams of themselves and others, and the endless vigor with which to pursue them. Stolen by Gur Sevraq from ████████, █████████ of ███ ████ ██ █████████ ███████.

The Divine Motion: Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward).

//Things\\

Old Glory: Sovereign Immunity's hallow, a modified Singh Sisters Wheel Service & Heavy Industry Ltd. "Deltoid" model. Used for rapid agricultural construction, able to create small shelters in minutes, and large modular structures in a matter of hours instead of days. Able to rapidly create barricades with large construction panels. Wields a spike-planting gun and a scythe, the latter of which was appropriated from an agricultural hollow. Once featured the icon of the Shepherd's Crook, but this was melted by a flamethrower, then removed, leaving behind the negative space of the symbol instead of a scorch mark. Blessed by Future.

Panther: Clementine's hallow, an ancient mech piloted by a near mythological hero of a war barely remembered. Medium sized, black, humanoid, angular, and birdlike in some elements of its design. In another life, it could split itself up into independently flying microwings, each of which could serve as a flanking weapon. Its current pilot can not conceive of using it in this way. Blessed by Future.

Stray Dog: Million's hallow, a Zenith-A Project Katalepsis prototype model, stolen when she went AWOL from GLORY. Medium-sized and humanoid in base shape, but able to rearrange its body to accommodate the rail gun built into the torso and left arm. Each limb is double jointed with sleek black and silver plating. There is only one glowing eye on the head, which houses the Stray Dog's aiming systems and pilot. Blessed by Future.

Heads Up: Exeter Leap's hallow, a re-fitted Emergentec Rapid Response Type III Breaching Ambulance which he has converted for criminal purposes. Large cylindrical legs taper upwards towards the head. Armored fists and a back mounted mortar. Blessed by Future.

AdArm Cast: This surveillance hollow is mostly used by Stel Nideo, where it features angelic (and grotesque) features. But in its Kesh variation, this mirror-coated, humanoid mech's wings are stylized as long claymores instead of feather-y wings, and its body a noble knight instead of celestial seraphim. Just above its mouth, its head becomes an AWACS-esque flat sensor disc.

AdArm Shrewdness: These modified Troop units have been retrofitted for long range combat, with lock-on missile launchers and only short range chest vulcans for anti-infantry and close-range combat.

Zenith-A Project Kosmos: Designed by the Columnar Zenith Fund for Apostolosian use, these hefty hollows are designed for melee supremacy. Their bulky, reverse jointed legs allow them to explode with speed into close range (where they can do serious damage with their long heat glaives), or to hold their ground from incoming assaults (supported by the stock, circular shield each unit wields). The cost of this strength is a lack of versatility: Between the added articulation and pre-programmed combat routines required for the elaborate weapon use these hollows are known for, there simply wasn't room left for any serious ranged weaponry.

AdAm Cackle: Designed to disorient enemies with their quick speeds and to finish off weakened units, the Cackle is a four legged model named for a group of hyenas. Their side-mounted rockets can be used for additional acceleration or as holdout munitions, but their primary weapons are their sharp claws and the heavy cannons on their backs.

AdArm Wake: Adamant Arms and Artifice isn't known for building particularly maneuverable units, and these heavy flight mechs are evidence of that, as they hover through the sky more than soar. But between the information provided by their altitude, their added armor, and their unpredictable armaments, they remain a force to be reckoned with. When they launch their tethered, magnetic talons at a foe, there is rarely time to adjust. Soon enough, their foes are lifted into the air and dropped, soft-side first, into the hardest surface available.

Z-A Project Pneuma Prototype: The Pnuema is an experimental model based on the basic design ethos first explored with the Z-A Kosmos. Instead of being focused on extreme close range, the Pneuma is meant to dominate the battlefield as a heavyweight, mid-range commander. Despite its increased scale, large ovoid vernier engines allow it a great deal of mobility, making it an intimidating machine to face--even more so when you take into account the fact that its heat glave has been affixed with a pump-action rocket launcher. If that wasn't enough, this particular model creaks and groans with Divine potential...

//Additional Notes\\

Primary Objective: After House Chasmata attacks Fort Icebreaker at the northwestern point Spruce, capture and hold central point Juniper long enough for Lucia Whitestar to break through Fort Icebreaker at southeastern point Pine. Prevent Fort Icebreaker from reaching Point Pine at any cost.

Secondary Objective: Provide the documentary team with enough footage to increase your reputation.

ROE: Capture and detain all POWs. Harm no one captured, but let none flee to spread the word.

Future's Hallowed: In your vehicle, when you get a 4+ result on a roll, you can remove the highest die to refresh your Spark (this can turn a success into failure, or crit into a normal success if the two 6s are the only successful dice). Spend your spark to change a failed roll into a partial success.

