PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate

PARTIZAN 46: Operation Shackled Sun: Act 2: The Gate

With Kalar and the Figure in Bismuth rescued from the Pact and their apparently game-changing intelligence delivered—albeit cut in two and sent to different people—Millennium Break is ready to confront operation Shackled Sun directly. As such, the Company of the Spade and the Blue Channel lead an a 1-in-1000 attack against the secret Portcullis gate deep within the heart of Girandole. Can the group make it through the chemical clouds of the gas giant, board the enemy station, and stop the Pact's plan in its track? And more importantly: Win or lose, how will the world see them as they do it?

This week on PARTIZAN: The Gate

///Operation Dossier\\\

//Organizations\\

The Curtain of Divinity: Though Kesh is technically governed through an elaborate parliamentary democracy, the truth is that The Curtain of Divinity, a secretive organization inside of the Stel (and with agents across all of the Principality), serves as the actual power behind the throne. Knowledge of the Curtain is carefully guarded, and its membership is even further protected. Currently, the Curtain is most firmly aligned with Kesh and Nideo, and fights in an open war against the Pact of Necessary Venture and Millennium Break.

The Pact of Necessary Venture: Though they trace their lineage back to an exploratory committee founded in the late 14th century of the Perfect Millenium, the Pact was not made in earnest until five years ago in 1418 PM, soon after hostilities began between Kesh and Apostolos.

Currently, the Pact has finds its greatest support from members of Columnar and Apostolos. They are in a state of open conflict against the Curtain and Millennium Break.

Millennium Break: Dissidents, idealogues, rebels, and mercenaries. Even now, they agree on little, except this: It is time for a new Millennium.

GLORY: With the help of advanced Columnar cloning science, the Glory Project (or simply GLORY), claims to have resurrected (and made immortal) heroes of the nation's past called Eidolons. On Partizan, they field Kleos, Apothesa, Vervain, and the squad's leader: Laurel, elect of Motion.

Company of the Spade: A veteran mercenary unit founded by space miners who learned how to pilot Hollows in the most dangerous of settings. They've been brought to Partizan to combine both types of expertise.

//People\\

Logos Kantel (they/them): The prophet who, it is said, brought life to the once barren moon of Partizan. For nearly 1000 years, they have been held as prisoner by the Curtain in the depths of a prison underneath the Chasmata Quarry. Now, "rescued" by the Pact of Necessary Venture, they are being led to a secret facility inside of a hidden Portcullis, deep in the depths of Girandole, where they will be able to reach out to their god for aid. Little do they know, the Pact of Necessary Venture is poised to enslave the being that comes through the gate.

The Witch in Glass (she/her): A former scion of Kesh who, after knitting a bond with the adversary Perennial, came into control of the body of the Divine Past. Now scours Partizan for the lost, injured, and unsure, recruiting them into her growing city-state. A shaky ally of Millennium Break. Haunted by an old foe.

Gur Sevraq (he/them): Once the Leader of the Church of the Resin Heart, now a discontinuous prophet: One self welded to the consciousness of their greatest living rival, the other a representative of everything he once opposed. Once controlled the Divine Future, but that was lost to Stel Nideo after his great fall.

Cas'alear Rizah (cas/cas', they/them): Leader of the Swordbreakers, sibling of the Glorious Princept. Cas has brown skin with dark green hair up in a bun, with a few strands hanging down in front of their face (which is framed with similarly colored scales covering cas' jawline and neck. Broken sword tattoos under their eyes. Reputation as being beautiful and brave by allies, unflinching and unpredictable by foes. Pilots the notorious Ataraxia. Was badly wounded in the defense against Motion and GLORY in Auspice, and now, through a combination of the Witch in Glass' gifts and ongoing rehabilitation, is working to return to fighting form.

Laurel (they/them): Elect of Motion, new mortal leader of GLORY, and a clone of Cassander Timaeus Berenice, an Apostolosian war hero of the Golden era. Recently selected by Motion as her new elect, catapulting them to leadership. They have served well, with a remarkable propensity for strategic thinking and tactical execution. Pilots the Demiurgos.

Vervain (they/them): Member of GLORY, clone of their Apostolosian tragic hero namesake, and a bright reflection of Ver'Million Blue. Using their Divine, the historic Vervain was able to predict enemy movements and turn the tide of battles with uncanny strategic foresight.

Kleos (they/them): Skin is fully like a shiny maroon. Bright red cloak wrapped around neck and hanging back like a cape, totally topless otherwise. Khaki army pant capris, a spear slung over their back, and a heavy sidearm at their waist. Pilots the Epoche.

