#190: Why Are You the Way That You Are?

#190: Why Are You the Way That You Are?

One of the things we love to do, especially if we're playing a game for the first time, is analyse it while we're playing. We're sure this totally isn't annoying for those around us. In particular, we love picking apart little mechanical choices, imagining what the designer's thought process was, and wondering "why is that like that?" Before we get to speculating, we talk about Divinity Derby, Mexica, and Strasbourg.

03:28 - Divinity Derby
11:54 - Hab & Gut
13:22 - Mexica
19:06 - Strasbourg
24:35 - Taj Mahal
30:38 - Why is that mechanic like that?
33:28 - Risk
33:39 - Kemet
34:58 - Scythe
38:57 - Circadians: Chaos Order
39:57 - Tinner's Trail
41:22 - Ankh: Gods of Egypt
42:58 - Rocketmen
45:09 - The Oracle of Delphi

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Jaksot(353)

#81: Gen Con 2019 Day Three

#81: Gen Con 2019 Day Three

Our trilogy of Gen Con podcasts concludes with one final foray between the sheets! Join us on the floor of room [redacted] for the last time, with our thoughts from day three. We talk about Sanctum, P...

4 Elo 201920min

#80: Gen Con 2019 Day Two

#80: Gen Con 2019 Day Two

Day two is over, but we're just getting started, because it's all about those Gen Con nights. We're up way too late, yet again, to give you the scoops from the floor. We talk about Finger Guns at High...

3 Elo 201920min

#79: Gen Con 2019 Day One

#79: Gen Con 2019 Day One

Gen Con! It's time yet again for freezer pants, gourmet coffee and going between the sheets. Join us for our quick day one impressions from the floor, and I mean that quite literally. We talk about Gr...

2 Elo 201919min

#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

Gimmicks are elements of a game that are the fundamental selling point, the core attention grabbing mechanic or experience that the game is built around. This episode, we're breaking down gimmicks in ...

25 Heinä 201946min

#77: What You Don't Know Can't Hurt You

#77: What You Don't Know Can't Hurt You

This week we're talking about hidden trackable information. That is, information about the game state that could be remembered or recorded, but the game design (usually) assumes that players haven't. ...

18 Heinä 201959min

#76: Gen Con 2019 Preview

#76: Gen Con 2019 Preview

Gen Con 2019 is mere weeks away, and I bet you don't even know what games are going to be there. Fear not, we've got you covered! We're counting down our most anticipated games of the show, having met...

11 Heinä 201950min

#75: Failing Forward

#75: Failing Forward

So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the...

4 Heinä 201957min

#74: Story Time with Paula Deming

#74: Story Time with Paula Deming

Special guest Paula Deming joins us this week to tell board game stories! We think back to especially funny times we had playing a board game, that were only made possible by the game itself. Before w...

27 Kesä 201958min

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