Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)

Brendan Keogh, "The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production" (MIT Press, 2023)

The videogame industry, we're invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom—in short, people working like artists. Aiming squarely at this disconnect between perception and reality, Brendan Keogh's book The Videogame Industry Does Not Exist: Why We Should Think Beyond Commercial Game Production (MIT Press, 2023) presents a much more accurate and nuanced picture of how the vast majority of videogame-makers work—a picture that reveals the diverse and precarious communities, identities, and approaches that make videogame production a significant cultural practice. Drawing on insights provided by over 400 game developers across Australia, North America, Europe, and Southeast Asia, Keogh develops a new framework for understanding videogame production as a cultural field in all its complexity. Part-time hobbyists, aspirational students, client-facing contractors, struggling independents, artist collectives, and tightly knit local scenes—all have a place within this model. But proponents of non-commercial game making don't exist in isolation; Keogh shows how they and their commercial counterparts are deeply interconnected and codependent in the field of videogame production. A cultural intervention, The Videogame Industry Does Not Exist challenges core assumptions about videogame production—ideas about creativity, professionalism, labor, diversity, education, globalization, and community. Its in-depth, complex portrayal suggests new ways of seeing, and engaging in, the videogame industry that really does exist. Rudolf Inderst is a professor of Game Design with a focus on Digital Game Studies at the IU International University of Applied Science, editor of “Game Studies Watchlist”, a weekly messenger newsletter about Game Culture and curator of @gamestudies at tiktok.

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Joe P. L. Davidson, "Saving Utopia: Imagining Hopeful Futures in Dystopian Times" (MIT Press, 2026)

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There is no alternative. The End of History. Climate Apocalypse. It seems that our contemporary moment is defined by the idea that things can only get worse or, in the most optimistic reading, perha...

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Michael Brownstein et al., "Somebody Should Do Something: How Anyone Can Help Create Social Change" (MIT Press, 2025)

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A novel and scientific approach to creating transformative social change—and the surprising ways that each of us can help make a real difference. Changing the world is difficult. One reason is that th...

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Rahul Mukherjee, "Unlimited: Aspirational Politics and Mobile Media Distribution" (MIT Press, 2026)

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Around 2016, buoyed by so-called data kranti  ("data revolution"), an aspirational neo-middle class of users in India accessed internet for the first time on their mobile phones. Unlimited: Aspiration...

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Yosef Grodzinsky, "How Deeply Human Is Language?: Chomsky, the Brain, and the AI Fantasy" (MIT Press, 2026)

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How Deeply Human Is Language? Chomsky, the Brain, and the AI Fantasy (MIT Press, 2026) is Yosef Grodzinsky’s exploration of the criticality of the linguistic theories to the design of LLMs. The book ...

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Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Aymar Jèan Escoffery, "Reparative Media: Cultivating Stories and Platforms to Heal Our Culture" (MIT Press, 2025)

Can producing stories and developing platforms to support people who have been harmed by multiple, intersecting systems heal those systems? In Reparative Media: Cultivating Stories and Platforms to He...

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Silvia Danielak, "Peace Infrastructures: How UN Peace Operations Build Roads, Bridges, and Solar Farms in the Pursuit of Sustainability" (MIT Press, 2026)

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Roads, bridges, a renewable power plant, and an electricity grid: UN peacekeepers might be unusual infrastructure builders, but they’re certainly not unambitious. Since the beginning of the UN’s peace...

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Scott Solomon, "Becoming Martian: How Living in Space Will Change Our Bodies and Minds" (MIT Press, 2026)

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How living in space will affect future generations—and what the potential unintended consequences of space settlements are.We are on the cusp of a golden age of space travel in which, for the first ti...

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Nikki Luke, "Electric Life: Utility Regulation and the Fight for Energy Democracy" (MIT Press, 2026)

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Electric Life: Utility Regulation and the Fight for Energy Democracy (MIT Press, 2026) by Dr. Nikki Luke traces the intertwined history of Atlanta’s racialized uneven development and growing electrici...

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