Apothesa (they/them): Former field commander of GLORY's main Hallow unit. Supposedly a clone of the ancient (perhaps even mythical) eidolon of construction, military action, and history. They have big team-parent energy. Long wavy hair, perfectly kept pilot uniform, stern features, sterner attitude. Pilots the Aporia.

//Places\\

Girandole: The massive gas giant around which Partizan orbits. Deep within its gaseous storms rests a secret Portcullis which leads towards the space sector containing the Nobel homeworld and Autonomy Itself.

The Reflecting Pool: The city that has emerged inside of the Divine Past's body, led by the Witch in Glass. Its citizens come from every walk of life on Partizan, all united in the desire to leave the past behind and start a new life. Currently being used as a flagship for the allied forces of Millennium Break and the Witch in Glass.

Obelle: A small, seaside town between Apostolos territory to the north and the independent lands of the Prophet's Path to the south. Once a sleepy agricultural town with tiny small tourist industry, it became the starting place of the now all-consuming war on Partizan when the Divine Past was driven into the sands west of the town.

//Divines\\

The Divine Space (it/its): Key to the Portcullis system's galactic operations, the Divine Space not only can step in to manage the opening and closing of the gates, but more importantly, tracks and monitors everything that moves from one Portcullis to another, giving Stel Orion, the Pact of Necessary Venture, and its elect Rye a serious advantage in all matters strategic and logistical.

The Divine Motion (she/her): Long after enemy fuel tanks run empty, Motion continues to power Apostolosian machines of war (like its infamous retinue, the Black Century) and service (including the massive Barranca Loop that allows Apostolos to regularly launch ships spaceward). Ver'MIllion Blue's rival. Has taken a new elect, Laurel, a clone of the Apostolosian war hero Cassander Timaeus Berenice, a young, yet intuitive Apostolosian commander known to be attentive and authoritative in equal measure.

//Things\\

The Demiurgos (aka "The Demiurge," Laurel's mech): A Pneuma model (see below) which has been modified using cutting edge research and materials, including recovered parts of the supposed "exemplar," Branched materials, stabilized Perennial Wave particles, and, of course, Motion's own divine power.

The Blue Channel: Kal'Mera's Broun's corvette. Though it's rated for spaceflight and features a cargo space large enough to hold at least three hollows, it does not have the ability to break escape velocity on its own.

"Autonomy Itself"/"The True Divine"/The God of the Nobel/The God of Logos Kantel (they/them): Granted the power to transform Partizan into a living world to Logos Kantel 1000 years ago. Guided the Nobel and other cultures in the Scutum-Centaurus arm through the course of their history.

Operation Shackled Sun: An ongoing military operation led by Motion and her allies in the Pact of Necessary Venture. Through the use of a web of space stations called The Lattice, the Pact plans to capture the raw energy of the being that is worshipped as "Autonomy Itself."

The Portcullis System: Once, every 10 days, the Portcullis System activates. A hundred thousand of these massive structures, elongated, city-sized hexagons of stone and circuitry, shudder, shake, and howl all at once. And at the edge of every star system in the Divine Principality, a geyser of liquid energy, red and oppressive, explodes into darkness. Ships emerge from these crimson and white waves. Ships filled with medical supplies and mineral wealth, purveyors of faith and career politicians, censored information and refurbished war machines. The lifeblood of a vibrant, vicious empire.

Curtain Ideograms: A vast collection of graphic symbols and code words used by the Curtain to communicate information clandestinely.

//Additional Notes\\

ACT 1 SCORE

Challenge #1: Rescue Kalar and the Figure in Bismuth

Roll 1: Kalar: 3d6, 10 Cool (spinnable - SPUN: 13)

Roll 2: Figure: 3d6, 15 Doubt (LOCKED)

Roll 3: Thisbe: 3d6 11 Cool (Spinnable - LOCKED)

Roll 4: Phrygian: 3d6 9 Doubt (Spinnable - LOCKED)

Roll 5: Figure, 3d6, 7 Cool (Spinnable - LOCKED)

Roll 6: Kalar, 3d6: 11 Doubt (Spinnable - LOCKED)

Roll 7: Thisbe: 3d6, 13 Cool (Spinnable - LOCKED)

Roll 8: N/A

Total Cool: 44

Total Doubt: 35

Act 1 Total: 9 COOL

Hosted by Austin Walker (@austin_walker)

Featuring Janine Hawkins (@bleatingheart) Sylvi Clare (@sylvisurfer), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000)

Produced by Ali Acampora and Austin Walker

Music by Jack de Quidt (available on bandcamp)

Text by Austin Walker

Cover Art by Craig Sheldon (@shoddyrobot)

A transcription is available for this episode here.

