#78: You Gotta Get a Gimmick
Board Game Barrage25 Heinä 2019

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in board games, figuring out if they're good or bad for the hobby, and talking about some of the most notable. Before we cave to flashy marketing, we also talk about Are You A Robot?, Jaws, and FUSE.

01:17 - Bärenpark
03:12 - Keyforge: Age of Ascension
05:25 - Are You A Robot?
09:46 - Wingspan
10:37 - Jaws
13:55 - FUSE
18:34 - I don't even know
20:23 - Games with Gimmicks
22:27 - The Adventurers
23:22 - Niagara
24:31 - Shogun
24:31 - Wallenstein
24:59 - Amerigo
25:41 - Mord im Arosa
28:14 - Camel Up
29:18 - Sheriff of Nottingham
30:34 - Via Appia
31:33 - Dice Forge
32:39 - Alchemists
33:13 - Tzolk'in: The Mayan Calendar
34:38 - Council of 4
35:11 - Mouse Trap
36:13 - Star Trek: The Next Generation - Interactive VCR Board Game - A Klingon Challenge
38:23 - The VCR Quarterback Game
42:01 - Hanabi
42:39 - Planet

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Jaksot(359)

#288: Less is More

#288: Less is More

A little prune, a little embellish, a nip, a tuck, and a flourish, and we can get this thing just how we like it. We're looking at all the little things that we'd like to see more of, all the things w...

14 Syys 20231h 5min

#287: There's a Time and Place for Everything

#287: There's a Time and Place for Everything

Timing is everything, which is why it's so important that this episode came out when it did. Had we made it too early, it would have felt dated, and any later, you wouldn't have been ready for it. Bef...

31 Elo 202349min

#286: The Worst Duo, Kellen & Mark

#286: The Worst Duo, Kellen & Mark

I leave for one episode and these idiots are talking about eating board games. Hard hitting questions for hard hitting board game journalists, Kellen & Mark are on the scene reporting in. Before we cl...

17 Elo 202353min

#285: Starting is Easy, Finishing is Hard

#285: Starting is Easy, Finishing is Hard

A solid end game trigger can be such an overlooked part of the design of a game. The conventional wisdom for most things is to start strong and finish strong, so we look at some of our favourite ways ...

3 Elo 20231h 6min

#284: Gen Con 2023 Preview

#284: Gen Con 2023 Preview

It's convention season, and the big one is almost upon us, as board gamers across America prepare to descend on Indiana. Gen Con! We won't be there this year, but that won't stop us anticipating what ...

20 Heinä 20231h 3min

#283: Good Artists Copy, Great Artists Steal

#283: Good Artists Copy, Great Artists Steal

Not all are as blessed as we are by the gift of truly original thought, and so many turn to others for inspiration. Whether it's Newton standing on the shoulders of giants, or stealing from our rich n...

6 Heinä 202356min

#282: A Soupçon of Sackson

#282: A Soupçon of Sackson

After much consternation at his exclusion from our Mount Rushmore of games, we've decided to honour legendary designer Sid Sackson elsewhere - a BGB Designer Spotlight! I think these used to be called...

22 Kesä 202352min

#281: Fantasy Draft: BoardGameGeek 901-1000

#281: Fantasy Draft: BoardGameGeek 901-1000

We've reached the end of our fantasy draft series, the last in this increasingly dire list of games from which we pluck five gems each, and then get you to vote on your favourites. There's a (potentia...

15 Kesä 20231h 5min

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