401: Classic LucasArts Adventures: The SCUMM Engine's Development Pt 2 - The Retro Hour EP401

401: Classic LucasArts Adventures: The SCUMM Engine's Development Pt 2 - The Retro Hour EP401

In part two of our epic interview with the SCUMM Engine's co-creator Aric Wilmunder, we venture further into its evolution through the lens of iconic titles. Aric reminisces on the technical and collaborative strides from 'Monkey Island 2', 'Indiana Jones and the Fate of Atlantis', and shares intriguing insights on the friendly rivalry with Sierra. We explore the auditory dimension added by Skywalker Sounds, the engine shuffle in 'The Dig', and how the INSANE video engine accelerated 'Full Throttle's development. As 'The Curse of Monkey Island' marks the engine’s finale, Aric reflects on SCUMM’s legacy, the ScummVM project, and his current endeavours in the gaming arena.

Contents:

00:00 - The Week's Retro News Stories
43:03 - Aric Wilmunder Interview Pt 2

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Show notes:

Show Notes:

Atari Jaguar Welcomes Classic FPS Revivals: https://tinyurl.com/bp9dhbm9
Two Decades of N-Gage: https://tinyurl.com/2bd9xjhw
Preservation of Nuon's Rarest Title: https://tinyurl.com/57x6es37
PiStorm Integration with Atari STe: https://youtu.be/xtQSo7G3DBo?si=HL7hb4PeiBSZ00G1
Terrorbytes’ Horrific Journey Through Gaming History: https://www.creatorvc.com/terrorbytes

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483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

483: Last Action Hero to Chronicles of Riddick: Cos Lazouras Tells All - The Retro Hour EP483

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482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

482: Medal of Honor: The Inside Story with Chris Cross - The Retro Hour EP482

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481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

481: Tony Warriner & Stoo Cambridge’s UrbX Warriors: A Masterpiece for the ZX Spectrum Next - The Retro Hour EP481

This week, we chat with two legends of the British gaming scene, Tony Warriner (Revolution Software) and Stoo Cambridge (Sensible Software),  who’ve teamed up to create UrbX Warriors, an incredible ne...

23 Touko 20251h 22min

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

480: Diablo, StarCraft & Comix Zone: Stieg Hedlund Reveals All - The Retro Hour EP480

This week we hear about the incredible career of game designer Stieg Hedlund! From his early days tinkering with BASIC on a Bally Astrocade to shaping some of the most iconic titles of the '90s like C...

15 Touko 20251h 25min

479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

479: Psygnosis, G-Police & Writing FPS History with Stuart Maine - The Retro Hour EP479

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9 Touko 20251h 31min

478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

478: Why The Demo Scene Is Now a Cultural Treasure - The Retro Hour EP478

This week, we’re joined by the brilliant Tobias Kopka—aka Melkor of Haujobb—as we explore the importance of the demo scene. We explore how this underground digital art movement went from C64 crack int...

2 Touko 20251h 31min

477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

477: American McGee - From Doom to Dark Wonderland - The Retro Hour EP477

We’re joined by legendary game developer American McGee, who takes us on a journey from his humble beginnings on the Timex Sinclair and Commodore 64 to designing iconic levels for Doom II and Quake. H...

25 Huhti 20251h 27min

476: The Commodore Amiga at 40: The Original Developers' Story - The Retro Hour EP476

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As the Commodore Amiga celebrates its 40th birthday, we hear stories from original developers Dale Luck, Jeff Porter, Andy Finkel, and others. Recorded live at VCF East in New Jersey, our Dan gets the...

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