A full list of completed transcriptions is available here. Our transcriptions are provided by a fan-organized paid transcription project. If you'd like to join, you can get more information at https://twitter.com/transcript_fatt. Thank you to all of our transcribers!!

Jaksot(524)

Perpetua Prelude 05

Perpetua Prelude 05

With new knowledge about the state—and future—of their world, the group of travelers take up their exploration again. Some learn first hand about this continent's fauna—majestic, mighty, and mystifying. One finds more evidence of the Valte Empire's violent search for their own answers. And some, in search of peace and quiet, finds himself facing evidence not of some dark future to come, but of a puzzling past. This week on Friends at the Table: Perpetua Prelude 05 PERPETUA PRELUDE - GUIDE Enemies - [PPEN] Valte Soldier [ENVS]: You'll fight a lot of these guys. Depending on the 3d model they're a bat or a dove, but at least in the demo, that doesn't seem to make much of a difference. They're flying, so you have to knock them down before you can do melee damage to them. Basic grunts. Valte Commander [ENVC]: The Valtese (Valtean? Valtican?) Commanders are a lot of tougher than the basic grunts are, and unfortunately, they can also summon the regular soldiers too. Knock them out of the air and then try to stun or debuff them quick! Mysterious Seaslimes [ENMS]: I love the way these enemies are actually each a SWARM of little weird gecko-y slime guys. They focus on debuffs like Slow and Enraged, so be sure to have Tonics on hand when you're passing through their forest. The Dragon-Fish [ENDF]: I can't stress this enough: This is an optional boss in Prelude, and it's hard as hell. Maybe in the full game you can beat it or maybe there's a quest related to it, but for now, it'll just kick your ass. Someone on the forum claims they beat it and only got like 5 XP and a quest item called "Strange Scale" that you can't use anywhere. NOT WORTH IT. Lobble Traveler [ENLT]: Just kidding. But I DO wish you could fight this ANNOYING freak. Hexcloak [ENHC]: Did you know that if you grind in the southern tip of the demo, there's like a .5% chance you'll run into a Hexcloak? You learn their deal towards the end of the demo, but this is the only way you can actually see them in action. They're strong, but if you've maxed out your party (or at least hit the level 10 max in the demo), you can probably win this fight! And if you do, you'll get a random elemental cloak drop from them. Of course, if you can win this fight, you probably don't need better gear anyway! Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

12 Huhti 1h 43min

Perpetua Prelude 04

Perpetua Prelude 04

With supplies in their packs and an increasingly detailed map, the explorers travel further through Perpetua's western continent. While some learn more about local nature and culture, others stumble towards larger truths. A star descending from the heavens. A fleet across the blue. The striking of a clock… the ringing of a bell… This week on Friends at the table: Perpetua Prelude 04 PERPETUA PRELUDE - GUIDE Factions - [PPFC] Not much is known about these groups because the demo cuts off so early, but between some dialog, that one cutscene, and some screenshots, here's what I think is going on with them: Grande Sonnerie [FCGS]: That's the big city at the end of Prelude. It's a big city but also maybe a kingdom? Not sure if it has other cities and stuff, but it definitely has the four big districts (including the root magic school). Seems like a traditional fantasy kingdom, but I don't know if it has a king or a princess or what. The Elevana League [FCEL]: This is where Arley is from originally. It's like a bunch of elven (stupid) city-states (cool). One for each element/god. Not clear if they get along or not, but they do have those special warrior mages. The Dragon Watchers [FCDW]: The demo basically starts with these guys. They have both dragon "squires" and dragon "scryers," and I know they worship the dragons, but it's not clear what that means. I hope they can ride them and that you can recruit one, but we'll see. The Holy Protectorate of Placidia [FCPP]: From what I can tell, Duriel, the one arena-based god city, is tied to this faction. Maybe they worship the gods? I remember an interview where someone said that the full game has a whole story about a prophecy, so maybe they're tied to that. The Hundred Burroughs [FCHB]: Even though Prelude sometimes says "burroughs" and sometimes says "burrows," I'm saying BURROUGHS. Harlow sucks but he isn't a mole or something, so why would it be "burrows"? Anyway, it's all schools and stuff over there. Again: they say it's magic but neither of the two characters we've seen from there (from the Prelude or in the screenshots) actually USE MAGIC so wtf? Valte, the Winged Empire of the Blue Hour [FCVL]: These guys are my favorite. Why? Three reasons: 1. They can fly. 2. They have cool military stuff. 3. They're basically the ONLY ONES actually DOING ANYTHING about stuff. Yeah, yeah, they're probably the "bad guys" but the coolest characters are. The Passikan Remnants [FCPR]: There's that one water dungeon in Prelude that's tied to them, but that's IT. I don't know what their deal is at all, but it's probably cool because the dungeon is cool. The Ennead [FCEN]: Okay so I think those are the "The Ennead" which is a word that means "a group of nine gods." I'll be honest, I TOTALLY missed them but JesseSetGo pointed the word in the background in Duriel out on the forums, and I went back and looked and saw it not only there but also in Grand Sonnerie, so it's not just the same church as the Placidia or whatever. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

