#142: Play Me a Memory

#142: Play Me a Memory

Blessed are the forgetful, because they don't have to play memory games? After all, games with a strong memory component often get a bad rap in the hobby. We look at some of the reasons why very few games want to test your memory, and just to be otherwise, we discuss some of our favourite games that do. Before we walk our mind palaces, we talk about Fort, Under Falling Skies, and Tellstones: King's Gambit.

01:47 - Fort
10:15 - Under Falling Skies
17:56 - Tellstones: King's Gambit
29:37 - Ghost Turkey 2020
32:52 - Memory as a Game Mechanic
38:43 - Carnival of Monsters
39:38 - Inis
42:01 - El Grande
45:51 - Modern Art
47:50 - Tigris & Euphrates
48:43 - Time's Up!
51:09 - Cthulhu Wars
53:08 - Heroes of Land, Air & Sea
56:03 - Aeon's End
57:24 - Dune

Check out Optimal Play's Tellstones playthrough:
https://www.youtube.com/watch?v=n3x7oZRfCs0

Join the discussion at:
https://boardgamebarrage.com/discord

Jaksot(353)

#169: Our Most Anticipated Games of 2021

#169: Our Most Anticipated Games of 2021

We're starting to see the light at the end of the tunnel, and with the exciting possibility of actually being able to play games together again, we cast our minds forward to all the wonderful games ye...

15 Huhti 20211h 14min

#168: Board Games Suck with Dan Hughes from Sporadically Board

#168: Board Games Suck with Dan Hughes from Sporadically Board

Dan Hughes from Sporadically Board joins us to flip the podcast on its head. Now that we've spent a hundred and sixty seven episodes raving about board games, it's only fair that we discuss all the re...

8 Huhti 20211h 8min

#167: Cleanin' Out My Closet

#167: Cleanin' Out My Closet

As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we're going to revi...

1 Huhti 202153min

#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...

25 Maalis 202157min

#165: Thriving or Barely Surviving?

#165: Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...

18 Maalis 202158min

#164: Get Uncomfortable

#164: Get Uncomfortable

It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...

11 Maalis 20211h 6min

#163: Our Listeners' Top 20 Board Games of All-Time 2021

#163: Our Listeners' Top 20 Board Games of All-Time 2021

Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourit...

4 Maalis 20211h

#162: God Does Not Play Dice

#162: God Does Not Play Dice

We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramat...

25 Helmi 202157min

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