Penumbra: Overture, Penumbra: Black Plague and Penumbra: Requiem Review | Dogs, Pickaxes, Boxes

Penumbra: Overture, Penumbra: Black Plague and Penumbra: Requiem Review | Dogs, Pickaxes, Boxes

The Penumbra series is like the three-track E.P. to Frictional Games' more successful debut album in Amnesia. The first-person horror genre is now stacked with weak lead characters and on-screen prompts telling you to get out of harm's way, but Penumbra walked so the protagonists in those other games could run to a wardrobe and hide.



On this episode, we chat about the beginnings of Frictional Games and how Penumbra began life as a tech demo, before being spun out into a three-part game series (and then back to a two-part game series... and then a two-part game series with additional free DLC). In our review, there are differing opinions on the stealth: some preferred to be cautious even when it wasn't necessary, while others just battered zombie dogs with their pick axe – whatever gets you there. On top of that, there's some chat on "bad" combat and whether it has a place in Penumbra; some of the lads liked moving boxes around (while others didn't); and the story flits between fun mystery and confusing note / email drops... still, Clarence is wonderful.



Colm tests the gaming knowledge of Adam and Josh in another round of Trivia Espionage Action and the lads give their verdict on whether Penumbra is a Pass, a Play, or an Espionage Explosion.



For those that would like to play along at home, we'll be reviewing Ghost of a Tale on the next episode of Stealth Boom Boom.



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