Hosted by Austin Walker (@austin_walker)

Featuring Jack de Quidt (@notquitereal), Sylvi Clare (@captaintrash), Art Martinez-Tebbel (@atebbel), and Keith J Carberry (@keithjcarberry)

Produced by Ali Acampora (@ali_west)

Cover Art by Craig Sheldon (@shoddyrobot)

Episode description by Austin Walker

Music by Jack de Quidt

A transcription is available for this episode here.


A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Jaksot(524)

Realis 04: Feast at the Citadel Bein 03

Realis 04: Feast at the Citadel Bein 03

This episode carries content warnings for body horror, injury and magical intoxication Like many of the truths of Realis, the nature of the Creature—conceptually—is contingent on context and subjectivity. In illustration: For the Child, the Dog may be First a companion, Second a responsibility, and Third a curious sliver of raw wilderness. For the Parent, the Dog may be First a living lesson, Second a dutiful guard, and Third, a fellow Caregiver, capable of providing food, shelter, and spiritual guidance for the Child in their own absence. Expand such a survey to include the Fisher, the Ranger (Scout), the Ranger (Herder), the Butcher, or, not least of all, the fellow Beast, and you will have a deluge of truth, each insisting on its own merit. One wonders: Why do so few dare ask the Creature to speak for itself?   Hosted by Austin Walker (@austinwalker on bluesky) Featuring Art Martinez-Tebbel, Keith J Carberry and Ali Acampora Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

21 Helmi 1h 53min

Realis 03: Feast at the Citadel Bein 02

Realis 03: Feast at the Citadel Bein 02

As far as traveling spectacles go, the Krinsky Family Circus has it good. Because it only operates on the four moons of the Tetraspherica, which orbit close enough for low orbit shuttles to traverse, it does not need to rely on the mercurial whims of an Orphan Vessel. And because of the variety of cultures encountered on its circuit, there is always the opportunity to find new hires and encounter fellow showmen from which new techniques. Most of all, because the route is short and reliable, Those Nerveless Chancers are able to do more than simply skate across the surface of the local culture, little more than tourists. They're able to dig a little deeper, so to speak. A little curiosity and some sharp application of professional skill is all it takes to open the right doors… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

14 Helmi 2h 8min

Realis 02: Feast at the Citadel Bein 01

Realis 02: Feast at the Citadel Bein 01

Ulled is a pocked and placid-seeming agricultural moon. But as the saying goes, be wary the still lake. Yes, farmers speak softly and tend to their crops with loving cultivation. Yes, life is quiet and late afternoons are restful. Yes, harvest work brings reward. But then there is underneath. There is underneath. But Those Nerveless Chancers, The Krinsky Family Circus And Travelling Curiosity, they know only what is above. They know they step on fertile soil and soft grass, perfect for staking their tents and stands. They know they walk through fields under the lights and shadows of the Citadel Bein, a fortress layered with history so visible that it is seemingly built from the accretion of time itself. They know that they stand above a castle village sonorous with the sounds of marketplaces and buskers and craftshops—a circus of a different type than their own, but not altogether unfamiliar. They know they stand on a geological shelf, the shore of a vast, shimmering lake beyond—open like a sea, polished as a mirror, reflecting the sky above, reflecting the Thousand Moons in conlunation, reflecting Realis-itself, and in its light The Tetraspherica: Three more marble-like moons. Cousin orbs. Neighbor spheres dominating the heavens above. So is it any wonder they do not consider what might be below? What might move in that fertile soil or between the blades of that soft grass? What else might have staked a claim on Placid Ulled? Or who else might move in the shadows of the citadel Bein? What else might hover above the echoes of the castle town? Who else might stare out onto the lake's horizon, might witness the impossible beauty of the dancing lunar quartet, might bathe in the bluelight of Realis-Itself, and radiating with pure possibility, dream!? It is no wonder at all. Such is life on the Thousand Moons. Such is life for those Nerveless Chancers, that circus caught in gravity. At least, for now. Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

