#460: Announcements

#460: Announcements

Back in June, we had a week with more announcements packed into it than we had ever done before in that condensed amount of time. This podcast walks through all the reveals of that week with some behind-the-scenes info about making it happen.

Tämä jakso on lisätty Podme-palveluun avoimen RSS-syötteen kautta eikä se ole Podmen omaa tuotantoa. Siksi jakso saattaa sisältää mainontaa.

Jaksot(1384)

#1384: Concurrency 2026

#1384: Concurrency 2026

Four years ago, I recorded a podcast episode where I talked about all the things we were working on at the time. Everything I talked about has been released, so it's time for a new concurrency podcast...

25 Syys 32min

#1383: Reality Fracture Creative with Meris Mullaley

#1383: Reality Fracture Creative with Meris Mullaley

In this podcast, I sit down with Meris Mullaley, the creative lead for Reality Fracture, to talk all about its creative elements.

25 Syys 39min

#1382: What Went Wrong – March of the Machine: The Aftermath

#1382: What Went Wrong – March of the Machine: The Aftermath

This is the start of a new series I'll do from time to time called "What Went Wrong?" In it, I examine something we made that didn't work out. I'll explain why we made it and examine the problems it h...

18 Syys 32min

#1381: Reality Fracture Design with Yoni Skolnik

#1381: Reality Fracture Design with Yoni Skolnik

In this podcast, I sit down with Yoni Skolnik, the lead set designer for Reality Fracture, to talk about the set's design.

18 Syys 31min

#1380: Atogs

#1380: Atogs

This podcast is the history of one of Magic's hungriest creature types, one I had a huge hand in designing.

11 Syys 30min

#1379: Fresh Out of Design – Reality Fracture

#1379: Fresh Out of Design – Reality Fracture

Back in December of 2023, I handed off the vision design for Reality Fracture. I recorded this for you to hear my thoughts at the time of handoff.

11 Syys 47min

#1378: Getting the Banned Together, Part 7

#1378: Getting the Banned Together, Part 7

This is the final part of a seven-part series based on a talk I gave at MagicCon: Amsterdam where I talk about the design of all the cards I had a major hand in that would later get banned or restrict...

4 Syys 32min

#1377: Innovation

#1377: Innovation

One of the important parts of doing Magic design is coming up with things players haven't seen before, but how much innovation is the right amount? In this podcast, I talk all about that issue.

4 Syys 30min

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