#107: Get It Right the First Time
Board Game Barrage30 Tammi 2020

#107: Get It Right the First Time

You only get one chance to play a game for the first time, but sometimes events conspire to make that debut ... less than ideal. We look at some first plays that could've gone better, examine what contributed to them not delivering, and offer advice on how to make sure your brand new game doesn't stumble out the gate.

02:34 - Rumble Nation
10:16 - Neuroshima Hex
12:07 - Macao
14:05 - In the Year of the Dragon
21:24 - It's a Wonderful World
23:46 - Carnival of Monsters
25:51 - 7 Wonders
26:12 - Terraforming Mars
30:28 - Better First Plays
31:00 - Brass: Birmingham
35:18 - Dominion
37:01 - Race for the Galaxy
38:21 - Empyreal: Spells & Steam
42:53 - Endeavor
46:31 - Dixit
49:12 - Awkward Guests

Join the discussion at:
https://boardgamebarrage.com/discord

Jaksot(352)

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#96: The House of Bounce

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#95: Holiday Hits

#95: Holiday Hits

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#94: Even When You're Losing

#94: Even When You're Losing

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#93: Tap Tap, No Take-Backs

#93: Tap Tap, No Take-Backs

Blue Tank's back to talk take-backs, so take that to the bank. It's bound to happen, someone makes a mistake on their turn and desperately wants a do-over - but how do you handle it? It's a delicate b...

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#92: Chasing the MacGuffin

#92: Chasing the MacGuffin

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#91: SHUX 2019 Live with Quintin Smith

#91: SHUX 2019 Live with Quintin Smith

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#90: Timmy, Jenny, Spike

#90: Timmy, Jenny, Spike

Mark Rosewater, head designer for Magic: The Gathering, defined three player archetypes back in 2002, and we figured it'd be fun to see how we can apply them to, not just board games, but your three b...

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#89: Classified Information

#89: Classified Information

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