7 Helmi 2h 8min

Realis 01: Those Nerveless Chancers

Realis 01: Those Nerveless Chancers

I want you to close your eyes and imagine with me: Imagine Realis Itself, the Radiant Planet at the heart of the Thousand Moons, that orb which lights the cosmos entire. Above it, the betrayer star, the Corpse Sun, red and sick and pulsing ill, small and fainter by the day. Below it, hungry and roiling, the Great Void, an abyss of voracious clouds. And in between, those thousand moons, countless except you know their number. Varied eternally, yet all dwarfed by the azure orb around which they glide. And there, bring them to mind too: Four colorful moons, spinning and buzzing and twirling around each other. Do you remember their names? The names of the Tetraspherica? The Speckled Quartet, the Marbled Quartenion? Those spinning, glorious jewels—unique even among all thousand of the moons of Realis? Let me tell remind you: Placid Ulled. World of farms, of cultivation, of soil—and of what lies beneath it. The Crux. A vast colosseum world where victory, glory, and power have been rendered equivalent. Prismatic Principia: Home to the Endless Academy, whose halls house famed philosophers, eager alchemists, mages, and—it seems—the occasional ghost as well. And Hypnotic Dokine, where mists mystify, clouds corrode, and the light always reveals a new truth. For as Long as Long had been, these four vibrant moons have swung with dancer's rhythm around one another. Long before the great Powers spread their influence across the orbital sphere, long before the founders of Sphenic Polytechnic revived the Orphan Vessels, LONG BEFORE THE MOONFOLK UNDERSTOOD THEY WERE THE MOONFOLK, those who lived on the worlds of the Tetraspherica knew each other as neighbors, traveling through orbital shuttle, exchanging supplies and stories, marrying and moving and making lives together. "True as the tetrad," the saying goes. A stable waltz. Four marbles in alignment. Eternal. Reliable. Unshakeable. But today… in the shadow of an Ulledd mountain, in the keep of the Citadel Bein, where negotiators bicker and showmen entertain and lords gather for a feast, a treacherous conspiracy unfolds… Hosted by Austin Walker (@austinwalker on bluesky) Featuring Ali Acampora, Keith J Carberry and Art Martinez-Tebbel Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

30 Tammi 2h 12min

An Introduction to Realis

An Introduction to Realis

Two and a half years ago, towards the end of our NNAFN fundraiser, I announced that I was making a game called Realis. That game is now here—at least in Ashcan form. So, what is Realis? Realis is a cursed orbital sphere of 1,000 mystical moons filled with mystery, magic, and impossible technology. Realis is a game of diceless storytelling, where characters deploy powerful Sentences, which are rewritten over the course of their saga. And it's available right now. This Ashcan version is being published by Possible Worlds Games. This version has 20 Playable Classes and 40 NPC Classes (both of which are less than half of what will be available in the final edition), three Grand Factions, two Example Moons, art by Sam Beck and Oddesque, and layout by Tyler Crumrine. It has some additional design and writing by Friends at the Table's own Jack de Quidt and Janine Hawkins. So, that is Realis. And today, we start our campaign of the game, beginning with this introduction to the game featuring me and Jack, free for all listeners of Friends at the Table. Then, tomorrow, all $5 members of our Patreon will get access to the character creation for our ongoing, Patreon-exclusive Realis campaign—and will receive a new episode every week for the first couple of months, as we catch up with our overdue Patreon episodes. And guess what: The whole first arc of that campaign will also be free, available here in this feed, just one week behind the Patreon release. Once that's over, we'll begin our next full, main feed season, Perpetua, where we'll be playing Fabula Ultima. We've already begun recording that, too, and it's been a blast. I can't wait for y'all to hear what we've been cooking up. (Oh, and definitely go listen to Media Club Plus. We're headed into the most exciting and dramatic part of the Chimera Ant Arc, and now is the best time to catch up with us!) Thanks as always for your support. -Austin Hosted by Austin Walker (@austinwalker on bluesky) Featuring Jack de Quidt (@notquitereal on bluesky) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Nich Maragos, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint, This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

24 Tammi 1h 54min

Bonus: Live at the Table: Shooting the Moon Pt. 4

Bonus: Live at the Table: Shooting the Moon Pt. 4

Hey everyone, here's the audio for the Shooting the Moon finale!  Ali, Jack and Janine played Shooting the Moon by Emily Care Boss (which you  can find here: http://www.blackgreengames.com/shop).  Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~ We'll be back very soon with brand new episodes.

17 Tammi 1h 42min

Bonus: Live at the Table: Shooting the Moon Pt. 3

Bonus: Live at the Table: Shooting the Moon Pt. 3

Join us as we return to a far away toy shop in a  snow covered down as the beloved toymaker and her suitors chase their dreams and their hearts~

10 Tammi 2h 26min

Bonus: Live at the Table: Shooting the Moon Pt. 2

Bonus: Live at the Table: Shooting the Moon Pt. 2

Here's part two of Shooting The Moon featuring Jack, Janine and Ali! The suitors meet their beloved and with her, an opportunity to achieve their dreams. Will they be able to overcome the hurdles that stand in their way? Will the beloved find a partner on her path to achieve her own dreams? A transcription is available for this episode here.

3 Tammi 1h 51min