S2E14: Bruce Elliot <>Fighting Dementia with Memory Games

S2E14: Bruce Elliot <>Fighting Dementia with Memory Games

Welcome to Episode 14 of Series 2, and joining us is Bruce Elliot, Co-Founder and CEO of Memory Lane Games.

Before Memory Lane Games, Bruce had a twenty-year track record of building world-class, innovative eCommerce companies. Having competed with Paypal in the online payment world to bring Kodak into the blockchain world, Bruce has led start-ups and publicly traded companies from start-up to 1 million users and $250M annual revenues.

Memory Lane Games started following a conversation between the co-founders on how to support family members, and now it's delivering over 3,000 cognitive-stimulating and socialising games, with over 100k downloads that’s being played in over 130 countries.

https://www.memorylanegames.com/

In this episode, we explore:

  • Designing ’ frustration-free’ games that includes ‘errorless learning’ that promotes longer-term engagement, social interaction, cognitive stimulation and empowered play
  • Which all results in more laughter, happiness, improved communication, relaxation, inter-generational connections and the potential to improve the symptoms of dementia globally.

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S3E12: Joke Veltman <> Musical Games for Audio Training

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S3E11: Cyrus Nemati<> Vampire Therapists for Self-Reflection on Cognitive Distortions

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S3E10: Stephen McPeake<> Geo-located Digital Dollars for Gamified Community Activation

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S3E9: Cosima Prahm<> Games Improving Outcomes in Pain & Trauma Injuries

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S3E8: Luca Contatto<> Golden Learnings and Wisdoms for Developing 200+ games

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We’ve arrived at Episode 8! We’re joined by Luca Contato Luca founded Rising Pixel in 2012, and since then, he and his team have created over 200 games with cumulatively millions of plays per week. ...

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S3E7: Sam Liberty<> Game Design on the Global Stage

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Roll On Episode 7! We’re joined by Sam Liberty Sam is a consultant in Applied Game Design and an expert in gamification design for health. Clients include: Click Therapeutics, UNICEF, the Internationa...

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S3E6: Lisa Franke<> Accessible Games for Adolescents = Better Emotional & Mental Health

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We've made it to Episode 6! We’re joined by Lisa Franke, CEO at Maxim VR Lisa has a background in design, marketing, entrepreneurship and social impact. She studied Design in San Francisco about a dec...

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S3E5: Jamie Bankhead<> Game Changing Policy

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Roll on Episode 5! We’re joined by Jamie Bankhead, CEO at Konglomerate Games! Konglomerate Games is a video games company specialising in healthcare and other serious games development. They started w...

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