#143: Pace Yourself

#143: Pace Yourself

Slow and steady might win the race, but it doesn't make for an exciting board game. Pacing is a vital component of most entertainment mediums that doesn't often get applied to board games, so we're going to climb and climb and climb and climb ... and then rapidly descend down the roller-coaster of emotion that makes for some of our favourite games. Before we set the pace, we talk about Bus, The Game: Quick & Easy, and Tekhenu: Obelisk of the Sun.

02:27 - Bus
21:40 - The Game: Quick & Easy
28:34 - Tekhenu: Obelisk of the Sun
41:50 - Teotihuacan
45:45 - Pacing in Board Games
50:53 - Fast Sloths
52:20 - The Estates
53:39 - Taj Mahal
54:03 - Kemet
54:29 - Rising Sun
55:22 - Food Chain Magnate
55:46 - Archipelago
57:47 - Escape Plan
58:39 - Troyes
1:01:28 - Splendor
1:01:58 - Dogs of War
1:01:58 - Cursed Court
1:03:07 - Time's Up
1:04:08 - The Voyages of Marco Polo

Join the discussion at:
https://boardgamebarrage.com/discord

Jaksot(353)

#169: Our Most Anticipated Games of 2021

#169: Our Most Anticipated Games of 2021

We're starting to see the light at the end of the tunnel, and with the exciting possibility of actually being able to play games together again, we cast our minds forward to all the wonderful games ye...

15 Huhti 20211h 14min

#168: Board Games Suck with Dan Hughes from Sporadically Board

#168: Board Games Suck with Dan Hughes from Sporadically Board

Dan Hughes from Sporadically Board joins us to flip the podcast on its head. Now that we've spent a hundred and sixty seven episodes raving about board games, it's only fair that we discuss all the re...

8 Huhti 20211h 8min

#167: Cleanin' Out My Closet

#167: Cleanin' Out My Closet

As important as it is to talk about that which we have received, so must we mark the loss of the games whose time has passed. Board games leave our collections for many reasons, so we're going to revi...

1 Huhti 202153min

#166: You've Got to Iterate to Innovate

#166: You've Got to Iterate to Innovate

Design often builds heavily on what has come before, but some designers, have made an art of iteration, taking their own beloved designs, and frequently reinventing them in new ways. We dig into this ...

25 Maalis 202157min

#165: Thriving or Barely Surviving?

#165: Thriving or Barely Surviving?

There are two good ways to create engagement in a board game: One is to let the player feel like they're achieving something constantly, the other is to keep them feeling like any wrong move could tan...

18 Maalis 202158min

#164: Get Uncomfortable

#164: Get Uncomfortable

It's getting a bit too comfortable around here. Time to put stones in our shoes, tighten our belts, and get out of our comfort zones. We talk about the times that we've found ourselves in unfamiliar o...

11 Maalis 20211h 6min

#163: Our Listeners' Top 20 Board Games of All-Time 2021

#163: Our Listeners' Top 20 Board Games of All-Time 2021

Wow! We asked for your top twenty lists, and boy did you deliver. We've crunched the numbers on the hundreds of submissions, and created what we think is the definitive list of BGB listeners' favourit...

4 Maalis 20211h

#162: God Does Not Play Dice

#162: God Does Not Play Dice

We're seeing a lot more versions of games that are X: The Dice Game or Y: The Card Game. These are (usually) simplified takes on beloved classics, but often end up changing the feel of the game dramat...

25 Helmi 202157min

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