3 Huhti 2h 8min

Perpetua Prelude 03

Perpetua Prelude 03

After making emergency landings all across Perpetua's western continent, Glesi, Yukai, Harlow, Tomor, and Arley have begun to find their footing—if not each other. Now, they leave where they landed, and begin to make their way across this mysterious land in search of answers to the question that brought them here to begin with: What is the Altar of Perpetua? This week on Friends at the Table: Perpetua Prelude 03 PERPETUA PRELUDE - GUIDE ITEMS AND MATERIALS - [PPIM] Sheldonica Ore [IMSO]: An incredible mat used to upgrade your gear. If you put it on a weapon, it gets bonus Fire damage. If you slot it onto armor, you get major fire resistance. That said, there's only one piece of this in Perpetua Prelude, which means you should plan ahead about how you want to use it. Hopefully there will be more in the full game. Invernal Branch [IMIB]: The bonus it gives you to navigation and floral communication is not worth the fact that it adds a CONSTANT running commentary during every fight. They did not record enough lines for this one. It will get on your nerves, I PROMISE. Stitchscore Bouncer [IMSB]: No, not a bouncer like the guy who stands out in front of the club and looks scary. It's a bouncing ball. You can use it on a few puzzles in the Adventure Fields, but it can also be used as a ranged weapon that will do a random number of bounces (read: attacks) per turn. It does low damage but the number of attacks it does is an OPEN ENDED COIN FLIP, which means that theoretically it could do infinite damage. It's just not very likely! Encyclopaedia Catastrophica [IMEC]: Not only does this unmissable item—which you get during the Grand Academy of the Collapse chapter—unlock a TON of lore in the Codex, it's also the most powerful ranged magic weapon in the demo. If you're scratching your head because you didn't find it, that's because you can't find it on your first playthrough for obvious reasons that would be obvious if you already DID beat it. But on Re-Prelude Mode, you'll get it early on. Since this is obviously a No Spoilers guide, that's all I'll say about THAT. Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

26 Maalis 2h 5min

Perpetua Prelude 02

Perpetua Prelude 02

Minds driven by curiosity and hearts filled with hope, the expedition group sets off across the sea that separates their homeland from the rest of the world. From the perspective offered by their airship, they get a taste of what is to come: Palaces and plazas! Mountains and rivers! Strange, draconic towers! A land of life and lore, filled with knowledge yet unknown to them! But first… there's the matter of the smoke coming from the engine room. This week: Perpetua Prelude 02 PERPETUA PRELUDE - BASICS GUIDE EXPEDITION MEMBER INFO - [PPEMI] ARLEY BATES [EAB] Specialization: Collector Value: Thrill Disposition: Jovial The Prince of Salix, one of the major elven city states on the eastern continent of Perpetua. Great all around pick! While you should definitely use his cooking skills, he's more than just a chef! Because he starts with a walking staff and lantern, he excels when exploring. TOMOR PRESH [ETP] Specialization: Explorer Value: Curious Disposition: Challenge Forged in the heat of the Parisolian Mines, Tomor Presh is a hot-blooded champion of justice who likes to stick his nose into problems even when he isn't invited. Good thing he's tough enough to win when he does! He really has "developer assigned protagonist" energy, so if that's your thing, give him a shot. GLESI SYDNEY & YUKAI [EMGY] Specialization: Nomand Value: Beauty Disposition: Focused / Defensive An exiled nomad and her cursed (?) pet. As the only "paired hero" in Perpetua Prelude, Glesi & Yukai offer a unique—and advanced—style of play. If you're willing to put in the work to understand the game's systems and their eccentric design, then you'll be rewarded with one of the coolest character stories in the game. Plus, you get to look cooler than anyone else! HARLOW PRESH [EMHP] Specialization: Scientist Value: Safety Disposition: Awkward A mage from the academy of the Hundred Burroughs. This guy stinks. It's cool that he starts with four extra coin, but once you blow through that you're stuck with all his annoying voice and animations. He doesn't even do any real magic. SKIP HIM! Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

