#66: The Only Winning Move
Board Game Barrage2 Touko 2019

#66: The Only Winning Move

Dominant strategies can ruin a game; if there's one clear best way to win, why not use it every time? We discuss these optimal strategies, whether they're always problematic, and how to deal with them at your game table. Before we break the game, we talk about A Feast for Odin: The Norwegians, Lost Cities: Rivals, and Second Chance.

03:16 - PUSH
04:53 - A Feast for Odin: The Norwegians
12:30 - Lost Cities: Rivals
18:12 - Second Chance
26:31 - Dominant Strategies
27:17 - A Feast for Odin
27:57 - A Few Acres of Snow
28:16 - Blood Rage
30:48 - Magic: The Gathering
32:45 - London
34:19 - Great Western Trail
36:39 - Chess
38:18 - Cthulhu Wars
43:36 - Food Chain Magnate
45:22 - Dominion
46:30 - Battle for Rokugan
46:51 - Kemet
48:53 - Ticket to Ride

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Jaksot(359)

#95: Holiday Hits

#95: Holiday Hits

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#94: Even When You're Losing

#94: Even When You're Losing

It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you're losing. Specifically, we're talking about games and mechanisms that help us enjoy our los...

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#93: Tap Tap, No Take-Backs

#93: Tap Tap, No Take-Backs

Blue Tank's back to talk take-backs, so take that to the bank. It's bound to happen, someone makes a mistake on their turn and desperately wants a do-over - but how do you handle it? It's a delicate b...

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#92: Chasing the MacGuffin

#92: Chasing the MacGuffin

We're joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very ...

17 Loka 201956min

#91: SHUX 2019 Live with Quintin Smith

#91: SHUX 2019 Live with Quintin Smith

Shut Up & Sit Down's very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths o...

10 Loka 201952min

#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three b...

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#89: Classified Information

#89: Classified Information

Inspired by BoardGameGeek's new system for classifying board game mechanisms, we give our thoughts on the changes, as well as talk about classification in general. Somehow it always leads to heated di...

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#88: Essen SPIEL 2019 Preview

#88: Essen SPIEL 2019 Preview

Hello, again, Germany! Well, we don't actually ever go to Essen, but boy do we wish we could. There are always so many games that debut at Essen SPIEL that we wish we could play or buy ... and this ye...

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