DARK Review | Vampire Powers, Sucking Necks, Sanctuary Nightclub

DARK Review | Vampire Powers, Sucking Necks, Sanctuary Nightclub

It all began in darkness. He awoke to a world of pain. Eric… Eric Bane. The name shot through his head like a bullet… it was his name These words will stay with you for the rest of your life once you've listened to this very episode of the Stealth Boom Boom podcast. We're going back a decade for this deep dive, as we discuss the stealth-action vampire game DARK (and definitely not Dark).



On this episode of Stealth Boom Boom, we talk about German developer Realmforge Studios and how they really wanted you to know that their game about bloodsuckers is nothing like Twilight. No sparkly fanged creatures here. No way. We also chat about why they chose a cel-shaded artstyle, as well as why they decided to make a stealth game in the first place.



In our review, you'll hear some chat on no-nonsense line-of-sight, how players of DARK are rewarded for being sneaky, the act of sucking necks dry, the top-of-class shooters of M17, the interesting idea for a save system, some motion-detecting museum exhibits, vampire abilities that favour the more aggressive players, the RPG trappings that fall flat, a shoddy version of Blink from Dishonored, a never-ending song, and some of the most memorable video characters we've come across in quite a while.



Colm tests the gaming knowledge of Adam and Josh in another edition of Who Am I? And then the lads give their final verdict on whether DARK is a Pass, a Play, or an Espionage Explosion.



For those that would like to play along at home, we'll be reviewing Deus Ex: The Fall on the next episode of Stealth Boom Boom.



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