20 Maalis 1h 53min

Perpetua Prelude 01

Perpetua Prelude 01

A CLOCK STRIKES. A BELL RINGS. Welcome to Perpetua: Prelude, a short, six episode prologue to Perpetua, our next full season of Friends at the Table. For Perpetua proper, we'll be playing Fabula Ultima, following two groups of unlikely heroes as they investigate ancient mysteries, confront rivals and villains, and grow together as friends and allies. But first… we have to set the stage and build the world—or at least some of it. So, we're kicking things off with Cartograph: Atlas Edition to help us bring the world of Perpetua to life. Today, we create our characters and prepare to head across the sea to adventure and discovery… Find the game we're playing, Cartographer: Atlas edition at https://the-ravensridge-press.itch.io/cartograph-atlas-edition Hosted by Austin Walker (@austin_walker) Featuring Janine Hawkins (@bleatingheart) Sylvi Bullet (@sylvibullet), Ali Acampora (@ali_west), Art Martinez-Tebbel (@atebbel), Jack de Quidt (@notquitereal), Keith J Carberry (@keithjcarberry) and Andrew Lee Swan (@swandre3000) Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by Ben McEntee (https://linktr.ee/benmce.art) With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

13 Maalis 1h 25min

A tiny announcement!

A tiny announcement!

Hello all! This is a short announcement to make sure everyone is aware THE NEXT SEASON OF FRIENDS AT THE TABLE IS STARTING TOMORROW(/TODAY MOST LIKELY AT THE TIME YOU ARE READING THIS! IT'S MIDNIGHT SOMEWHERE! IT'S MIDNIGHT EASTERN TIME AT THE TIME THAT I'M POSTING THIS, ACTUALLY!)  ...ahem. Let me break from the caps to make this post actually readable. Thursday, March 13th 7 PM EST we will be debuting our next season Perpetua. We'll be starting the season with the Perpetua Prelude playing a world building game (Cartograph Atlas Edition) to establish the setting for our season.  We will also be doing a debut stream on twitch.tv/friendsatthetable because it's fun! And because coincidentally Fourthwall (friendsatthetable.shop host's) are offering to do a gift give away to our chat the same day!

13 Maalis 4min

Realis: Nextlander Preview

Realis: Nextlander Preview

Hey everyone! To make the wait for next week's premier of Perpetua just a little bit easier, we decided to share a recent session of Realis Austin ran with the Nextlander crew! Enjoy! Hosted by Austin Walker (@austinwalker on bluesky) Featuring Vinny Caravella, Brad Shoemaker, and Alex Navarro Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

7 Maalis 3h 44min

Realis 05: Feast at the Citadel Bein 04

Realis 05: Feast at the Citadel Bein 04

This episode carries content warnings for body horror and military violence On a moon of muddy histories, none is as unclear as that of the Citadel Bein. There are, in fact, no records of a fortress ever being raised on the hill above the lake. But when you cannot find the roots, find the branches: Date the changes in county-wide taxes. Track the yearly increase in travel during the harvest season. Re-read the stories of the pigs and the soil and cross-reference the lyrics of the major rondeaux. Ah, do you see it now? A feast hall. And its cellar. Hosted by Austin Walker (@austinwalker on bluesky) Featuring Art Martinez-Tebbel, Keith J Carberry and Ali Acampora Produced by Ali Acampora Music by Jack de Quidt (available on bandcamp) Cover Art by by Oddesque With thanks to Amelia Renee, Arthur B., Aster Maragos, Bill Kaszubski, Cassie Jones, Clark, DB, Daniel Laloggia, Diana Crowley, Edwin Adelsberger, Emrys, Greg Cobb, Ian O'Dea, Ian Urbina, Irina A., Jack Shirai, Jake Strang, Katie Diekhaus, Ken George, Konisforce, Kristina Harris Esq, L Tantivy, Lawson Coleman, Mark Conner, Mike & Ruby, Muna A, Nat Knight, Olive Perry, Quinn Pollock, Robert Lasica, Shawn Drape, Shawn Hall, Summer Rose, TeganEden, Thomas Whitney, Voi, chocoube, deepFlaw, fen, & weakmint This episode was made with support from listeners like you! To support us, you can go to friendsatthetable.cash.

28 Helmi 1h 42min

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