#85: Episode Too: Attack of the Adjectives

#85: Episode Too: Attack of the Adjectives

Kellen's back, which some might say is too many hosts - apt, because we're an episode of extremes today. We're talking about games that are too simple, too complicated, too short, or too long, that might otherwise have been among our favourites. Before we venture outside the Goldilocks zone, we talk about Q.E., Cartographers, and City of the Big Shoulders.

02:58 - Q.E.
11:52 - Cartographers
19:36 - City of the Big Shoulders
37:25 - Games that are too long
38:36 - Citadels
38:51 - Alien Frontiers
39:04 - Cubist
40:41 - Dead of Winter
41:18 - Robo Rally
41:52 - Skull
43:19 - Mage Knight
43:52 - Forbidden Stars
45:17 - Twilight Imperium
45:51 - Las Vegas
46:17 - Time's Up! Title Recall!
46:55 - Games that are too short
46:59 - Above and Below
47:53 - Clank!
48:15 - Oink Games
49:37 - Agricola
50:15 - The Voyages of Marco Polo
51:05 - Games that are too complicated
51:19 - Burano
53:12 - Keyflower
53:39 - Nemesis
54:03 - Altiplano
54:37 - Escape Plan
55:07 - Skull King
56:36 - Games that are too simple
56:42 - Kingdomino
58:00 - Ethnos
1:02:41 - Bärenpark
1:03:30 - Betrayal at House on the Hill
1:04:56 - 3 Wishes
1:05:30 - Mint Works

Jaksot(352)

#168: Board Games Suck with Dan Hughes from Sporadically Board

#168: Board Games Suck with Dan Hughes from Sporadically Board

Dan Hughes from Sporadically Board joins us to flip the podcast on its head. Now that we've spent a hundred and sixty seven episodes raving about board games, it's only fair that we discuss all the re...

8 Huhti 20211h 8min

#167: Cleanin' Out My Closet

#167: Cleanin' Out My Closet

As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we're going to revi...

1 Huhti 202153min

#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...

25 Maalis 202157min

#165: Thriving or Barely Surviving?

#165: Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...

18 Maalis 202158min

#164: Get Uncomfortable

#164: Get Uncomfortable

It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...

11 Maalis 20211h 6min

#163: Our Listeners' Top 20 Board Games of All-Time 2021

#163: Our Listeners' Top 20 Board Games of All-Time 2021

Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourit...

4 Maalis 20211h

#162: God Does Not Play Dice

#162: God Does Not Play Dice

We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramat...

25 Helmi 202157min

#161: Mechanically Bullish

#161: Mechanically Bullish

Sometimes all it takes is a good designer (and the right game) to take what would otherwise be a mechanic we don't like, and utilize it in a way that feels right. We take a look at some mechanics that...

18 Helmi 202157min

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