#275: Building and Breaking Conventions
Board Game Barrage4 Touko 2023

#275: Building and Breaking Conventions

Any creative work is built on a lot of conventions - things that we take as granted, the unspoken rules that must be followed. We get a lot of really great games by following design conventions, but some times, in order to innovate we have to break them. Before we try to find the balance between convention and innovation, we talk about Darwin's Journey, Aleph Null, and Rome in a Day.

Timecodes:

02:00 - Darwin's Journey
13:44 - Aleph Null
21:07 - Rome in a Day
30:09 - Innovation vs. Convention
33:14 - Root
36:02 - Teotihuacan: City of Gods
36:02 - Tekhenu: Obelisk of the Sun
36:17 - Tiletum
38:17 - Tower of Babel
42:04 - Oath: Chronicles of Empire and Exile
42:31 - Horseless Carriage
42:49 - Atiwa
44:04 - Inis
45:14 - The Castles of Burgundy

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Jaksot(359)

#79: Gen Con 2019 Day One

#79: Gen Con 2019 Day One

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#78: You Gotta Get a Gimmick

#78: You Gotta Get a Gimmick

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#77: What You Don't Know Can't Hurt You

#77: What You Don't Know Can't Hurt You

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#76: Gen Con 2019 Preview

#76: Gen Con 2019 Preview

Gen Con 2019 is mere weeks away, and I bet you don't even know what games are going to be there. Fear not, we've got you covered! We're counting down our most anticipated games of the show, having met...

11 Heinä 201950min

#75: Failing Forward

#75: Failing Forward

So, you're coming in last. You could sigh, lean back, mutter to yourself about all the things you should've done better ... or you could get back in there, soldier! Back on your feet! This week on the...

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#74: Story Time with Paula Deming

#74: Story Time with Paula Deming

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27 Kesä 201958min

#73: Dictionary Attack

#73: Dictionary Attack

You don't need no education, but you're getting one anyway. This week we're going to be explaining the meaning of some common but unclear board game words, for we are nothing if not your humble servan...

20 Kesä 201959min

#72: The Long and the Short of It

#72: The Long and the Short of It

Time is a precious resource, so let's not waste any; we're talking about game length. How long should a game be? Is it worse if a game is too long or too short? We wrestle with the fourth dimension in...

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