#99: Sore Today, Strong Tomorrow
Board Game Barrage5 Joulu 2019

#99: Sore Today, Strong Tomorrow

It's getting close now, can you feel it? Or are you just feeling sore from the game you just lost? We're talking sore losers and sore winners: people who are hard to be around when they lose or win a game. What can you do to avoid being that person, and what games bring out the worst in us? Before we fight our feelings, we talk about Paris: New Eden, Glory to Rome, and No Swap No Pay.

03:35 - Pipeline
06:29 - Paris: New Eden
14:54 - Glory to Rome
20:36 - Mottainai
22:48 - Innovation
24:14 - No Swap No Pay
32:09 - Sore Winners and Losers
37:00 - The Resistance
41:50 - Cthulhu Wars
42:54 - Cosmic Encounter
45:46 - Detective Club
46:13 - Deception: Murder in Hong Kong
48:16 - Archipelago

Join the discussion at https://boardgamebarrage.com/discord

Jaksot(352)

#96: The House of Bounce

#96: The House of Bounce

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#95: Holiday Hits

#95: Holiday Hits

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#94: Even When You're Losing

#94: Even When You're Losing

It took us almost a hundred episodes, but we finally reveal how to have fun with your friends even when you're losing. Specifically, we're talking about games and mechanisms that help us enjoy our los...

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#93: Tap Tap, No Take-Backs

#93: Tap Tap, No Take-Backs

Blue Tank's back to talk take-backs, so take that to the bank. It's bound to happen, someone makes a mistake on their turn and desperately wants a do-over - but how do you handle it? It's a delicate b...

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#92: Chasing the MacGuffin

#92: Chasing the MacGuffin

We're joined by the Blue Tank for a quick look back at SHUX, before we dive into a discussion on games that are better than their mechanics suggest. These are games that we might describe as not very ...

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#91: SHUX 2019 Live with Quintin Smith

#91: SHUX 2019 Live with Quintin Smith

Shut Up & Sit Down's very own Quintin Smith joins us live on stage at SHUX 2019! We play a rousing game of Hundreds of Horses, discuss some games from the convention, and lay out the unspoken truths o...

10 Loka 201952min

#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three b...

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#89: Classified Information

#89: Classified Information

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